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Preview: Comments on: A Child rapist, Hitler, and the Skyrim UI Designer walk into a bar…

Comments on: A Child rapist, Hitler, and the Skyrim UI Designer walk into a bar…

Bringing back the carebear stare...

Last Build Date: Wed, 25 Apr 2018 17:31:56 +0000


By: ckhaught

Fri, 08 Jun 2012 06:15:06 +0000

My main gripe is wasting a primary button (the b-button on the console version) to essentially function as a traditional "select" button, because the actual select button is wasted on a simple wait function of limited value that could happily have been rolled into the b-button mini-menu, freeing up the b- button for something goddamned useful, like, just maybe, the ability to block without having to keep one hand empty?

By: woox

Sat, 24 Mar 2012 22:56:58 +0000

Elder scrolls UI developers could learn a lot from diablo, the UI on diablo is and always has been flawless for both pc and console. First thing that irritates me is that i can't separate some gear from all the junk i collect in order to don't sell my gear accidentally, basically what i'm saying is that a new category of items could be created, like the 'flagged' that would be unsellable undroppable items until they would be unflagged. Another thing that irritates me is that quest items are separated by type on the inventory for no reason, they could just create a new category like the 'quest' that obviously would be unsellable and undroppable items until the related quest ended. Quest items should have 0 weight, always, i got to a point where i had 50 weight just of quest items, i had heavy armor and maces at that time so i could barely carry something to sell. The constelation stuff is tricky to navigate at first but you get used to it, if you want to go to a sertain star but it takes in a different direction just push on the direction of the star you want to go while the thing is still moving or go to a nearby star and click the one you want with the mouse, but still, it should be better i admit. One should have the option to hide, fail or dismiss certain quests from the quest list. But even the game has it's flaws, not just the UI Difficulty levels should be more extreme, i'm at master and i one-shot almost everything, mind you that i have glass armor and glass maces i don't even have the daedric stuff (and i don't plan to upgrade either) Dragons shouldn't be so stupid and weak, sometimes dragons fly overhear, you run beneath him shouting and shooting and the stupid dragon continues to attack random people that aren't doing shit to him and also a mammoth or a giant sometimes kill a dragon pretty easily, that's just disappointing, they should be strong as hell. The list goes on and on but at least for me this was the most important, changing weapons and drinking potions stopping the game is frustrating but i don't need potions for a long looong time and i don't switch weapons a lot so that doesnt bother me too much, but mages are screwed xD

By: Annon777

Sat, 17 Mar 2012 16:14:42 +0000

How can you say a game is designed for console/controller when this is the first of it's line to even appear on your petty 360 or PS3.

By: Joe O.

Thu, 23 Feb 2012 06:05:58 +0000

The title of this post is awful. How can you compare a computer designer to such horrible people? That immediately put me off so I hope your goal was to make people not want to read what you've written. Notice that no one has 'liked' it yet?

By: Dante

Tue, 21 Feb 2012 15:01:55 +0000

I play Skyrim on PC and i use both keyboard+mouse and gamepad (360) - depends if i have the pad or my bro. I have absolutly no problem using games native UI. It is one of the best UI for action-rpgs i was able to use. One problem is skill tree navigation. Items, menu, spells, favorites, conversations - i have no problem with them. And i disagree that playing on Pad is worse or inacurate. Ok.. sniping with mouse is easier, but it's not imposible on pad. Fading bars are greate. There was a lot of mods for Oblivion for "feading bars" also... it adds a lot of imersion. You don't need to stop the game - You can use hotkeys. I use favorites for anything that dosen't deserve a hotkey but i want to have a fast way to use it.

By: Anonymous

Tue, 14 Feb 2012 17:14:12 +0000

The witcher 2 the end

By: Blue Wolf

Wed, 08 Feb 2012 15:27:20 +0000

Sounds like you didn't play oblivion extensively or recently... FTR, all your points about ruining gameplay are on oblivion too... And it saves a lot of time previously wasted opening trauma root containers, to find they're still empty. Old timer RPGers started earlier than that man. I played both those games too, and I am not an old time RPGer. For starters, try reminiscing about games actually past their first decade... Since you last played them. :P And I don't want to hear any complaints about you only being two years older than that!

By: Blue Wolf

Wed, 08 Feb 2012 15:21:45 +0000

The only things that really keep bugging me are the glitches. I thought it sucked largely because of them. Then I went and got SkyUI. Wow. That lasted about 10 minutes. Now I'm back on the default UI, wishing it didn't forget that I had favorited my war axes, every time I equip them.

By: Antonio Arribaldes

Wed, 08 Feb 2012 14:56:45 +0000

I played Morrowind and Oblivion for hours (Morrowind specially), but the truth is we all got addicted to those old school statistics and inventory tables. I hated Skyrim UI in the beginning since I was expecting that old school feel again. But the truth is I ended up loving it, because it is much more fluid. I don´t know if it has something to do with the fact that I work with graphic software who's workflow beneficts alot from using keyboard shortcuts but I ended up loving the fact that once you "mechanize" the keyboard keys sequences you can get to the items you need much faster, without even needing to read or click through the options - i.e. the quick access, "Q" key based function, is great and I use it a lot. The time that takes for the mouse to travel from option to option in previous games cannot beat the keyboard usage. FPS and RTS game players follow this logic from a long time ago, having quick shortcuts and key based sequences to perform repetitive functions that would take much more time otherwise. To each it's own I guess, but I think we, as users, can be very stubborn when faced with different paths then those we got used to, independently of those being better or worse. P.S. Sorry for my english, it is not my primary language.

By: Blue Wolf

Wed, 08 Feb 2012 04:13:23 +0000

+1 to the guy above. some people just have a bad day, others try to share with everyone. but if you read that and then sit back and reply with something worth reading, youre okay in my book. onya Sand.