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#openttdcoop



The #openttdcoop and OpenTTD Blog



Last Build Date: Sun, 12 Nov 2017 11:06:43 +0000

 



PURR 0.0.4 has been released!

Sun, 12 Nov 2017 11:05:42 +0000

Hello dear nut-humans! It has been only almost 3 weeks since I released BRIX 0.0.2 and I have already recycled it’s sprites. If you liked BRIX maglev, the new PURR tracks are basically the same, with colours and custom tunnels! You can find it on the content download, BaNaNaS. Why update now? PURR 0.0.3 has […]



BRIX 0.0.2 is here!

Mon, 23 Oct 2017 20:51:26 +0000

Hello dear humans and inhabitants of slug planet, today I have great news to share with you as I have finished work on my graphics replacement NewGRF – BRIX version 0.0.2 . As BRIX 0.0.1 article was quite short due to being released in a rush, this one is going to go into a lot […]



BRIX 0.0.1 & NUTS 0.7.9 released

Sat, 01 Apr 2017 22:32:42 +0000

Ladies and gentlemen, friends, it has been a while since I wrote anything in here, and what better time could there be than on April fool’s? As many of you might remember, it’s not just the 1st April, it is NUTS birthday. It has been five years since I released NUTS 0.0.1 and many things […]



Server/DevZone Outtage

Wed, 28 Jan 2015 22:40:26 +0000

Hi, As you may have noticed our services have received some outtage. This happend during a maintenance that was required for needed security updates related to CVE-2015-0235 (the glibc story / http://www.openwall.com/lists/oss-security/2015/01/27/9). When we rebooted the server the most scary thing happend for us. Our server did not return online. After some help from our […]



RAWR!!!

Tue, 27 Jan 2015 19:26:06 +0000

Ladies and nutmen, just now I am realizing I forgot to officially mention that I have been working on another project for the past months. RAWR Absolute World Replacement is currently 32bpp/ExtraZoom LANDSCAPE with ROADS and TRACKS. Eventually I am hoping to replace all the sprites the game needs, and the final output then could […]



New member: Hazzard

Thu, 25 Dec 2014 22:35:27 +0000

Hell000 and Merry Christmas! We are happy to announce that our inner circles have gained yet another person, Hazzard! Being around for a long while, most of you probably know him, but if you don’t, Hazzard is a great builder and person. His logic mechanisms and other construction put your brains in greater hazard when […]



Server Changes

Tue, 26 Aug 2014 10:01:17 +0000

As one of the sysadmins of #openttdcoop alot of work happens for me on the background. Most changes go unnoticed, some cause minor breakdowns (sorry ;)) but alot of changes you don’t see. The changes that mostly did go unnoticed were changes to our mail infrastructure, database updates, backup procedures. And that’s just a few. […]



YETIs have arrived!

Sun, 13 Jul 2014 16:09:38 +0000

Ladies and madmen, I am happy to announce that the project I have been working on for the last few months, has grown to it’s first release! First of all I would like to give a huge thanks to frosch who helped me greatly to get the production mechanism working, but also Alberth for trying […]



YETI Extended Towns & Industries

Wed, 09 Apr 2014 13:31:12 +0000

Hello! Just like about 3 years ago when I announced first concepts of NUTS, this time I am glad to announce that I started to sketch schemes and industries for YETI. This article is for one like my notepad so I remember the core idea, and to let you know and/or give feedback what you […]



2ND NUTS BIRTHDAY

Mon, 31 Mar 2014 19:22:42 +0000

HELLO! It is happening again, 1st April is here! Just like last year and the year before that, we can celebrate the existence of NUTS with a new version again. In the past year NUTS made a lot of progress even though it seemed quite “complete” even last year. Most notably were added some trains […]