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Preview: Mission Europe - Misja Kraków | Learning Polish | Deutsche Welle

Mission Europe - Misja Kraków | Learning Polish | Deutsche Welle

Mission Europe is a language course for beginners that consists of three mystery adventures: Mission Berlin, Misja Kraków and Mission Paris. Challenge yourself and learn Polish with Misja Kraków! [English Version]

Published: Mon, 11 Dec 2017 11:57:48 GMT

Last Build Date: Mon, 11 Dec 2017 11:57:48 GMT

Copyright: 2017 DW.COM, Deutsche Welle

Misja Kraków 26 - Talking Heads

Wed, 17 Oct 2007 14:25:00 GMT

The player remains adamant that the the sculpted heads at Wawel Castle are crucial. And he's right. They provide the computer destruct code. But has Suzanna's scepticism jeopardised the mission? The player tells Suzanna that the sculpted heads at Wawel Castle are important works of art for Poles. When she looks at them, she sees that each one has a card suit on its forehead. Michał suggests that she put the heads in the right order. The heads start singing and the code comes out. But does Suzanna have enough time to enter the destruct sequence into the computer?

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Misja Kraków 25 - Bad Call

Wed, 17 Oct 2007 14:24:00 GMT

Suzanna phones the professor, thinking he is her last chance. He tells her she'll have to find the answers herself. The player feels help can come from the Wawel Castle heads. Has the player lost his head too? Suzanna is on her own. Time is against her and RATAVA is moments away from triumph. The phone call to the professor brought nothing. But the player might just come to the rescue. He notices the sculpted heads on the ceiling at Wawel Castle and thinks they might hold the key to deactivating the computer. Suzanna has got the whole deck of cards but she is not convinced about the player's hunch. What other options do they have?

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Misja Kraków 24 - Time Bomb

Wed, 17 Oct 2007 14:22:00 GMT

Suzanna changes the order of the cards and a secret door opens. A computer in the room is on the verge of changing the past. Suzanna phones the professor for any last minute suggestions. But can he help? The microchips are down. Time is running out and there's a computer in the room that is whirring away. After having switching the order of the cards and going through countless secret doors, will all her adventures have been in vain? There's a last chance to thwart RATAVA. Using her mobile phone, she decides to call the professor. But can he help?

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Misja Kraków 23 - Never too Late

Wed, 17 Oct 2007 14:20:00 GMT

Suzanna follows up the clue about Knight's Mountain but arrives too late to get the code. A university professor tells her she must change the order of the cards, otherwise the past will be altered. But how? Suzanna has the jack, queen and king of spades as she follows up the clue about Knight's Mountain. She and Paweł stop off at a mountain shelter for some food. There Paweł learns that people in green have passed through and taken the code as they want to cancel the past. The member of a mountain rescue team tells them to seek out Professor Jan Karski at Kraków University. Using the turbo boots, Paweł and Suzanna head back to Kraków where the professor tells them that Suzanna must change the order of the cards. But what will it prevent?

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Misja Kraków 22 - Knights and Flights

Wed, 17 Oct 2007 14:19:00 GMT

Suzanna has a sword fight with the captain of the RATAVA outfit and escapes with Paweł. She gets a clue about the code at Knight's Mountain and uses her last teletransportation tool to pursue it. But will it be worth it?It's getting medieval as Suzanna has to wield a sword to ward off the distinctly unchivalrous captain of the RATAVA organisation. Paweł appears brandishing an air pistol and they escape together. Once clear of the captain, a woman tells Suzanna that the code is at Knight's Mountain. Suzanna uses the last transportation tool to get to the area of Knight's Mountain. But is there enough time to follow up on the lead?

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Misja Kraków 21 - All for Nothing?

Wed, 17 Oct 2007 14:17:00 GMT

With all four card keys Suzanna moves onto the next level. Men in Green corner her at Wawel Castle and take her to meet the RATAVA boss who wants the code from her. Does Suzanna have any tricks left?Suzanna has moved onto the next level and has all the card keys but is still no closer to completing the mission. She puts the key of diamonds into the fireplace and a door appears as Men in Green burst into the secret chamber. After a struggle, Michał is shot and Suzanna is taken away to meet the captain of the RATAVA organisation. He wants Suzanna to give them the code. What are they prepared to do to get it?

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Misja Kraków 20 - Of Lights and Men

Wed, 17 Oct 2007 14:15:00 GMT

Suzanna and Michał flee the hotel and go to the lighthouse where Suzanna finds the key of diamonds. With time running out to save Poland, Suzanna seems more concerned about Michał. What happened to him? While Suzanna and Michał are sleeping, there is a helicopter attack. Even though it is the middle of the night, Suzanna tells Michał that they have to go to the lighthouse. There she finds the key, but just as she gets it the helicopters return and start shooting up the building. The player tells her to jump and he uses one of his two remaining tools to save her. She manages to get back to Wawel Castle. Now she has all four card keys but still cannot figure out the link between RATAVA, the remote-controlled devices and saving Poland. Besides all that, her big concern is Michał. What happened to him?

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Misja Kraków 19 - A Girl's Best Friend

Wed, 17 Oct 2007 14:07:00 GMT

Suzanna goes to the railway station with Michał in her hunt for the key of diamonds. While booking into a hotel room, the receptionist gives Suzanna a big hint as to the whereabouts of the key. But is it really a trap?Suzanna is still nowhere near the key of diamonds and time is running out to save Poland. The player tells her to go to the railway station with Michał to take a train to Hel. There they book a hotel room and in the hotel reception they see a picture of a lighthouse where the receptionist suggests Suzanna might find her missing key. But can Suzanna trust the receptionist's advice?

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Misja Kraków 18 - On the Waterfront

Wed, 17 Oct 2007 14:05:00 GMT

Suzanna goes to the docks with Michał to find the Karo. She tells him she's looking for a key of diamonds. Almost smashed up by a remote-controlled car during their journey, will they fare any better on board the boat?The player urges Suzanna to look for clues on the waterfront. As she heads to the docks with Michał, she tells him that she is looking for a diamond-shaped piece of wood.As they travel to the port, a remote-controlled car tries to smash into them. They escape onto the Karo but once on board the boat starts up. The player tells them that it's a trap and they jump overboard.

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Misja Kraków 17 - Femme Fatale

Wed, 17 Oct 2007 14:03:00 GMT

While Suzanna and Michał are dining, the player notices something green in Michał's bag. He's supposed to take it to a boat called the Karo. The bag explodes and Suzanna realizes that the Karo might be just as dangerous.Suzanna and Michał go to a restaurant and the player warns her that Michał has something green in his backpack. Suzanna asks him about it and he tells her that his girlfriend gave it to him to take to the boat. Suzanna inspects the bag and hears ticking. They drop it and run away as the bag explodes. Suzanna and Michał head to the Karo but will that be a trap as well?

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Misja Kraków 16 - Is the Coast Clear?

Wed, 17 Oct 2007 13:55:00 GMT

Suzanna passes through the door and emerges by the sea. She meets Michał who offers her a lift, despite the player's suspicions. As soon as she rents a room, there's the sound of a helicopter. Is Michał to be trusted?The player is dubious about Suzanna getting into the car of a man she has just met. Suzanna thinks the player is being unnecessarily cautious. She even suspects jealousy. Even though Suzanna knows nothing about Michał, she tells him that she has to find a place to stay. Suzanna, with Michał's help, rents a room for two days. Soon there's a sound of a helicopter and the player thinks it's a trap. Is he right?

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Misja Kraków 15 - Key Moment

Wed, 17 Oct 2007 13:52:00 GMT

Suzanna goes back to Wawel Castle with the key of clubs and places it in the fireplace. As another door opens, she moves up to level four. Will they be enough to help her complete her mission? Will the key of clubs lead to success or more danger? As soon as she is back at Wawel Castle, Paweł tells her to place the key of clubs in the fireplace. As the door opens, Suzanna does a game-save and moves on to level four where she will have two teletransportation tools and a magic wand in her arsenal. But are they enough to help her save Poland?

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Misja Kraków 14 - Cutting it Fine

Wed, 17 Oct 2007 13:50:00 GMT

Suzanna is given a trapeze artist's costume by a policeman who warns her about Radek. Suzanna sees the key of clubs in the circus tent and as she reaches out to get it, the captain gives the order to cut her rope.The player tells Suzanna to go and find the acrobat's tent where she's given a trapeze artist's outfit by a policeman who also tells her to be careful about Radek and his family. Then she sees the key of clubs high up in the circus roof and manages to grab it just as a remote-controlled device cuts her rope.

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Misja Kraków 13 - Claws for Thought

Wed, 17 Oct 2007 13:49:00 GMT

Suzanna is trying to reach the acrobat's tent when she is tricked into a panther's cage by Beata who forces her to reveal her mission. Beata leaves Suzanna in the cage to go and get the captain. Is he as dangerous?Finding the club-shaped piece of wood is proving to be difficult and dangerous. The player tells Suzanna to find the acrobat's tent. A woman called Beata tells Suzanna that they're not around. Suzanna says that she's looking for a club-shaped piece of wood as they pass by the animal cages. Beata tricks Suzanna into a cage and in front of the growling panther she reveals her mission to Beata who tells her to wait for the captain. The player sacrifices cards for a cap of invisibility and Suzanna escapes. With time running out, she's no closer to the key of clubs nor the acrobat's tent.

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Misja Kraków 12 - Perilous Circus

Wed, 17 Oct 2007 13:46:00 GMT

Midway through a circus trick, the player senses danger and suddenly Suzanna is transported away to a post office. A letter there for her tells her she'll find the key of clubs at the circus. Can she collect the prize? The player tells Suzanna to find the magician to help her complete her mission. The magicians tells her to take part in a trick but mid-way through the player senses danger, activates the teletransportation tool and Suzanna ends up in a post office where a letter is waiting for her from Paweł the violinist. It tells her that the key of clubs is at the circus. But how dangerous will it be for her to go back and find it?

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Misja Kraków 11 - Fun at the Circus

Wed, 17 Oct 2007 13:43:00 GMT

Suzanna passes through the door with the suit of clubs over it and finds herself at the circus. There a new ally tells her she has to put on a disguise to complete her mission. But who is she hiding from? Suzanna befriends a man called Radek at the circus. He tells her that most of the people at the circus belong to the RATAVA organization and that she should don a disguise to complete her mission. Suzanna goes along with his suggestion because she has a hunch that she will find her next card key -- the key of clubs -- at the circus. But even if she's in disguise, will that be enough to foil her enemies?

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Misja Kraków 10 - Seek and Ye Shall Find

Wed, 17 Oct 2007 13:40:00 GMT

Suzanna discovers the key of hearts and escapes just as a gang of Men in Green Hoods burst into the church. She steps up another level where she'll have a magic wand and a teletransportation tool.Instead of sanctuary, Suzanna finds a village church to be full of danger. She eludes the clutches of a gang of Men in Green Hoods and, brandishing her key of hearts, heads back into the secret room at Wawel Castle. After completing her game save, Suzanna clears level two and gains a teletransportation tool and a magic wand. Where will the next door on level three lead her?

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Misja Kraków 09 - Praying for Time

Wed, 17 Oct 2007 13:38:00 GMT

Suzanna asks a woman in the church for the priest but she directs her to an organist who seems to be stalling. When Suzanna notices he's wearing green, she fears it could be time for last rites. The player urges Suzanna to find the priest. She asks a woman for help and she directs Suzanna to the the organist. Suzanna feels he is stalling for time and when she realizes he's wearing something green, she suspects the church might not be the sanctuary she's looking for.

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Misja Kraków 08 - Village Greens

Tue, 7 Aug 2007 12:07:00 GMT

After dodging the green submarine, Suzanna reaches a village. No sooner has she emerged from a shop than she encounters more danger. Will she get any inspiration from taking refuge in a church? So far, Suzanna has gotten all the spades except for the face cards, but no hearts. After escaping the green submarine, she heads for a village where she buys milk. When she hears a helicopter coming her way, she runs to a church for safety. Suzanna manages to get the five, six, nine and 10 of hearts but not the key of hearts key. Will she find it in the church?

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Misja Kraków 07 - Slide Show

Tue, 7 Aug 2007 12:06:00 GMT

Suzanna arrives in the Mazury region and immediately encounters danger. She escapes after the player sacrifices cards to buy a magic tool. But what is she doing skiing around? She's supposed to be saving Poland! Suzanna arrives at a frozen lake and asks a man for help. He directs her towards the town. When she asks him for more help she sees that he's wearing a green scarf. As she tries to escape, she notices that a submarine is on her tail too. The player sacrifices some cards to use a magic tool and Suzanna escapes on skis.

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Misja Kraków 06 - Door to Adventure

Tue, 7 Aug 2007 12:04:00 GMT

Suzanna places her spade-shaped key in the fireplace and a heart-shaped door opens. Paweł says he can't go through with her but gives her some clothes and skates for her journey. What a chilling adventure!In the secret chamber in Wawel Castle, Suzanna puts her spade-shaped key in the fireplace and the door with the hearts over it opens. Paweł tells Suzanna she must go alone and she heads off armed with a sweater, trousers, skates and wishes of good luck from Paweł.

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Misja Kraków 05 - Doors of Deception

Tue, 7 Aug 2007 11:04:00 GMT

Suzanna discovers the secret chamber in Wawel Castle where there are four doors. The player tells her to be careful to go through the right one. But how will she make the right choice? Now inside Wawel Castle, the player tells Suzanna that there are people in green in the tour group. She manages to get clear and with the help of Paweł goes into a room full of sculptures and an old fireplace that has card suit symbols on it. The fireplace leads to a secret room with four doors. Suzanna wants to go through a door but the player urges her to be careful. After her game, save she clears level one. On the next level she has to go through one of the doors. Will she choose the right one?

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Misja Kraków 04 - Is He Stringing Me Along?

Tue, 7 Aug 2007 11:03:00 GMT

Suzanna loses her ally Piotr in an attack but she runs into Paweł, the violinist in the street. She asks him for help and follows him, but is this the right card to play? Suzanna has the two, three, four, five, six, seven, eight, nine, 10 and jack of spades. As she is listening to a tour guide, the player tells her to move away and hide in the castle. Inside the castle she meets Paweł, the violinist in the street. He tells her again that people dressed in green are potential enemies and she follows him. But where will he lead her?

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Misja Kraków 03 - Snatch Squad

Tue, 7 Aug 2007 11:02:00 GMT

Suzanna's new friend Piotr directs her to a violinist playing in the street. He tells her to beware of anyone wearing green. Then she is attacked by young thugs, but none of them are wearing green. Is danger everywhere? Suzanna has the seven, eight, nine and 10 of spades and a spade-shaped piece of wood. She goes into a shop to ask for directions to Wawel Castle. The owner, Piotr, gives her directions and a violinist warns her that green means danger. The player urges Suzanna to talk to the violinist but when she gets there a policeman asks him to stop playing in the street. Suzanna is told to take cover from an approaching helicopter and a gang of youths steal her purse but Piotr catches up with them and buys the purse back. Is he trying to buy Suzanna's trust?

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Misja Kraków 02 - Loaded Gift

Tue, 7 Aug 2007 11:01:00 GMT

A mysterious woman gives Suzanna a spade-shaped key on the bus. She leaves without explaining. Then a remote-controlled truck crashes into the bus. Can Suzanna deal with the danger on her mission? The Man in a Green Hood comes up to Suzanna, but the player tells her to get off the bus as a helicopter approaches. After a remote-controlled truck crashes into the bus, Suzanna is warned to be wary of anyone in green and the player urges her to remember the words "tak" (yes), "nie" (no), "dobrze" (well) and "źle" (badly). But how useful will they be?

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