Last Build Date: Tue, 27 Feb 2018 21:17:53 +0000


Suicide in ClosuretwerkfaceTyler Glaiel's ClosureTyler Glaiel's ClosureTyler Glaiel's Closure

Mon, 22 Feb 2010 21:48:12 +0000

My Kill Screen colleague Jamin Brophy-Warren has written on the use of darkness in games like Heavy Rain and Closure. While it kills me that I can’t play the high-profile Heavy Rain — for lack of a PlayStation 3 — I couldn’t be more into Tyler Glaiel‘s low-profile Closure. Closure has been totally remade for the IGF. The […]

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Krystian Majewski’s TraumatwerkfaceKrystian Majewski's TraumaKrystian Majewski's TraumaKrystian Majewski's TraumaKrystian Majewski's Trauma

Wed, 10 Feb 2010 22:16:41 +0000

Myst depicted the world as a series of images organized to match the four cardinal directions. That these images were mostly static did not detract from your sense of physical immersion. When you faced a stairway, clicking forward would bring you to the top of the steps; turning left or right might reveal side paths […]

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The Mess of Super Meat BoytwerkfaceSuper Meat BoySuper Meat Boy

Mon, 01 Feb 2010 18:55:35 +0000

By now it’s clear that Team Meat’s upcoming Super Meat Boy will be a rallying point for indie platforming. Tim from Braid, Commander Video from the Bit.Trip games, Hominid from Alien Hominid, Flywrench from Flywrench, Meat Boy himself — these DIY heroes star in the hardcore platformer and make their case for the expressive value of 2D […]

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