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Gameplaywright



Games + Stories + Creative Work



Last Build Date: Sat, 12 Aug 2017 14:25:35 +0000

 



New Blogging and Updates

Sun, 23 Feb 2014 21:40:35 +0000

Hi there! We’re renovating the site over the next few months, so some content might move around a bit. If you want to see what we’re blogging these days, you can see that here at blog.gameplaywright.net. A few new developments are forthcoming this year, so stay tuned for info on those. In the meantime, you […]



The Uncharted Trailer (PS4)

Fri, 22 Nov 2013 16:19:44 +0000

This Uncharted PS4 Trailer reveals that a new installment of the hit series is coming to the new PlayStation. Good. I came this close to shelling out for a Vita just to play Uncharted: Golden Abyss. (I settled for watching the cinematics on YouTube.) Here’s the thing about this trailer and me: It’s possible that Uncharted may […]



Daniel Solis on Card Design and Package Design

Fri, 01 Nov 2013 14:46:31 +0000

Daniel Solis has written a quick but extremely insightful and well-illustrated post about the relationship between package design and card design on his blog. It’s all about Iterative Visuals. Start with one baseline, change one or two things, and always only change those one or two things for each iteration. The game design and publishing […]



Real Educational Impact

Wed, 02 Oct 2013 18:57:20 +0000

The argument’s made from time to time that to teach something really effectively, you have to make it interesting. Game designers sometimes make the follow-up point that games are pretty interesting. Everybody knows that gerrymandering is a nonsense process of carving up voting districts to better serve incumbents in future elections by reshaping the areas […]



What Not To Do

Mon, 16 Sep 2013 13:00:02 +0000

At a GenCon auction ten or twelve years ago, someone suggested to me that the greatest tragedy that can befall a wargame is to be auctioned in a state where the shrinkwrap has been removed but the counters remain unpunched. Someone wanted to love this game but never began preparing to actually play. The game […]



The Worst Dungeon World Game I Played At Gen Con And How It Was My Fault

Mon, 09 Sep 2013 17:10:11 +0000

We’ve talked here before about the worst game sessions we’ve ever presided over as GM. I don’t think this one was my worst ever but it was certainly my worst in recent memory — my worst ever playing Dungeon World, for sure — and it was at a big table of eager players during a […]



A Grown-up Game Business

Fri, 17 May 2013 23:46:40 +0000

On Facebook recently, my friend Miranda Horner — an accomplished game editor who works primarily on Dungeons & Dragons for Wizards of the Coast — posted this: I want my chosen industry, the tabletop gaming industry, to be so successful overall that it can afford to take people away from the computer gaming industry instead of […]



Survival Heroism

Thu, 28 Mar 2013 16:02:16 +0000

In the new Tomb Raider, Lara Croft’s journey from survivor to action star to heroine (or antiheroine, but we’ll get to that) takes her through horrors visceral and terrestrial, mundane and extraordinary. But her grim and grueling adventure isn’t quite or only survival horror. At the end of her ordeal—the end of her transformation—she is […]



#TableTop Returns

Mon, 25 Mar 2013 18:04:57 +0000

Geek & Sundry’s fun and fantastic series about games and gamers, TableTop, is returning for a new season of episodes as soon as April 4th. This is wonderful and welcome news. Host and producer Wil Wheaton hints at some of the games and guests to feature on the show over at Wil Wheaton dot Net […]



Conversations That Count

Thu, 21 Mar 2013 13:00:04 +0000

In a post sketching out an Indiana Jones game I’d like to play, I mentioned that I’d like to see it incorporate “conversations that count.” This isn’t an innovative idea, I know, except maybe for the implication that it fits into the kind of game we’d want from Indiana Jones or Lara Croft or Nathan […]