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Method for managing an electronic gaming machine group

Tue, 15 Mar 2016 08:00:00 EDT

Various embodiments are directed to gaming systems and related methods for managing one or more electronic gaming machines (EGMs). The gaming system includes a network management system capable of establishing one or more groups (or collections) of gaming machines. The groups of gaming machines may be defined according to one or more gaming machine characteristics. The grouping of the gaming machines on the casino floor allows the system to dynamically configure these groups of gaming machines.



Video switcher and touch router method for a gaming machine

Tue, 07 Jul 2015 08:00:00 EDT

A method is described for presenting video signals from a first video source and one or more second video sources on a single touch screen display. The method includes: enabling display of primary content from a first video signal and secondary content from a second video signal on the touch screen display, using a display manager, in an adjacent or overlapping condition by scaling or shifting one of the first video signal(s) or the second video signal(s) to alter the size and to render the first video signal with the second video signal(s); and calculating a coordinate transformation, using a touch router device, on coordinates received from the touch screen display that correspond to the presentation at the touch screen display of the video signals and to accommodate any scaling or shifting performed on the first video signal(s) or the second video signal(s).



Adaptive user interface for widescreen devices

Tue, 26 May 2015 08:00:00 EDT

Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for adapting user interfaces for devices that include widescreen displays. In one aspect, a method includes determining a size characteristic of a display of a mobile device, determining a size characteristic of content that is to be displayed on the display, and comparing the size characteristic of the content to the size characteristic of the display. The method also includes selecting one or more controls to display in a portion of the display that is not to be used to display the content based on comparing the size characteristic of the content to the size characteristic of the display, displaying the content, and displaying the selected controls in a portion of the display that is not used to display the content.



Apparatus and method for secure fulfillment of transactions involving virtual items

Tue, 26 May 2015 08:00:00 EDT

A computer implemented method to exchange virtual goods in a virtual environment includes receiving funds at a trading platform from a buyer. The buyer is provided with a first secret that the buyer can decrypt and a second secret that the buyer cannot decrypt. The buyer is authenticated to a seller using the first secret. A virtual item is delivered from the seller to the buyer in response to authenticating. The buyer delivers to the seller the second secret for decryption by the seller. The seller is authenticated at the trading platform with the second secret. The seller is supplied with the funds.



Low-cost, high-reliability controller for remotely operated robots

Tue, 26 May 2015 08:00:00 EDT

Provided is a device for wirelessly controlling robots suitable for competition or educational purposes, the device including: an input module configured to receive commands from a human user interface, the human user interface sending signals indicative of inputs by a user to control a robot; a protocol translator configured to translate the received commands into a protocol to which the robot is responsive; a wireless output module configured to wirelessly transmit the translated commands to the robot such that the robot executes the commands.



Matching physical locations for shared virtual experience

Tue, 26 May 2015 08:00:00 EDT

Embodiments for matching participants in a virtual multiplayer entertainment experience are provided. For example, one embodiment provides a method including receiving from each user of a plurality of users a request to join the virtual multiplayer entertainment experience, receiving from each user of the plurality of users information regarding characteristics of a physical space in which each user is located, and matching two or more users of the plurality of users for participation in the virtual multiplayer entertainment experience based on the characteristics of the physical space of each of the two or more users.



Haptic information presentation system and method

Tue, 26 May 2015 08:00:00 EDT

A system and method are disclosed in which in a conventional non-grounding man-machine interface having no reaction base on the human body and for giving the existence of a virtual object and the impact force of a collision to a person, a haptic sensation of a torque, a force and the like can be continuously presented in the same direction, which can not be presented by only the physical characteristic of a haptic sensation presentation device. In a haptic presentation device, the rotation velocity of at least one rotator in the haptic presentation device is controlled by a control device, and a vibration, a force or a torque as the physical characteristic is controlled, so that the user is made to conceive various haptic information of the vibration, force, torque or the like.



Direct feeding apparatus for impedance matching of wireless power transmission device, and transmitter and receiver using the same

Tue, 26 May 2015 08:00:00 EDT

A direct feeding apparatus for impedance matching of a wireless power transmission device includes a helical type resonator, and a feeding unit configured to directly feed power to a region having a relatively small current value as compared to a center of a conductive line of the resonator.



Light gun and method for determining shot position

Tue, 26 May 2015 08:00:00 EDT

In a method for determining a shot position of a light gun on a display screen, a current image is captured by an image capturing device of the light gun. The method detects a screen area in the current image, calculates coordinates of an aimed point of the light gun on the display screen when the screen area has been detected, and transmits the coordinates of the aimed point of the light gun to a host computer so that a shot result of the light gun is displayed on the display screen by the host computer according to the coordinates of the aimed point of the light gun on the display screen.



Systems and methods for flexible gaming environments

Tue, 26 May 2015 08:00:00 EDT

Systems and methods for a flexible, dynamically configurable, process of connecting together modules or elements of a hybrid game having an entertainment game component and a gambling game component over a network. The systems and methods enable the modules or elements of the hybrid game to dynamically connect, and then perform their functions, without having to be pre-compiled or integrated. Such systems and methods dynamically bring together modules or elements to create a gaming environment in conjunction with a game of skill in the context of a networked gaming environment, such as a communication network within a casino, or a wide area network, such as the Internet.



Tool employing dynamic competition levels for improved performance

Tue, 26 May 2015 08:00:00 EDT

A dynamic competition tool varies the competition level that one or more competing users experience while working to reach a goal or objective. The dynamic competition tool receives performance information from each of a number of activity stations with which respective users may interact to achieve a goal. The dynamic competition tool commands a user interactive device within an activity station to vary the level of difficulty experienced by the user of the interactive device as that user progresses toward the goal.



Method and apparatus for enabling a player to simultaneously control game play on multiple gaming devices

Tue, 26 May 2015 08:00:00 EDT

In accordance with at least one embodiment, a gaming system is operable to determine a first gaming device being operated by a player and select a second gaming device to be controlled, via the first gaming device, by the player. In some embodiments, the gaming system is further operable to configure the second gaming device to be controlled via an interface of the first gaming device.



Wireless interactive game having both physical and virtual elements

Tue, 26 May 2015 08:00:00 EDT

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail store that is usable in an interactive game that provides virtual play via computer animation. The toy may include an RFID transponder or tag which is used to store certain information identifying each play participant and/or character. Players advance in the game by finding clues, casting spells and solving various puzzles presented. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, and the like. All of this information is stored on the RFID tag and/or an associated database such that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, an imaginary role-play character is created and stored on a portable device that is able to seamlessly transcend from one play environment to the next.



Interactive video game with toys having functionality that is unlocked through game play

Tue, 26 May 2015 08:00:00 EDT

A videogame system for use in connection with a toy, where each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys further comprise audio, visual and other effects, wherein at least some of said effects are initially disabled, but later enabled as the user reaches certain achievements with the videogame.



Rumble motor movement detection

Tue, 26 May 2015 08:00:00 EDT

A control device comprises an electric motor and a controller. The controller may be configured to receive a signal from the electric motor and selectively change a state of the control device responsive to the signal.



Gaming machine having a display and speaker system with light piping material

Tue, 26 May 2015 08:00:00 EDT

Gaming machines having video depictions of one or more mechanical reels displayed onto a curved display are disclosed herein. In one embodiment, the gaming machine includes a curved transparent material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel. The gaming machine also includes a display system for displaying video images of one or more reels onto the inner surface of the curved transparent material. The gaming machine also includes a light piping material positioned in front of the curved transparent material for illumination of the display. The gaming machine may further include light piping material placed in front of speakers associated with the gaming machine for illumination of the speakers. The illumination of the display or speakers may be synchronized with sound.



Visual target tracking

Tue, 26 May 2015 08:00:00 EDT

A method of tracking a target includes receiving an observed depth image of the target from a source and obtaining a posed model of the target. The model is rasterized into a synthesized depth image, and the pose of the model is adjusted based, at least in part, on differences between the observed depth image and the synthesized depth image.



Broadcasting method for broadcasting images with augmented motion data

Tue, 26 May 2015 08:00:00 EDT

A broadcasting method for broadcasting images with augmented motion data, which may utilize a system having at least one camera, a computer and a wireless communication interface. The system obtains data from motion capture elements, analyzes data and optionally stores data in database for use in broadcasting applications, virtual reality applications and/or data mining. The system also recognizes at least one motion capture data element associated with a user or piece of equipment, and receives data associated with the motion capture element via the wireless communication interface. The system also enables unique displays associated with the user, such as 3D overlays onto images of the user to visually depict the captured motion data. Ratings, compliance, ball flight path data can be calculated and displayed, for example on a map or timeline or both. Furthermore, the system enables performance related equipment fitting and purchase.



Gaming machine having transparent display

Tue, 26 May 2015 08:00:00 EDT

Disclosed are various embodiments of transparent displays for gaming machines and, more particularly, to placement of a single transparent or partially transparent display between two facing gaming machines for common play of a shared gaming machine feature.



Game providing device, game providing method and non-transitory computer-readable storage medium storing game program

Tue, 26 May 2015 08:00:00 EDT

The present invention provides a game providing device that generates image information including a plurality of objects that are capable of being selected by the player; sets a processing method of each of the objects; receives a selection of an object or a plurality of objects from among the objects; and performs the processing method set for the selected object.



Controlling access to and use of electronic systems

Tue, 26 May 2015 08:00:00 EDT

The invention generally relates to a lock-box device that requires a child or any other user to answer one or more educational questions correctly before being allowed access to one or more entertainment systems that require power such as a television, a computer, and a video game console.



Avatar as security measure for mobile device use with electronic gaming machine

Tue, 26 May 2015 08:00:00 EDT

A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to establish a secure communication session between an electronic gaming machine and a portable electronic device. The system can confirm that a communication session is secure by displaying pre-selected content unique to the portable electronic device. The content can be continuously displayed on the EGM during the active communication session to indicate that the session is secure.



Progressive jackpot alerts in a gaming system

Tue, 26 May 2015 08:00:00 EDT

Various embodiments are directed to a gaming system capable of providing progressive level alerts or promotions when a progressive jackpot reaches a predetermined value. In one embodiment, the user is able to register for a progressive level alert. In another embodiment, the progressive level alert is presented on an affiliated or third party website. By providing progressive jackpot amount information, the user, who may not otherwise patronize a casino, is encouraged to visit the particular casino offering games capable of awarding a progressive jackpot prize of a predetermined amount.



Sponsored hybrid games

Tue, 26 May 2015 08:00:00 EDT

Systems and methods in accordance with embodiments of the invention operate a sponsored hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger at least one wager in the gambling game; and a sponsorship module integrated with the game world engine constructed to: receive sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between at least one player profile and at least one sponsor profile; allocate gameplay resources associated with at least one sponsor profile to at least one player profile based on the sponsorship terms for use in sponsored gameplay; and allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms.



Payout systems and methods

Tue, 26 May 2015 08:00:00 EDT

Various embodiments of payout systems and methods are disclosed. One embodiment, among others, comprises providing a defined payout amount and a party adjustable payout volatility for a video gaming device, and responsive to party input, modifying the payout volatility while maintaining the defined payout amount.



Electronic gaming device with auto-play functionality

Tue, 26 May 2015 08:00:00 EDT

Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more auto-play game functionality. The systems and methods may determine one or more payouts based on the one or more auto-play game functionality. The systems and methods may display one or more presentations based on the one or more auto-play game functionality.



Single sign-on for wager gaming players over a wide-area network

Tue, 26 May 2015 08:00:00 EDT

When the player identifies herself to a gaming machine at a casino, for example by inserting a player tracking card into the card reader, she is, at generally the same time, logging onto a game provider's backend system (the game provider being different from the casino operator). This concurrent sign-on to the game provider's system is done in a non-intrusive, transparent, and passive manner. The player is not distracted from the normal steps leading to game play on the machine until she is ready to redeem points with the game provider or for some reason additional authentication is needed from the player. By virtue of this single sign-on to the game provider network, in addition to continuing game play across different casinos, the player can publish events to the Internet, such as on social networking sites, take advantage of offers targeted specifically for her, or facilitate responsible gaming programs.



Interoperability of servers and supported electronic gaming machines of different manufacturers

Tue, 26 May 2015 08:00:00 EDT

An illustrative method controls a gaming device that supports wagering on games. A communication is received at a gaming device coupled to the gaming network from another gaming device coupled to the gaming network. A determination is made by the gaming device if proprietary information is present in the communication or requested to be transmitted by the communication from the gaming device to the another gaming device. A determination is made by the gaming device whether the another gaming device is a trusted source. The gaming device processes the proprietary information associated with the communication only if the gaming device determines that the another gaming device is a trusted source.



Concurrent play on multiple gaming machines

Tue, 26 May 2015 08:00:00 EDT

Some implementations allow a player to control multiple gaming machines involved in a concurrent gaming session by interacting with only one of the machines. For example, a patron may be able to provide credit and/or user input for all gaming machines that are involved in a concurrent gaming session by interacting with only one gaming machine. A patron may be able to provide a player tracking card to only one gaming machine, but may obtain player loyalty points for all participating machines. A coordinated game presentation may be provided for some or all of the gaming machines. Game outcomes of two or more gaming machines may be combined to produce an outcome that could not be produced by an individual gaming machine.



Server based gaming system providing multiple side bet awards

Tue, 26 May 2015 08:00:00 EDT

A gaming system including at least one gaming machine enabling a player to select at least one of a plurality of different selectable side bets. A side bet controller maintaining at least one side bet. A side bet revenue manager configured to communicate with the gaming machine and side bet controller to accept and track fund data associated with a side bet from the gaming machine; transfer fund data to the side bet controller; accept and track fund data from the side bet controller; and transfer fund data to the gaming device.



Regulated games: multi-act games

Tue, 26 May 2015 08:00:00 EDT

Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.



System and method for displaying an exploding icon

Tue, 26 May 2015 08:00:00 EDT

Systems, gaming machines, and methods for displaying an exploding icon are disclosed. One method includes receiving player input to activate a primary game; activating the primary game; presenting the activated game on a single screen of a video display, the activated game comprising a primary game displaying one or more game icons in various locations on a main screen of the video display and upon the occurrence of a triggering event, the primary game appears to animate at least one of the displayed game icons and move one or more wild icons about the main screen of the video display over one or more of the game icons, and randomly replacing one or more of the game icons with the one or more wild icons; determining whether the resulting combination of game icons and wild icons form any winning combinations; and awarding a single game payout for the primary game.



Gaming system and method for providing a game which populates symbols along a path

Tue, 26 May 2015 08:00:00 EDT

In various embodiments, the present disclosure relates generally to a game including a path of different symbol display positions. The gaming system generates one or more symbols (and/or one or more awards) at one or more of the symbol display positions of a matrix or grid. The gaming system then randomly forms a path including a plurality of the symbol display positions and determines an award for the player based on which symbol display positions are included in the formed path.



Gaming system, gaming device and method for providing group event with individual group event eligibility timers

Tue, 26 May 2015 08:00:00 EDT

A gaming system and method which provides a community group event to a plurality of players at a plurality of the gaming devices in the gaming system. Each gaming device participating in the group event is associated with an individual group event eligibility timer. Such individual group event eligibility timers regularly decrement based on time and may increment based on one or more aspects of the player's gaming experience, such as wagers placed. If the individual group event eligibility timer associated with a gaming device participating in the group event lapses before the conclusion of a group event timer or mode, that gaming device is eliminated from the group event. Upon the conclusion of the group event, a group event award is shared amongst the players at the remaining or non-eliminated gaming devices (i.e., the gaming devices associated with individual group event eligibility timers with any amount of remaining time).



Game system, and jackpot drawing apparatus and game apparatus constituting the same

Tue, 26 May 2015 08:00:00 EDT

In a game system or a drawing machine for a jackpot game, a drawing unit of the drawing machine for a jackpot game performs jackpot drawing in a manner that a player who plays a particular game apparatus among a plurality of game apparatuses is not determined as a winning player of a jackpot award, when a sum of an apparatus-specific jackpot balance amount indicated by game apparatus's own apparatus-specific jackpot balance amount data stored in an apparatus-specific jackpot balance amount storage unit and an apparatus-specific maximum loss amount indicated by a game apparatus's own apparatus-specific maximum loss amount data stored in the apparatus-specific maximum loss amount storage unit, is equal to or more than a payout amount indicated by payout amount data stored in a payout amount storage unit.



Electronic gaming device with bingo poker

Tue, 26 May 2015 08:00:00 EDT

Examples disclosed herein relate to systems and methods, which may utilize bingo mapping gaming options. The systems and methods may include bingo mapping functionality in a Class II environment.



Multi-mode multi-jurisdiction skill wagering interleaved game

Tue, 26 May 2015 08:00:00 EDT

Methods and apparatus for a gaming system are provided. The gaming system enables a player to engage in various types of gaming depending on the jurisdiction in which the player is located. For example, depending on the jurisdiction of a player's device, the gaming system may allow the player to wager using real world currency, or virtual currency. If the player's device is located in a jurisdiction that allows gambling using real world currency, the gaming system may allow the player to place wagers using real world currency. Alternatively, if the player's device is located in a jurisdiction that does not allow gambling using real world currency, the gaming system may limit the player to placing wagers using virtual currency.



Integrating social communities and wagering games

Tue, 26 May 2015 08:00:00 EDT

A wagering game system and its operations are described herein. In some examples, the operations include detecting a side wager placed by a social network user accounts connected to a communal wagering game, detecting that a jurisdictional rule prohibits a characteristic of the side wager, and altering the characteristic of the side wager to comport with the jurisdictional rule. In some examples, the operations can further include determining a request by a first of the social network user accounts to transact an exchange of one or more non-cash items associated with the communal wagering game with a second of the social network user accounts, and transacting the exchange.



Competitive solitaire game

Tue, 26 May 2015 08:00:00 EDT

A competitive solitaire game is played using a crazy-stud poker deck and scoring, and allows an inexperienced player an opportunity to win. Each hand begins by dealing pairs of cards into three columns, one face up, and one face down, for the house, and pairs of face up into three columns for the player. The player selects a column to discard from both hands. Next, a pair is added to each column, one face up, and one face down, for the house, and a pair to each column, face up, for the player. The player again selects a pair to discard from both hands. Finally, a pair is dealt to the house and to the player, face up, and the remaining six cards in each hand are scored. To win, the player must win a number N hands before the house wins a number M hands.



Game device, method for controlling game device, and information storage medium

Tue, 26 May 2015 08:00:00 EDT

Action history writing means (92) of a game device (10) writes, into storing means (80), in a game being executed, action history data indicative of an action history performed by a specified character (62) among a plurality of characters (62). Action history condition determination means (94) determines, in the game being executed, based on the action history data, whether or not any one of a combination of a current action of the specified character (62) and one or more previous actions of the specified character (62) and a combination of a plurality of actions of the specified character (62) satisfies an action history condition. In a case where it is determined that the action history condition is satisfied, action control means (96) causes a character (62) to act based on action information associated with the action history condition.



Games having biotechnological content

Tue, 26 May 2015 08:00:00 EDT

Systems and methods for use in playing biotic games having a biologically active material as a component. Various games that provide for one or more human players to interact with biologically active materials are disclosed. The game apparatus includes a replaceable cartridge having a chamber in which a biologically active component such as a single-celled organism or a biologically active compound is contained. A stimulus controller accepts instructions from a human user and provides a stimulus to the biologically active component. A response receiver accepts a signal indicative of a response of the biologically active component. A display is provided to display to the user information indicative of the response of the biologically active component, and a game score. A computer-based game controller includes a set of pre-defined rules of play that define a game and that comprise pre-defined rules of scoring for the game.



Apparatus and method of simulating a somatosensory experience in space

Tue, 19 May 2015 08:00:00 EDT

A method of providing a user with an extra-terrestrial somatosensory experience includes equipping the user with an underwater breathing apparatus, having the user occupy an underwater environment, such environment providing buoyancy to the user, and while the user occupies the underwater environment, using a computer-implemented virtual reality system to present to the user a virtual reality environment modeling an extra-terrestrial setting. The virtual reality system inhibits visual perception by the user of items outside of the virtual reality environment so that the user experiences the virtual reality environment under a buoyancy condition provided by the underwater environment. The buoyancy condition enhances the experience of the virtual reality environment.



Online game system, method, and computer-readable medium

Tue, 19 May 2015 08:00:00 EDT

Certain embodiments herein are directed to an online game system, computer-readable medium, and a method comprising: providing a network system comprising a central device and a plurality of remote devices, each said remote device being connected to the central device; providing a plurality of data objects in the network system; and, for running an online game session in the network system, implementing a mode of operation, comprising: assigning each of said data objects to at least one of the remote devices, thereby, giving the at least one remote device control over the assigned data object, and excluding the central device from control over each of said data objects; and, for the plurality of remote devices, limiting data object related game data exchange to a direct data exchange with the central device only.



Method and apparatus for obtaining lighting information and material information in image modeling system

Tue, 19 May 2015 08:00:00 EDT

An apparatus and method for obtaining lighting information and material information in an image modeling system are provided. A material constant of a same material region and lighting information of the same material region may be extracted by applying color channel pixel values, depth values, and viewpoint information to a linear system in which a pixel value is defined by a material constant and a combination of a geometry component with a lighting component.



Gaming machine

Tue, 19 May 2015 08:00:00 EDT

Described herein is a gaming machine (12) including a cabinet (12) having an upper portion (14) and a lower portion (16). A primary display (18) is disposed in the upper portion and a user interface (20) is disposed in the lower portion. The maximum frontal width of the lower portion is substantially less than the maximum frontal width of the upper portion such that a clearance is defined under the upper portion on each side of the lower portion.



Three dimensional operations in an isometric projection

Tue, 19 May 2015 08:00:00 EDT

A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing three-dimensional operations in an isometric projection are presented. A graphical user interface may be presented to a user that presents an isometric projection of a virtual environment. A placement event corresponding to a user initiating a placement of a game object within the virtual environment may then be detected. The game object may be modeled with a two-dimensional model. Selection coordinates associated with the placement event are then obtained. Using the selection coordinates, it may be determined that the user selected one of a plurality of surface areas of an existing game object. Then, the game object is then inserted within the virtual environment relative to the one of the plurality of surface areas of the existing game object.



Game processing server apparatus and game processing server system

Tue, 19 May 2015 08:00:00 EDT

A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other of the plural players; and an event management unit which controls a generation of an event for the target player based on a winning probability parameter of the target player indicating a probability of the target player winning the game determined based on player information of the target player and the players associated with the target player.



Changing a virtual world based on real-world locations of players

Tue, 19 May 2015 08:00:00 EDT

A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.



Wagering game system having bonus game configurations

Tue, 19 May 2015 08:00:00 EDT

A gaming system is disclosed having a gaming terminal including at least one input device and at least one display device and a network coupled to the gaming terminal. At least one memory device stores assets of a wagering game. The assets include a first asset and a second asset. The second asset is capable of replacing the first asset. The memory device stores a rule set ranking a level of importance of the assets. Instructions are stored that, when executed by the at least one processor, cause the gaming system to negotiate between the gaming terminal and the network to select either the first asset or the second asset. The selection is made according to the level of importance of the first and second assets in the stored rule set. The wagering game with the selected asset is then displayed.



Gaming machine

Tue, 19 May 2015 08:00:00 EDT

A gaming machine with more gaming excitement is provided. The gaming machine includes a cabinet; a lamp body provided on a front surface of the cabinet; a sensor configured to detect a player's gesture with respect to the lamp body; an image display panel configured to execute an effect in sync with the gesture; and a controller used to start a game, the controller starting the detection of the player's gesture by the sensor at a timing corresponding to the state of the game, and while the player's gesture is being detected, executing the effect by the upper image display panel in sync with the detected player's gesture.