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Preview: Bokardo - Social Design by Joshua Porter

Bokardo



A blog about interface and product design by Joshua Porter



Last Build Date: Tue, 20 Sep 2016 17:12:43 +0000

 



1 hour of research saves 10 hours of development time

Thu, 30 Apr 2015 11:59:47 +0000

I was recently talking to a developer who was building out a new stream view for a web app she was working on. She was in the middle of getting infinite scrolling to work, which isn’t very hard for developers these days but it does take a significant amount of time to do elegantly. My […]

The post 1 hour of research saves 10 hours of development time appeared first on Bokardo.

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Tips on how to hire a good designer

Wed, 14 Jan 2015 18:32:57 +0000

It seems like everyone is hiring designers! They’re hiring product designers, UX designers, creative directors, directors of design, UI designers, visual designers, etc. There are even acquihires of entire design teams! So…how do you find a good designer? First, a quick backstory for people who have never read my blog before. Until this past August […]

The post Tips on how to hire a good designer appeared first on Bokardo.

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Does Apple care any more?

Wed, 07 Jan 2015 15:17:25 +0000

Marco Arment, in his recent post Apple has lost the functional high ground: “But the software quality has fallen so much in the last few years that I’m deeply concerned for its future. I’m typing this on a computer whose existence I didn’t even think would be possible yet, but it runs an OS with […]

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In detail: Designing in context for mobile

Sat, 03 Jan 2015 16:08:02 +0000

I’m noticing an interesting practice emerging when designing for mobile: in-context messages that help you learn or give feedback about an app. Here’s an example: In this example from the New York Times Now app, the designers have dropped in a “quick tip” to let you know that you can swipe left to discover new […]

The post In detail: Designing in context for mobile appeared first on Bokardo.

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In detail: Square’s email receipt and feedback flow

Mon, 29 Dec 2014 15:35:37 +0000

Since paper receipts aren’t very useful these days, I’ve been choosing recently to have my receipts emailed to me. The other week I filled out my email address on a Square checkout device at my local coffee house (Atomic Cafe) and didn’t think much of it. But when I read the email receipt later I […]

The post In detail: Square’s email receipt and feedback flow appeared first on Bokardo.

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The problem with “we’ll fix it later”

Tue, 23 Dec 2014 14:59:47 +0000

I was talking to a design team yesterday and one of the team members casually mentioned that they were launching something new. I took a quick look at what they were planning to launch and it was clear that something wasn’t quite right…there was a weird UI bug and some data looked off. So I […]

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Growing from 10 to 100 to 1000 users

Wed, 12 Nov 2014 14:52:22 +0000

Lots of folks I talk to about building products want to know how to grow from a tiny initial user base (10 people) up through 100 to 1000. It certainly seems like each of these stages is different, but it’s not clear why. I recently thought a lot about this when interviewed by Jay Acunzo […]

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Great idea, poorly designed

Tue, 16 Sep 2014 12:57:54 +0000

Rob Go of NextView Ventures makes a great point: saying “It’s been tried before” is a bad excuse to dismiss a product or startup. Rob says: “I’ve said those words before as well, both directly to entrepreneurs as well as in our internal conversations about companies. But I’m convinced that “it’s been tried before” is […]

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Three important points about listening to your customers

Wed, 10 Sep 2014 13:50:36 +0000

Great list by Braden Kowitz on why you should listen to your customers: Several important points: 1) People love to say they talk to customers but rarely do. And some people talk to a couple customers, feel good about it, and assume their job is done. But the fact is that you have to go […]

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Tips for doing Lean Research

Wed, 03 Sep 2014 13:53:40 +0000

A nice set of notes here: The Right Way to Do Lean Research, curated from a discussion panel of several folks who really know their stuff: Christina Wodtke, Laura Klein, Todd Zaki-Warfel, and Mike Long. Right questions: Ask the right questions and save a tremendous amount of time by knowing what you want to learn […]

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How architecture can inform UI design

Tue, 02 Sep 2014 14:19:25 +0000

It is said that all designers wished they were architects…or something like that. Over at the Percolate blog former architect Melissa Mandelbaum has written Applying Architecture to Product Design: Lesson 1 in which she points out the architectural principle of circulation is pretty much the same thing as navigation in UI design. Mandelbaum writes: “The […]

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Why Apple doesn’t do MVPs

Mon, 01 Sep 2014 17:48:56 +0000

The Biggest Lesson I Learned as an Apple Designer is a thoughtful piece that pushes back on the standard advice given out today of creating an MVP (minimum viable product) and learning as you go. It comes from a former Apple designer, Mark Kawano (who also wrote about Apple’s design culture), and suggests that MVPs […]

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Secret, you keep using that word…

Thu, 28 Aug 2014 14:16:27 +0000

After calling the app “Secret”, letting everyone who uses it think it’s secret, the founder of Secret now acknowledges that the information you submit is not, in fact, secret: “The thing we try to help people acknowledge is that anonymous doesn’t mean untraceable,” David Byttow, chief executive and co-founder of the Secret, told Wired in […]

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Is your product a Hafta or Wanna?

Fri, 22 Aug 2014 14:55:58 +0000

In his insightful article, Why Behavior Change Apps Don’t Work, Nir Eyal brings up a crucial point about the habits we form (or fail to form) around the products we use. “Unfortunately, too many well-intentioned products fail because they feel like “haftas,” things people are obligated to do, as opposed to things they “wanna” do. […]

The post Is your product a Hafta or Wanna? appeared first on Bokardo.

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Go after feedback with a club

Sat, 16 Aug 2014 14:26:55 +0000

Jack London, the author of The Call of the Wild, was talking about writing when he said “You can’t wait for inspiration. You have to go after it with a club.” The product design equivalent is: You can’t wait for feedback. You have to go after it with a club. If you’re waiting for feedback, […]

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