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Comments for #openttdcoop

The #openttdcoop and OpenTTD Blog

Last Build Date: Sun, 19 Nov 2017 14:51:42 +0000


Comment on BRIX 0.0.2 is here! by Nondidjos

Sun, 19 Nov 2017 14:51:42 +0000

outstanding work, someone give this man a raise, even if 0+0 is still = 0 :P

Comment on BRIX 0.0.2 is here! by V453000

Sun, 12 Nov 2017 10:09:16 +0000

Erki, thank you for your feedback, it is intentional as I believe the difference is quite clear where is a track and where isn't ... I even made a whole another set of graphics for PURR based on those maglev tracks ... maybe some of the colour variations found there would be more clear for you?

Comment on BRIX 0.0.2 is here! by Alex

Sat, 11 Nov 2017 19:24:50 +0000

oh my god! It is so cool!!! Great work! Long time no play OpenTTD, but i see amazing visual concept and I want to play right now!

Comment on BRIX 0.0.2 is here! by Erki

Wed, 25 Oct 2017 22:09:09 +0000

Hello, I really like your maglev digital blue line. But when two diagonal tracks are crossing, it builds vertical/horisontal tracks allso, but blue line is turned off. And many other crossings and junctions allso the same thing. Some more tricky junctions are hard to understand in this way, like in your last picture. When I look PSG #326, this is all over the place. Is there reason to build tracks without blue line?

Comment on BRIX 0.0.1 & NUTS 0.7.9 released by kanye west

Thu, 18 May 2017 12:57:37 +0000

Yo V453000, I’m really proud for you and Imma let you finish, but OpenTTD is the best Transport Tycoon game of all time. OF ALL TIME. And I'm proud people are still working on it. That's all.

Comment on Advanced Building Revue 07: Stations by Anonymouse

Fri, 14 Apr 2017 23:57:42 +0000

Helps me a lot! thanks!

Comment on YETI Extended Towns & Industries by Krzysztof

Fri, 21 Oct 2016 21:20:15 +0000

Unlike in standard industry, FIRS and ECS, there is no "final goal" which I mean is delivering goods to towns. I think it is missing. Beside that YETI is OK.

Comment on YETI Extended Towns & Industries by V453000

Mon, 06 Jun 2016 05:55:58 +0000

Hi, check the parameters, YETI now has various different modes, each of them working a lot differently - the changes are just in 4X Worker Yard accepting different cargoes, but it has large effect on how your network looks and how you play. :) Tweaks are certainly happening but probably not to the degree you expect. I think the default is passengers yeti, which means you need to deliver passengers to the worker yard instead of just having the town big. This means you need to care about the town more, and efficiency of your city network matters, so you get as many passengers as you can. The concept of YETI is relatively simple - have an industry set which motivates you to connect all of the various types of industries, AND make caring over your towns matter. In general, ECS or FIRS both have some useful and useless chains, and neither of them motivates you to connect everything. Which is weird because the very idea of adding an industry set to me should be to have more industries, then you should also utilize them instead of just leaving half of them unused. Up to version 0.1.0, YETI has succeeded only to make industries which motivate connecting everything, with versions 0.1.1. and higher, we also have the town relation part. You can disable it and use other modes, but it's there. :) Of course tired yetis are also interesting, and super simplified YETI is basically something completely different - an industry set which requires you to use multiple food plants in order to have a high production and a big network. Which is also quite unique. Hope this explains it. :) V

Comment on YETI Extended Towns & Industries by Kota Tuban

Sun, 15 May 2016 07:01:18 +0000

I have played both ECS and FIRS so many times (couldn't remember how many I played them). They were great set to improve OpenTTD. However, I do believe it would be nice to try another set. I didn't quite understand the concept of YETI but I think it is nice to have different 'ideas' rather than following 'already available concept'. What I really like about YETI is the 'YETI Worker'. It is somewhat just like as 'employee' and it would increase or decrease depend on the town. Old and recent version of YETI are quite different. I remember having so many YETI worker in the past but it is now not being increased despite the town has been growing huge. Maybe there is something I miss. Perhaps new version already solve the problem. I do apology for my language. I know my english is terrible. :D

Comment on YETI Extended Towns & Industries by Lorenzo Millo

Mon, 11 Apr 2016 16:06:38 +0000