Subscribe: Comments on: Bad Design 101: Door Handles
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cartoon  door  doors  feel stupid  handles  hey  instruction  larson  learning  make feel  pull  push doors  push  shouldn make  tae  wanted 
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Preview: Comments on: Bad Design 101: Door Handles

Comments on: Bad Design 101: Door Handles

Skateboarding physicist, educator at-large, digital artist, etc.

Last Build Date: Sat, 29 Jun 2013 19:25:20 +0000


By: hey

Fri, 14 Oct 2011 04:59:53 +0000

Hey Dr. Tae I was thinking the same thing today when I saw one of those push doors disguised as a pull door. By the way, I thought your talk on learning was really interesting. Regards

By: Dr. Tae

Mon, 18 Jul 2011 19:24:45 +0000

I wanted to mention that cartoon in my post, but the door in it is actually self-consistent (which means it doesn't need a sign) so it wasn't a great example of a badly designed door. I think the cartoon would be a lot funnier to me if the door had a push bar or flat plate on it. Doors shouldn't make us feel stupid.

By: Matt Van Iten

Mon, 18 Jul 2011 15:52:54 +0000

This reminds me of a Gary Larson classic. Midvale School for the Gifted

By: Shawn Cornally

Mon, 11 Jul 2011 00:38:47 +0000

Tae: Another killer post. I think you can extend this into our ever-present battle for more engaging educational experiences. Why do we need so much instruction, wrangling, and lab procedures? Because the user experience is unintuitive. If I put a few "pull" handles on "push" doors, the kids will start to become addicted to the my instruction for learning. Their initial reaction, to throw things down the air track and see what happens is totally squashed when someone says, "No, that's actually not a door. Did you set up logger pro before you actually knew what data you wanted?"