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Subscribe to the Mod DB game development jobs feed, to receive the latest job ads from experienced hire positions at commercial companies to indepented help wanted roles in game mod teams.



Published: Sat, 21 Apr 2018 20:32:20 +0000

Copyright: Copyright 2018, DBolical Pty Ltd
 



[Rev-Share] Creative Writers / Game Designer @ Vambrace Studios[Rev-Share] Creative Writers / Game Designer @ Vambrace Studios

Thu, 19 Apr 2018 20:46:59 +0000

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Hey there, I'm Chris, the Creative Director & Lead Game Designer at Vambrace Studios. We are looking for a creative writer who will help us with the narrative and the dialogue in the game. Technologies: We will be using Unreal Engine 4 for the development and Slack as our messaging platform for better team coordination. We will be releasing on PC, and hopefully on Xbox 360, Xbox One, PS4 Project: We're working on a narrative heavy first person shooter with action adventure elements. We are striving to deliver breath taking experiences and atmospheres to the player, focusing on graphics realism, visceral gameplay and storytelling. The game concept and gameplay elements have already been decided. The GDD is still under works. Length of Project: Ongoing. The game is going to be approximately 7 hours. Payment: We will not be able to pay you for your services right away, but you will receive a small percentage of the sales for a duration of one year. You will also have a place in the final credits of the game. If you are interested and if you want to know more about the project: Email: krissko7209@abv.bg Skype ID: krissko02 (please mention the position for which you are applying when you send a request)Hey there, I'm Chris, the Creative Director & Lead Game Designer at Vambrace Studios. We are looking for a creative writer who will help us with the narrative and the dialogue in the game. Technologies: We will be using Unreal Engine 4 for the development and Slack as our messaging platform for better team coordination. We will be releasing on PC, and hopefully on Xbox 360, Xbox One, PS4 Project: We're working on a narrative heavy first person shooter with action adventure elements. We are striving to deliver breath taking experiences and atmospheres to the player, focusing on graphics realism, visceral gameplay and storytelling. The game concept and gameplay elements have already been decided. The GDD is still under works. Length of Project: Ongoing. The game is going to be approximately 7 hours. Payment: We will not be able to pay you for your services right away, but you will receive a small percentage of the sales for a duration of one year. You will also have a place in the final credits of the game. If you are interested and if you want to know more about the project: Email: krissko7209@abv.bg Skype ID: krissko02 (please mention the position for which you are applying when you send a request)


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Various artists (3D modellers preferred)Various artists (3D modellers preferred)

Thu, 19 Apr 2018 06:05:10 +0000

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Looking For: Developers to form a team for a new indie studio. Please note that currently, we are not looking for just “revenue-share workers”, but people who are keen to take the initiative and not just take directives. This is aimed primarily at students and young professional who are interested in active participation throughout the whole process regardless of role. My role: Technical lead (programming, configuration, integration, etc.), founder and team lead. Technologies: Unreal Engine 4 as our main development platform, Apache Subversion (SVN) as our version control and centralised sharing system and Discord as our messaging platform. Our target platform is Windows PC. Project: We are currently in the early stages of brainstorming and refining abstract game concepts. The first/initial project is likely (but not necessarily) looking to be a multiplayer 3D turn based PvP game in a stylised art style akin to that of Absolver. These are early stages and many details are yet to be worked out, so developers will be expected to actively participate in all aspects, including the brainstorming and GDD (Game Design Document) creation. Length of Project: Ongoing. The very first project is planned to be small scope (at least as small as viable) to ensure realistic delivery. Revenue share: Negotiable. Requirements: Please check the website for up to date requirements and available roles. In general you are expected to have some experience in your role (not having previous game development experience is okay). If you are just starting out with no skills, consider doing some gamejams instead/prior.Looking For: Developers to form a team for a new indie studio. Please note that currently, we are not looking for just “revenue-share workers”, but people who are keen to take the initiative and not just take directives. This is aimed primarily at students and young professional who are interested in active participation throughout the whole process regardless of role. My role: Technical lead (programming, configuration, integration, etc.), founder and team lead. Technologies: Unreal Engine 4 as our main development platform, Apache Subversion (SVN) as our version control and centralised sharing system and Discord as our messaging platform. Our target platform is Windows PC. Project: We are currently in the early stages of brainstorming and refining abstract game concepts. The first/initial project is likely (but not necessarily) looking to be a multiplayer 3D turn based PvP game in a stylised art style akin to that of Absolver. These are early stages and many details are yet to be worked out, so developers will be expected to actively participate in all aspects, including the brainstorming and GDD (Game Design Document) creation. Length of Project: Ongoing. The very first project is planned to be small scope (at least as small as viable) to ensure realistic delivery. Revenue share: Negotiable. Requirements: Please check the website for up to date requirements and available roles. In general you are expected to have some experience in your role (not having previous game development experience is okay). If you are just starting out with no skills, consider doing some gamejams instead/prior.


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[Revenue Share/Royalty] Unreal Engine 4 Blueprint coder[Revenue Share/Royalty] Unreal Engine 4 Blueprint coder

Thu, 19 Apr 2018 00:23:39 +0000

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You have the ability to take our game design and turn it into playable gameplay Blueprints in Unreal Engine 4. You can do this successfully with a little trial and error and testing. You understand how to efficiently create visual blueprint gameplay code. We have a deep refreshing gameplay. We are breaking new ground. We need someone with a programming mindset, to help us bring all of the function online. Someone who can polish things up. Work remotely from your own studio location. Track your time accordingly in our time logger. Revenue will split based on your completed work share. We have an Agreement process for our pre-funding stage. About the Company IMU Studios owns the THUNDER IP and has developed a playable prototype game on the Unreal Engine 4. Our expert team of game developers and artists are passionate about their craft and producing profound entertainment experiences. Our mission is to create exhilarating video games that enrich your life and empower you as players. You have the ability to take our game design and turn it into playable gameplay Blueprints in Unreal Engine 4. You can do this successfully with a little trial and error and testing. You understand how to efficiently create visual blueprint gameplay code. We have a deep refreshing gameplay. We are breaking new ground. We need someone with a programming mindset, to help us bring all of the function online. Someone who can polish things up. Work remotely from your own studio location. Track your time accordingly in our time logger. Revenue will split based on your completed work share. We have an Agreement process for our pre-funding stage. About the Company IMU Studios owns the THUNDER IP and has developed a playable prototype game on the Unreal Engine 4. Our expert team of game developers and artists are passionate about their craft and producing profound entertainment experiences. Our mission is to create exhilarating video games that enrich your life and empower you as players.


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Marketer Needed For Fate InteractiveMarketer Needed For Fate Interactive

Wed, 18 Apr 2018 23:11:49 +0000

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Welcome to Fate Interactive We are an up and coming game studio with a focus on Visual Novels. We are currently working on our first big project, cleverly code named Game #1. Our team consists of 4 1/2 members, including a lead developer, writer, background artist, character artist, and potential music producer. We are looking for a Marketer to help expand our reach in the indie community. As a marketer, you will be responsible for: Designing our website to look as appealing as possible Writing our weekly newsletter once we gather a following Managing our social media accounts to engage with fans Attending our weekly meetings as often as possible Our current project is a horror visual novel set during 16th century witch trials. Prior to release, you will need to entice people on social media and decorate our website to instill excitement. This is a volunteer position, however we will compensate you after the game is released, and afterwards if you continue to stay with us. If you are interested, we are also looking for a voice actor, please see our website for details. Website: fateinteractive.weebly.comWelcome to Fate Interactive We are an up and coming game studio with a focus on Visual Novels. We are currently working on our first big project, cleverly code named Game #1. Our team consists of 4 1/2 members, including a lead developer, writer, background artist, character artist, and potential music producer. We are looking for a Marketer to help expand our reach in the indie community. As a marketer, you will be responsible for: Designing our website to look as appealing as possible Writing our weekly newsletter once we gather a following Managing our social media accounts to engage with fans Attending our weekly meetings as often as possible Our current project is a horror visual novel set during 16th century witch trials. Prior to release, you will need to entice people on social media and decorate our website to instill excitement. This is a volunteer position, however we will compensate you after the game is released, and afterwards if you continue to stay with us. If you are interested, we are also looking for a voice actor, please see our website for details. Website: fateinteractive.weebly.com


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Programmer for 2D Unity TitleProgrammer for 2D Unity Title

Wed, 18 Apr 2018 00:20:02 +0000

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Payment method: revenue share I'm looking to form a partnership or small group to work on a game I currently have in pre-production. It is a 2D pixel art menu based puzzle sandbox builder, in which tools are used in real time to interact with a variety different elements. Art assets will be original pixel art. I am specifically looking for a programmer, preferably someone experienced with using c# in Unity. This game places an emphasis on UI/UX, and most closely resembles other menus based puzzle games, such as Papers Please! and some of Zachtronics' earlier 2D games. I strongly encourage you to check out the games referenced in this post. I prefer to be a bit abstract about it, to keep this under wraps until it's further developed. The references aid in conveying what types of mechanics you can look forward to working on should you join the team. This game is a tribute to an old and forgotten game, but with a modern take on its mechanics, and some additions I think will take it to the next level. Tasks will include: - Prototyping of designs - Implementation of 2D puzzle mechanics - Implementation of AI systems - Implementation of 2D sprites and animations Unity tools I see us using for the project include the Line Renderer, Trail Renderer, its 2D animation and sound tools, its particle system... I'm probably forgetting or ignorant of a few, but I'm sure you, as a programmer, can sort that out, or of course we can always brainstorm it out.Payment method: revenue share I'm looking to form a partnership or small group to work on a game I currently have in pre-production. It is a 2D pixel art menu based puzzle sandbox builder, in which tools are used in real time to interact with a variety different elements. Art assets will be original pixel art. I am specifically looking for a programmer, preferably someone experienced with using c# in Unity. This game places an emphasis on UI/UX, and most closely resembles other menus based puzzle games, such as Papers Please! and some of Zachtronics' earlier 2D games. I strongly encourage you to check out the games referenced in this post. I prefer to be a bit abstract about it, to keep this under wraps until it's further developed. The references aid in conveying what types of mechanics you can look forward to working on should you join the team. This game is a tribute to an old and forgotten game, but with a modern take on its mechanics, and some additions I think will take it to the next level. Tasks will include: - Prototyping of designs - Implementation of 2D puzzle mechanics - Implementation of AI systems - Implementation of 2D sprites and animations Unity tools I see us using for the project include the Line Renderer, Trail Renderer, its 2D animation and sound tools, its particle system... I'm probably forgetting or ignorant of a few, but I'm sure you, as a programmer, can sort that out, or of course we can always brainstorm it out.


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"UNWRITTEN" is looking for voice actors"UNWRITTEN" is looking for voice actors

Tue, 17 Apr 2018 03:02:50 +0000

Hello, our game is looking for voice actors of an illustrated scene. The voice actors also need to be able to sing for the ending theme song. The game is a revenue share project. We mainly need girl voice actors. Details of game and personality of characters below. I will send you the scene and character references in mail so you will have a better idea. We need voice actors for these characters: Girl1 Element: Light. Weapon: Sword and Shield. Personality: Girl1 is not violent but very courageous just like girl8, girl1 is also very compassionate. But the difference between girl1 and girl8 is girl1 would rather not use violence unless it’s really necessary. She believes in the good of the people unlike girl8. Fear: Others getting hurt because of her/Others getting hurt and not being able to help. Combat: A lot of health/defense/armor and some of her spells can heal. With her sword she can still do damage, but she's mainly for tanking because she also has a shield, a crapload of health and healing spells. She's slow with movement and also attacking. Trait: blocking Girl8 Element: Dark. Weapon: Two Handed Sword. Personality: Girl8 thinks humanity is filthy, she hates everyone except for her sister though they both have different ideas. She thinks it’s not bad to harm people who are committing crimes or are being mean and rotten from within. Unlike girl1, who wants to give everyone a chance. But deep inside, she’d like to believe what girl1 does. Fear: Having to admit that not all humanity is rotten and that there are many good people out there. Combat: Girl8 has a high amount of attack damage and decent health. Her movement and attack speed are such as girl1, really slow. With her spells she can blind. Her spells are connected to her weapon. Girl8 can also attack while jumping, and can slash down while in the air. https://imgur.com/a/BdOn3 Engine: Unity. Angle: Mainly isometric (sometimes sidescroller). Coding: C# Genre: Fantasy Horror RPG Language: English. We are planning to make this game less linear, and more open world. But for now it is linear. There are 8 playable characters, each with a different weapon, element, personality & story. - girl1: light, sword and shield. - girl2: poison, daggers. - girl3: fire, katars. - girl4: blood, scythe. - girl5: nature, lance. - girl6: ice, instruments. - girl7: thunder, bow and arrow. - girl8: dark, two handed sword. The universe first began with the whims of the Dragon God Astrea, she who held dominion over space and time was the first to create the world(or name of universe). With the birth of the world Astrea also created life, small seedlings of her own power, to inhabit her new creation. (Her dragon companion is the shape of existence, existence taking a shape in order for Astrea to communicate with it) As time passed the newborn world flourished and began to grow, and with its growth so too did Astrea’s creations. From a small village to bustling towns the seeds of life Astrea had spread began to bloom and they deemed themselves humanity. Astrea looked upon her children with happiness for a time, yet with the growth of her children through the ages came sorrow, for they had been given a mortal life and with it the faults of mortality. The poison of mortality ran amok among her children and with it came bloodshed and struggles amongst themselves, and the unseen poison only continued to spread. Astrea bore witness to the destruction caused by her own creations in sadness and lament, yet Astrea could not interfere, she could only watch. During those dark times Astrea chanced upon a young boy during her observations. She grew attached to the boy as he himself had become aware of the poison coursing through his fellow people. She watched as the boy beseeched the heavens to grant him power so as to save humanity from the poison in their veins. Astrea felt moved by the boy’s word[...]


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Various Developers for Slasher GameVarious Developers for Slasher Game

Tue, 17 Apr 2018 03:02:39 +0000

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Hello everyone! First off all I wanted to say this is currently an unpaid job. I'm an individual developer who's currently for a small team of developers to work together on a slasher game. It's an episodic slasher about a group of friends who got involved into something they shouldn't have. The player will make choices that will lead to consequences and sometimes... death. For this, I need: - A Skilled programmer - A VFX artist - 3D artist capable of making high quality assets - 3D animator for characters animations during gameplay and cinematics - A Concept artist (character design and environments) - A Co-Level designer - A Music Composer for the game its soundtrack Because I want to make the game compatible for different platforms like PC, Mac etc. I will use Unity 3D as engine, which you have no problem working with. You have a Discord account where you can share your progress at the end of the week. As I mentioned before, this is currently an unpaid job. However, you will receive a payment when this project generates profit. I would also look forward working with you on future projects.Hello everyone! First off all I wanted to say this is currently an unpaid job. I'm an individual developer who's currently for a small team of developers to work together on a slasher game. It's an episodic slasher about a group of friends who got involved into something they shouldn't have. The player will make choices that will lead to consequences and sometimes... death. For this, I need: - A Skilled programmer - A VFX artist - 3D artist capable of making high quality assets - 3D animator for characters animations during gameplay and cinematics - A Concept artist (character design and environments) - A Co-Level designer - A Music Composer for the game its soundtrack Because I want to make the game compatible for different platforms like PC, Mac etc. I will use Unity 3D as engine, which you have no problem working with. You have a Discord account where you can share your progress at the end of the week. As I mentioned before, this is currently an unpaid job. However, you will receive a payment when this project generates profit. I would also look forward working with you on future projects.


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3D Modeler, Prop Creation3D Modeler, Prop Creation

Mon, 16 Apr 2018 05:16:43 +0000

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We're currently seeking individuals capable of creating various 3d models for use as props to detail environments for our game, PUNT. PUNT is a first person puzzle game centered around the manipulation of physics. PUNT was greenlit in 2016 and will be receiving a full release on Steam upon completion. PUNT is and will always be a free product for all on Steam. Applicants who contribute to the game will be credited. You can see more here: http://www.moddb.com/mods/punt-rebirth Applicants should be able to produce both the models needed and their respective basic texture maps (solid colors / outlines) for use by artists, though being able to create a complete texture is also welcome. Most development is conducted through the use of Discord, so it's preferred that applicants have a Discord account set up to allow for easier collaboration. Applicants should apply via email by contacting the lead developer at tristan@nonagon.games. Please include any examples of past work as well as any questions you may have. We're currently seeking individuals capable of creating various 3d models for use as props to detail environments for our game, PUNT. PUNT is a first person puzzle game centered around the manipulation of physics. PUNT was greenlit in 2016 and will be receiving a full release on Steam upon completion. PUNT is and will always be a free product for all on Steam. Applicants who contribute to the game will be credited. You can see more here: http://www.moddb.com/mods/punt-rebirth Applicants should be able to produce both the models needed and their respective basic texture maps (solid colors / outlines) for use by artists, though being able to create a complete texture is also welcome. Most development is conducted through the use of Discord, so it's preferred that applicants have a Discord account set up to allow for easier collaboration. Applicants should apply via email by contacting the lead developer at tristan@nonagon.games. Please include any examples of past work as well as any questions you may have.


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Programmer, Urgently needed Character modeler and UI designer for MP gameProgrammer, Urgently needed Character modeler and UI designer for MP game

Sat, 14 Apr 2018 23:10:33 +0000

Hey there! We have a great idea for an interesting multiplayer game. At the moment we still have some vacancies to fill. The project will be in Unreal Engine 4. he game is an asymmetrical, multiplayer, horror-slasher, 5vs. 1 game where always 5 survivor fight against a killer with specific powers. Every killer and every map is different to the others. Every map will give the survivor multiple, different ways to escape. The goal from the killer depends on the killer’s specific power. In the game are different modes. As a killer you host a lobby, as a survivor you join a lobby. There is also a “private” match mode where you can play with friends as killer. As a survivor in a public match, you can invite 1 (or maybe 2; decision isn’t done) friends to play with them. Every survivor has its own statistic. There are 5 categories for survivor statistics: endurance, skill, knowledge, strength, fears. Every character has its own unlockable Perks (4 per character). The killer perks (except one) can only be used for the character itself, the one perk can be unlocked for other killers. Every survivor has 4 unlockable perks. All perks are also unlockable on other characters if the survivor level reaches a specific level. Each of the first 5 survivors have a perk for a specific skill. (for example: Surv 1 = athletic = perk that increases endurance). The Perk that increases the specific skill can increase the specific skill on the other characters. Every survivor can equip a maximum of 3 Perks. Every killer can equip 4 Perks. For every killer there is a map setting with 3 variations of the map. The map where the trial plays is random. There will be also a level system for the characters. At the moment, we can not pay you for the work yet, but you will receive money as soon as we achieve sales. REMEMBER: all the following ideas are just basic and will be improved and/or changed later Lobbies and Matchmaking -Player to Player (p2p) connection -The killer hosts the Lobby and Survivor join the lobby -Friendsmode where 2 Survivors can play together with 3 random survivors against a random killer -private matches where the killer hosts a lobby and survivors can join the lobby and play with the friend as killer Progression -Survivor and Killer getting points for everything they do during the match (like hiding, chasing, crafting, killing etc.) -The leveling system is like a tree diagram. You have always the decision between 2 different items/perks/addons. You can see the following 3 forks. -other clothes are only unlockable if the player reaches a specific level -the price of the items depends on the rarity/grade of the item Hey there! We have a great idea for an interesting multiplayer game. At the moment we still have some vacancies to fill. The project will be in Unreal Engine 4. he game is an asymmetrical, multiplayer, horror-slasher, 5vs. 1 game where always 5 survivor fight against a killer with specific powers. Every killer and every map is different to the others. Every map will give the survivor multiple, different ways to escape. The goal from the killer depends on the killer’s specific power. In the game are different modes. As a killer you host a lobby, as a survivor you join a lobby. There is also a “private” match mode where you can play with friends as killer. As a survivor in a public match, you can invite 1 (or maybe 2; decision isn’t done) friends to play with them. Every survivor has its own statistic. There are 5 categories for survivor statistics: endurance, skill, knowledge, strength, fears. Every character has its own unlockable Perks (4 per character). The killer perks (except one) can only be used for the character itself, the one perk can be unlocked for other killers. Every survivor has 4 unlockable perks. All perks are also unlockable on o[...]


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Athena sci-fi fps looking for Developers and ArtistsAthena sci-fi fps looking for Developers and Artists

Sat, 14 Apr 2018 09:49:11 +0000

Project Title: Athena Description: Athena is a sci-fi, multiplayer first-person shooter with hardcore tactical elements that include dismemberment. While the game has tactical elements it is also meant to be fast-paced combat with constantly changing environments to keep the players on their toes and use their equipment to the best of their ability. The aim is to make the playing team work together on a much larger scale. Games are 4v4 all the way to 36v36 with an aim to go up to 50v50. During early stages, we got the interest of publishers and investor but we must get the project to a stage where a full level, enemies and abilities work similar to a slider or we get it to an Early Alpha stage. Includes: Tense atmosphere. High poly (realistic tone) Multiplayer First person viewpoint. Dismemberment Dynamic weapon damage and projectiles Realistic VFX Dynamic environments with weather Customisable weapons and characters Customisable vehicles Intense game modes with story driven elements Possible VR/AR support Team Name: HatchFox Studios Team Structure: (some devs and artist are not listed due to contracts) Core Team: Sasha Horan (Founder, Project Lead & Game Designer) Domenic D’Accardo (Technical Director) Leon Priestley (Producer) Niche (Sound Design) (3D Modeller) (Concept Artist) Previous Work: None as a team many have worked on other projects including some outside of the game industry. Can give example upon PM. Talent Required: (Not all requirements have to be met) Unreal Engine 4 Developer (1-4) Expected to work with other developers to create code/blueprints, work with assets in-engine and create core mechanics for the player to experience. UI/UX Designer (1) Create dynamic UI within the in-engine or around it make assets for the developer to use and immerse the player. Software Engineer (1-2) Work outside of the in-engine (although you are allowed to) create software programs to support the games player base, distribution and more. Mostly work on creating a Launcher and similar system. Marketing/Community Manager (1) Work with the development team and keep up to date to inform and build a community, monitor and update websites and social media pages, create a marketing plan. 3D Modeller (1-3) Create small assets from crates to weapons and small pieces of equipment used by players will work with another artist. 3D Character Artist (1-2) Create characters and their armour for players to choose from will work with another artist. 3D Vehicle Artist (1-2) Create vehicles and variants for the player to choose from will work with another artist. 3D Animator (1-2) Rig and create animations for the developer to use common animations will be for use of equipment, vehicles and special weapons Level Designer (1-2) An experienced level designer that can use assets to create realistic environments for the player to experience this includes bootleg skills (screenshot worthy) and will work alongside developers and artist for optimization and creative touch will not need to make assets experience in advanced lighting, blueprints and weather/day-night cycle is a massive bonus. Environment Artist (1-2) An artist that can create organic and some hard surface model that will be used within a level and place by the level designer most of the assets are customs made according to design, art and feedback are given by other developers will be closely working with modellers, developers and level designer. We are also open to other positions and if you have some feedback or would like to know more please let us know. Website: https://hatchfoxstudios.com/athena/ https://hatchfoxstudios.com/ Contact: Priority E-mail: sasha@hatchfoxstudios.com Skype: sasha.horan235 Discord: Sasha#6104 Forum PM Contact Through [...]


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