Last Build Date: Fri, 02 Dec 2016 13:21:01 +0000Copyright: ©2004-2011, Bernie DeKoven, all rights reserved
Fri, 02 Dec 2016 10:58:02 +0000(image)
“No one else can understand me like bunny can.”
Wed, 30 Nov 2016 11:04:51 +0000(image)
... the death of our imagination is the death of the self. The death of the future. If we cannot imagine how things could be, how can we reach towards it? How could we structure discontent?
The post The Death of Our Imagination is the Death of the Self appeared first on DeepFUN.
Mon, 28 Nov 2016 10:28:08 +0000(image)
It makes me think, is what it does, of how we, in truth, love to play with our imagination; how a map gives us a way to add layer after layer of detail and depth to our imagined visions, until we build a Paracosm we can share. How it's something we can do from the time we're old enough to hold a crayon and keep on doing until we can find someone else do the crayon-holding for us.
Fri, 25 Nov 2016 11:13:13 +0000(image)
The imagined audience is the mental conceptualization of the people with whom we are communicating, our audience. It is one of the most fundamental attributes of being human
Wed, 23 Nov 2016 11:12:29 +0000(image)
I have almost been able to acknowledge, thanks to a conversation with an old (but younger) friend, how my deepening maturity has introduced me to some new necessities, one of which is my increasingly puckish memory.
Mon, 21 Nov 2016 11:41:06 +0000(image)
One of the ways of detecting how healthy a society is - any culture, any society - how healthy it is, is by how playful it is in general.
Fri, 18 Nov 2016 11:16:24 +0000(image)
When you're a child, you're immortal. As you grow older and you have to make money. You have to keep some kind of security financial, psychological, social security, your life. Things get harder and more serious.
Wed, 16 Nov 2016 11:26:07 +0000(image)
The healthier the community is and the safer they are, the more the whole community plays, even the adults.
Mon, 14 Nov 2016 10:57:29 +0000(image)
Games, as you well know, are very much like rituals. Kids' games even. Like deciding who's on what side, or how to stop the game when you need to, or how to deal with accidents and stuff.
Fri, 11 Nov 2016 13:56:17 +0000(image)
Learning that it is possible to change the game - that, for the sake of creating something a little more fun together, for each other - might very well turn out to be fundamental to our collective survival.
The post It’s Easier to Change the Game than to Change the Players appeared first on DeepFUN.
Thu, 10 Nov 2016 11:18:53 +0000(image)
Play builds capacity to be free. It creates social flexibility. Play is the escape out of fight, flight or freeze modus. Because if you can play with something, you’re free in it.
Mon, 07 Nov 2016 10:29:33 +0000
From the amazing Cookbook of Play by W ZACK W himself