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RPGnet Forums - Tabletop Roleplaying Game Design

Creating tabletop RPGs, from creating professional systems to patching your favorite game.

Last Build Date: Wed, 21 Feb 2018 13:19:38 GMT


Re-enamored: Dice Stepping

Wed, 21 Feb 2018 11:16:06 GMT

I've fallen back in love with the thought of dice stepping. I hope that your input can help me leave this alluring resolution mechanic behind (for good, hopefully) or, alternatively, commit to it. If you have any thoughts, don't hesitate to share. :D *The Game:* Inspired by the likes of Final...

Population vs. Technology Level

Mon, 19 Feb 2018 10:18:24 GMT

Hi, I am currently working on a setting and have a question regarding viability of technological level held and maintained by the population. The setting is based on the human, late 19th to early 20th century. I have early cars, railroad, telegraph or early telephone, etc.. but no planes or ...

Your Favourite RPG Design Podcasts

Sat, 17 Feb 2018 18:31:18 GMT

I was curious what podcasts folks are listening to for their game design inspiration. I have been a rampant podcasts listener for a good portion of my game design career, and I'm curious which ones I might not have discovered yet. My core list right now consists of... The Backstory Podcast...

Reason for open carry firearms in a fictional Urban Fantasy/Future setting.

Sat, 17 Feb 2018 08:04:13 GMT

Hey everyone. First off... I am not in any way interested in discussing real life gun control laws, or Mental Health legislation, or mass shooting prevention, or anything going on currently in the news. Furthermore, talking about gun control is a banned topic and I have no interest in skirting...

Partial Success, Risks, Traits, and Dice Mechanics

Sat, 17 Feb 2018 05:26:08 GMT

So I'm kicking around a set of mechanics that don't have dice attached yet... it's all backwards for me but I'm excited thus far. On any given test, the GM sets difficulty and position (Desperate, Risky, Controlled - ripped off of Blades in the Dark). The position is key because it sets how many...

Crafters Vs Casters Vs Caster Crafters what are your thoughts? (Crafting Topic)

Sat, 17 Feb 2018 00:51:41 GMT

In my game you can take crafting schools for things like metal working, leather working, wood working. The higher your level the better you are, the system on it's own works very well. However there becomes this weird grey area when we start to see crafters become casters. Each craft system has a...

Victoriana gets Savaged

Thu, 15 Feb 2018 15:31:42 GMT

I am converting Victoriana to Savage Worlds (a master plan coming to fruition) and mostly it seems a pretty simple endeavour. Below are the racial modifiers I have developed based on Savage Worlds Deluxe. If anyone has any advise on "trimming the fat" (some exceed the usual 4 guidline) or...