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Published: Wed, 04 Jul 2012 09:36:22 +0100
Thoughts on Flash
A lot has happened over the last couple of years changing the landscape for Flash, particularly when it comes to mobile devices. There was a point not so long ago where there was a clear resurgence and major platforms prominently advertised Flash Player support - those days are no longer.
Away3D 4 Basics - The Camera(s)
The camera is what you view the 3D world through. Just as a real camera, the virtual 3D camera applies perspective to your models by adjusting properties such as zoom, focus and position. In this tutorial you'll learn how to use the 3 cameras available in Away3D.
Away3D 4 Basics - The View and the Scene
When you look out through a window in your house, you only see what is visible from your point of view, not what is occluded by the walls. The viewable area is decided by the size and shape of the window, so you'll see a "cropped" view of what's outside. This is exactly how the View works in Away3D as well. It is the "window" that we view our 3D world through.
Away3D 4 Basics - A simple class explained
This tutorial is the first in a series covering Away3D version 4, a powerful real-time 3D engine for Flash or Flex. This tutorial explains a very simple Away3D class line by line so that even novices to Actionscript programming will be able to understand what is going on in the rest of the tutorials.
Stage3D for iPad and iPhone
At the recent FITC Tokyo 2011 conference, Adobe's Lee Brimelow showed off some tech demos, based on Alternativa 3D, running on both the iPad and iPhone. While the videos are somewhat low quality, this really shows that Adobe is serious about gaming and not only on the desktop.
Flash on the Beach 2011 - Day 3
The Elevator Pitch was a huge success last year and this year again it was a whirlwind tour of great ideas and projects that are strange, fun, stupid, clever and really everything in between. This day also held the surprise many talked about in the corridors - this was indeed the last Flash on The Beach
Flash on the Beach 2011 - Day 2
This year there are no official parties at the conference. It's rather mingling at the hall of the Brighton Dome for a few hours and then people spread out all over the town. Most had no problem finding the myHotel bar or other good locations. After a good day 1, we were looking forward to the next one but we were hoping not to meet a closed door at sessions this time.
Flash on the Beach 2011 - Day 1
The annual Flash extravaganza is on for the sixth year in a row and as usual, it's a mekka for Flash enthusiasts. The lineup is solid, the wind is solid, Adobe sneaks new features and the discussions go far into the night. Welcome to Brighton!
Crocus Modeller - a sweet tool for developers
Many years ago, Grant Skinner released a really useful tool for modeling your applications and exporting AS2 code. It was never updated to AS3, but now there's a great alternative: Crocus Modeller is an online UML modeling application for ActionScript 3 & Flex programmers that is free (for now) and full of features.
Review: Blackberry Playbook Development Training
Back in February we paid a visit to Academy Class in London to take a look at their iOS training. The quality of the course really impressed us, so we've been back again to check out their latest course: AIR Development for the Blackberry Playbook.