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Comments for Designing Sound



Art and technique of sound design



Last Build Date: Fri, 13 Apr 2018 05:08:01 +0000

 



Comment on Charles Deenen Special: 100 Whooshes in 2 Minutes by Charles Deenen

Fri, 13 Apr 2018 05:08:01 +0000

Awesome to read this Khan! If you wouldn't mind to share you template with me. A friend wants it in Logic or Reaper, I don't have either. i don't even have my own template in protools anymore. charles@sourcesound.com cheers ! Charles Deenen



Comment on Let’s Test: 3D Audio Spatialization Plugins by Tomas

Sun, 01 Apr 2018 09:51:33 +0000

Perfect article, exactly what I've been looking for - thank you!



Comment on 3D Audio: Weighing The Options by Anastasia Devana

Thu, 29 Mar 2018 20:16:29 +0000

See this new article from Chris Lane! :) http://designingsound.org/2018/03/29/lets-test-3d-audio-spatialization-plugins/



Comment on 3D Audio: Weighing The Options by Anastasia Devana

Thu, 29 Mar 2018 20:15:51 +0000

See this new contribution from Chris Lane! http://designingsound.org/2018/03/29/lets-test-3d-audio-spatialization-plugins/



Comment on 3D Audio: Weighing The Options by Anastasia Devana

Thu, 29 Mar 2018 20:15:24 +0000

This was before Unity built in the spatial audio selection into the options. Unfortunately, you can't do it anymore in Unity.



Comment on Reevaluating the Practice of Testing Prospective Candidates by Andy Martin

Wed, 28 Mar 2018 05:47:39 +0000

You're welcome. ;P I'm actually glad to see someone making thoughtful considerations in their hiring process. I'd only point out that it's not just the candidate's personal & professional security you're looking out for with the time & resources consideration. It's YOURS. So often it is the under-qualified candidates that may put forth the best test reel if given enough time and resources. Why? As you said, the best candidates are likely currently employed and without the time to dedicate. Many high-level sound designers don't have home studios and libraries at home, not out of willful laziness but because they've always been working and never needed to acquire such tools. The ever-decreasing costs of tools and libraries means that greener sound designers without job experience can more readily purchase them. Combine that with the time available if unemployed... and you have a situation where the under-qualified produce a better result. By effectively limiting the time and resources of the test you're leveling the playing field for all concerned helping yourself find a better candidate. I'd personally be in favor of eliminating tests altogether, especially for senior level positions, but it would require studios to commit to hiring before the headcount is needed, knowing that some on-the-job training is necessary to support new-hires in learning tools such as Wwise or FMOD (if they only know one) or Nuendo if they're a Pro Tools fiend, etc. Of course, that would require studios to be willing to commit more to their sound departments and be accountable for the growth of their employees. And this IS the games industry. So.... yeah. There's that. -andy (Nice props!)



Comment on Aaron Brown: 5D Audio In VR by T. Lin Chase

Tue, 20 Mar 2018 23:44:36 +0000

Just saw your talk at GDC - very cool!



Comment on Loudness In Game Audio by Fiorentini

Mon, 19 Mar 2018 10:57:45 +0000

Our company works with Audio Normalizer (by Solar Wind company). This application normalizing a volume loudness (ebu r128/bs.1770) perfectly !



Comment on Worldwide Game Audio Groups by zenith infinitive

Thu, 15 Mar 2018 15:39:14 +0000

hello, thaks for the info. colombian Game audio Grupo https://www.facebook.com/groups/179432256178567/?fref=gc&dti=252525138207582&hc_location=ufi



Comment on Annual Pre-GDC Meetup on Sunday March 18th by 2018 GDC Meetup & Synth Museum Sign Ups

Sat, 03 Mar 2018 16:18:46 +0000

[…] previously mentioned, we’re hosting a Pre-GDC gathering with the help of UVI. We’ll be meeting to chat, play […]