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Preview: Comments on: Darkfall Online FAQ

Comments on: Darkfall Online FAQ

Bringing back the carebear stare...

Last Build Date: Fri, 20 Apr 2018 02:01:13 +0000


By: Benjimon

Sat, 03 Dec 2011 07:52:44 +0000

unless you are in a corridor (rare), or jumping a miner from behind (not pvp)

By: Benjimon

Sat, 03 Dec 2011 07:51:38 +0000

Dagger are not viable in PvP, you know this if you've done any real pvp.

By: SynCaine

Sun, 19 Jun 2011 22:58:02 +0000

There are factions, but they are not hard-set. Characters take an alignment hit if they kill a blue of their allied race, but they can still do it. DF has mounted combat, yes.

By: Pedersen

Sun, 19 Jun 2011 22:40:44 +0000

Just to be clear, are there factions in DF? I researched and have seen evidence going both ways (Apparently some races are allied while others kill outsiders indiscriminately, yet apparently clans defy racial boundaries). It would be nice to get an answer from someone who plays the game, as this might have an influence on my choice of race. Also, is there mounted combat in DF? I have seen some screenshots and it looks pretty sweet.

By: SynCaine

Wed, 30 Jun 2010 20:26:52 +0000

They are now more than prior to the magic AoE nerf patch. That said, you can't go 100% archery, as you will still need some magic to at least heal+stat up, and at least enough melee to get by. But yea, if you want to focus on being an archer and sit in the back picking people off, its possible to do so in DF, and someone with sick aim using a bow is a major threat in group PvP. Of course in 1v1 duels, you generally need all of the tools available to beat the best of the best, but that's more of a side activity than the 'core' game.

By: shadowwar

Wed, 30 Jun 2010 20:08:33 +0000

I've been playing mental hot potato with giving the free trial a go. I am curious though, as a person who loves to play ranged careers in general, and archers in specific, is bow-use as a primary combat mechanic viable in PvP?

By: SynCaine

Mon, 28 Jun 2010 21:12:05 +0000

FAQ updated June 28, 2010.

By: SynCaine

Mon, 28 Jun 2010 15:43:17 +0000

Sounds like you have not played in a bit. I agree with 25+ melee mastery, but only 2h. 1h is for mounts only and that also has recently been adjusted. 25+ mastery in a 2h is easily, easily doable in under one month at a casual pace with some focus. When you hit 25 mastery, you will also have gained some good str/vit gains, collected some starting cash, and worked up side-stuff like Rigor a bit. Skills go up 6x faster now in PvE, which is HUGE for early characters. The recent change in the HP formula also means a new character will quickly hit 300+ hp as well. I also agree with archery, but again 50+ sharpshooter is cake to get, will earn you even more money than 25+ melee (since you can bow down much tougher mobs), and get your dex up some. Magic beyond the Lesser Magic transfer spells is no longer needed after the last AoE nerf patch. Melee/archery is now 100% viable. Of course having access to utility and buff spells is always nice, but if we are talking contributing to group combat, not a pre-req by any means. The problem with the "gather for 2-3 months" advice is that its boring as hell, yields slower gains than PvE, and puts the player into the 'you must grind in DF' mentality from day one. With all of the recent changes, that's simply no longer the case unless you want to be someone in the top 5% with 100 in close to everything. Skill caps are not needed though, just like EVE is perfectly fine without a skill cap as well. Specializations help a bit here, but its been mentioned more than once that Prestige classes will really address the 'everyone will eventually be identical' issue. Hopefully a soon-to-be-released FAQ will shed some more light on that, but I doubt it.

By: Ursus

Mon, 28 Jun 2010 15:28:48 +0000

I think the main problem and one of the huge reasons why I don’t play DF anymore and you didn’t touch on is the fact there are NO skill caps in the game. IMO to be viable in PvP, your melee mastery has to be at least 25pts if not more. That means at least 75 in both your 2H and 1H and 25pts in your mastery. Then you need high archery and at least one elemental school that is75+. Just to be viable in PvP takes a VERY long time. I would say a good 2-3 months minimum. Until this point you are pretty much cannon fodder to most vets in DF. If I was to recommend a progression for a new character, it would be to spend your first 2-3 weeks just gathering, starting with fishing then cooking to at least 75, herb gathering, logging and finally mining. Get those, except possibly cooking to 100/100 first. It will boost your stats considerably and give you materials you can sell/trade for weapons/armor if you don’t want to craft. This will let you have a much easier time fighting goblins, kobolds and trolls and will give you a bit of help (running back to your city) if you’re out newbie pve fighting when a vet comes to gank you.

By: Adam

Fri, 25 Jun 2010 22:04:38 +0000

Yes. There is also a whole aspect of Darkfall's crafting and gathering being more like an RTS in the sense that instead of getting blues and purples you are instead gathering resources that you'll constantly -spend- fighting in PVE and PVP...