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I have seen the truth and it doesn't make sense



Last Build Date: Fri, 29 Jul 2016 09:02:41 +0000

 



One year of Mesa

Fri, 29 Jul 2016 09:02:41 +0000

Changes During the last year and something, my work at Igalia was focused on the Intel i965 driver for Mesa, the open source OpenGL implementation. Iago and Samuel were working for some time, then joined Edu and Antía, and then I joined myself, as the fifth igalian. One of the reasons I will always remember … Continue reading "One year of Mesa"



Introducing Mesa intermediate representations on Intel drivers with a practical example

Thu, 02 Jun 2016 17:47:27 +0000

Introduction The recent big news on the Igalia work on Mesa was that our effort getting the ARB_gpu_shader_fp64 and ARB_vertex_attrib_64bit extensions implemented for Intel Gen8+, allowed to expose OpenGL 4.2 for Gen8+. But I will let other igalians to talk in details about them (no pressures ;)). In a previous blog post I mentioned that … Continue reading "Introducing Mesa intermediate representations on Intel drivers with a practical example"



Optimizing shader assembly instruction on Mesa using shader-db (II)

Fri, 18 Sep 2015 08:40:31 +0000

On my previous post I mentioned that I have been working on optimizing the shader instruction count for specific shaders guided by shader-db, and showed one specific example. In this post I will show another one, slightly more complex on the triaging and solution. Some of the shaders with a worse instruction count can be … Continue reading "Optimizing shader assembly instruction on Mesa using shader-db (II)"



Optimizing shader assembly instruction on Mesa using shader-db

Mon, 14 Sep 2015 11:58:02 +0000

Lately I have been working on Mesa. Specifically I have been working with my fellow igalians Eduardo Lima and Antía Puentes to provide a NIR to vec4 pass to the i965 backend. I will not go too much in the details, but in summary, NIR is a new intermediate representation for Mesa. Intermediate as being … Continue reading "Optimizing shader assembly instruction on Mesa using shader-db"



GUADEC 2014

Mon, 21 Jul 2014 19:19:39 +0000

Leaving tomorrow, as I will be first at the Evince Hackfest



GNOME 3.12.1 out: PDF accessibility progress

Mon, 28 Apr 2014 12:37:13 +0000

Welcome to a new “GNOME 3.12 is out blog post”, somewhat late because I wanted to focus on 3.12.1 instead of the usual 3.12.0, and because I was away for several days due to Easter holidays. As I said just after 3.10, Antía worked hard on adding keyboard navigation support to Evince, and Adrián provided … Continue reading "GNOME 3.12.1 out: PDF accessibility progress"



GNOME Accessibility Update: 3.10 Release, Montreal Summit and Plans for 3.12

Mon, 21 Oct 2013 18:47:40 +0000

3.10 is out, what’s new about accessibility? As you probably already know, GNOME 3.10 was released several weeks ago, with lots of new accessibility goodness: Magnifier focus and caret tracking: Finally, the focus and caret tracking feature of GNOME Shell’s magnifier has landed. Now the magnified view automatically follows the writing caret and changes in … Continue reading "GNOME Accessibility Update: 3.10 Release, Montreal Summit and Plans for 3.12"



Going back from FOSDEM 2013

Mon, 04 Feb 2013 19:05:58 +0000

Last week planet GNOME was full of “Going to” posts. This is my traditional “Coming from” post. Most of my events-related posts are written after the event itself. I blame the need to write slides. Anyhow, I’m back from FOSDEM 2013. This is the fourth time that I’ve attended FOSDEM, making it my second most-visited … Continue reading "Going back from FOSDEM 2013"



Going back home

Tue, 09 Oct 2012 17:26:06 +0000

In some hours I will go back to Spain. The last three days I was attending the Boston Summit. I will not repeat what happened there as we have really good summaries written by Colin Walters (here) and Matthias Clasen (here and here). Anyway want to comment that was an really good experience (if we … Continue reading "Going back home"



Last day of summer

Fri, 21 Sep 2012 17:03:57 +0000

“One of these mornings you’re gonna rise up singing…” UX-Hackfest + GUADEC This  year I was present at the UX-Hackfest which was held at Igalia’s headquarters in Coruña. While I’m not really very involved with  the UX team, having this event in the same place I work every day gave me the opportunity to see … Continue reading "Last day of summer"