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Preview: No Media Kings

Jim Munroe

Writer • Creator • Producer

Last Build Date: Sat, 13 Jan 2018 15:56:19 +0000


My Last No Media Kings Post

Thu, 07 Dec 2017 16:38:59 +0000

I’ve decided to stop using the No Media Kings imprint for my work. I started using it back in 2000, and the media context has shifted drastically: things are so much weirder now. Who knew back then that the kind of print media consolidation I was concerned about would seem quaint in the face of [...]

VR is Weird — Let’s Go With It!

Tue, 22 Aug 2017 01:44:14 +0000

Consumer Virtual Reality is kind of dead, and that’s great news… It’s as though an alien spaceship fell on earth and all the aliens died… and now we have to figure out how to use this strange technology for our very human desires. (From Stranger Playthings: Remaking a VR Counterculture) VR is weeeird. So we made a [...]

Manimal Sanctuary

Fri, 28 Jul 2017 14:46:22 +0000

The last six months or so I’ve been writing and designing a VR game prototype: Manimal Sanctuary is a lurking simulator. It leverages low-end VR technology to enable every player’s ultimate fantasy: to play a creature part coral reef, part Cthulhu, who consumes human emotions. Set on the Toronto Islands after the rest of the city [...]

Walk Away With Wonderland, for Free

Mon, 08 May 2017 16:17:31 +0000

Does your mom like puzzles and historical mysteries, and own an iPhone? Why not surprise her on Mother’s Day by installing Wonderland? Wonderland is an audio drama game set circa 1914, in Toronto’s rough-and-tumble Junction neighbourhood. The end of each chapter poses a puzzle — solve it, and unlock the next one. Stuck? Just put [...]

Finding Authentic Agency in Black Rock City

Tue, 18 Oct 2016 19:44:02 +0000

You're at Burning Man, with six choices to make before the world goes white. Choose wisely. Or wildly. The dust storm won't care. [ PLAY BLACK ROCK CITY ] As a linear storyteller, branching narratives have been challenging for me. I usually have a story I want to tell, and in writing choice-based games I [...]

Texture is Born

Mon, 11 Jul 2016 13:28:12 +0000

I’m very proud to announce the official release of our interactive fiction authoring tool, Texture! At the top of the post is Jonathan Wyke‘s cover art for Pretty Sure, the first game I made with it. It’s about parenting after Earth is colonized. You can play it on anything with a web browser but it’s especially nice on a tablet. Juhana Leinonen [...]

Writing Every Day: Experiment Conclusions

Sun, 17 Apr 2016 17:16:01 +0000

I’ve never written every day. When I write novels, I write 1250 words 4 times a week — each session generally taking 3-4 hours — which gets me to 100,000 words in six months. When I’m writing I write on a schedule, but often I go months without writing fiction. Just to try out a [...]

Our Users Aren’t Psychopaths

Wed, 02 Mar 2016 16:18:25 +0000

Ever wonder how the Hilton and the Marriott families feel about Air B&B? What would happen if the heir to a hotel chain empire gets fed up and decides to rebrand the sharing economy… as the scaring economy? Take two minutes to find out in THE INTERNET WANTS, our webseries concept trailer. This is a new project I’m hoping to make [...]

A Story Stranger than Fiction

Tue, 26 Jan 2016 22:00:55 +0000

It’s a little strange to realize it’s been almost six years since I last published a book, Sword of My Mouth. It’s something I did pretty regularly for a decade, putting out five books between 2000-2010 — and then I just stopped. A couple of reasons conspired to make this so. The first one was kind [...]

Hour Power and a Free Graphic Novel

Tue, 08 Dec 2015 21:08:12 +0000

Each day for the past two weeks I’ve been writing a story in one hour, taking a screenshot of it, and attaching it as an image to a tweet — they’re generally a screen long and definitely a violation of Twitter’s 140 character limit. It’s fun to scope a story to super short pieces, explore whimsical sci-fi ideas, [...]