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Last Build Date: Wed, 15 Sep 2010 19:25:58 +0000

 



DAZ 3D Game Ready Content now available at the DAZ 3D Developer StoreDigimigameready_knight

Tue, 14 Sep 2010 13:28:21 +0000

Some of DAZ 3D’s most popular models have been professionally optimized by BrokeAss Games to fit today’s leading game engines including Torque 3D, Unity3D, GameCore, and more. Game developers can now drag and drop these specially prepared heroes and villains (knights, zombies, rangers, etc.) directly into their game to easily get great looking characters up […]


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Digimi at Casual Connect 2010 in SeattleDigimicasual_connect_logo

Tue, 20 Jul 2010 08:38:09 +0000

We are very excited to be showcasing our products and meeting up with old time partners at Casual Connect currently being held in Seattle. If you wish to schedule a meeting, feel free to contact us.


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AKQA selected Digimi SDK for Nike’s Write Your FutureDigimiNike_capi

Tue, 22 Jun 2010 08:06:00 +0000

The award winning interactive agency AKQA had approached Digimi in an interest to use our avatar generation technology for their upcoming project. In their new project, Nike’s Write Your Future campaign, the user turns into the star of Nike’s campaign for the 2010 World Cup. From a single photo Digimi creates a set of images […]


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The New Digimi Game Developer KitDigimi

Tue, 18 May 2010 12:45:33 +0000

Extending the use of its renowned 3D content and toolsets toward game developers, DAZ 3D-Gizmoz introduces the Digimi Game Developer Kit, which allows users of DAZ Studio to create and customize high-quality 3D characters and directly export them into their favorite game engine. In addition, DAZ 3D-Gizmoz has recently created a brand new content catalog […]


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DAZ 3D models exported to Unity3D and Torque game enginesDigimi

Mon, 26 Apr 2010 06:47:55 +0000

Using the latest beta version of the DAZ Studio from DAZ 3D-Gizmoz, BrokeAss Games, a California based game development company, customized and exported DAZ figures into Unity3D and Torque game engines. The recent developments are the result of both technical achievements and the company’s decision to support the gaming community. The new version of DAZ […]


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Digimi SDK review on Papervision3D blogDigimipv3d_logo

Sun, 11 Apr 2010 11:39:24 +0000

Another step in strengthening the relations between Digimi and Papervision3D engine has manifested in the recent review of the Digimi product on the popular engine’s blog. “This is an impressive project we’ve been following for a while and a fantastic tool for game developers who want to include 3D avatars in their game without the […]


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Digimi heads in iPhone game Touch KODigimitouchko_smallobama_beforeobama_after

Wed, 07 Apr 2010 09:59:54 +0000

The developers of the popular iPhone boxing game TouchKO completed a successful integration with Digimi SDK and plan to include the Digimi avatar API in the next installment of the game. TouchKO (developed by the Mechtley brothers and published by Chillingo) is a 3D boxing game for iPhone and iPod Touch, built with the Unity3D […]


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DAZ3D-Gizmoz Presentation at GDC 2010Digimi

Sun, 21 Mar 2010 12:50:19 +0000

Eyal Gever, President of DAZ3D-Gizmoz, gave a presentation of our new Digimi avatar solution in the Unity3D booth at GDC 2010 in San Francisco. Eyal showed how Digimi could be integrated into games in light of the new EULA for game developers and how the new decimation tool could be used to make these models […]


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MindGames’ Tug of Mind using Digimi APIDigimiTugOfMind1TugOfMindWin

Wed, 10 Mar 2010 10:42:41 +0000

MindGames, a fresh and innovative game development company, has created a new iPhone game named Tug Of Mind which utilized the Digimi API. The new game, which will be firstly shown at GDC 2010, reads the brain patterns of the player as they try to relax while a Digimi generated character aims to do the […]


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Digimi showcase trailer for GDC 2010Digimi

Mon, 08 Mar 2010 10:27:35 +0000

During GDC 2010 Digimi will be showcasing its new technology. Watch how the combined power of DAZ 3D high fidelity models and Digimi real time SDK can leverage your game and virtual world characters both in beauty and ease of integration.


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