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animation, graphics, games, and other projects

Last Build Date: Sat, 13 Feb 2010 20:19:56 +0000


Rock Obama lives on as MeowWalker

Sat, 13 Feb 2010 20:19:56 +0000

I meant to post about this a couple months ago – Rock Obama never made it through Apple’s review process, but thanks to the very talented artist I met, Gabe Swarr, a revised version of the project has hit the App Store starring a lanky cat character with Michael Jackson’s stylings. The game is called [...]


Tue, 19 May 2009 06:22:17 +0000

Just a quick note – I moved to Boston a few months ago to start work at Harmonix, the MTV-owned maker of my favorite music games.  We’re currently finishing up The Beatles: Rock Band, which will be out in September   I’m super excited to join the engineering team, working closely with artists to develop [...]

Rock Obama iPhone Game Details

Sat, 07 Feb 2009 21:06:45 +0000

Here is a preview of the finished version of Rock Obama, a game I developed for the iPhone. The game puts you in control of Obama as he tries to gain popularity at a rally by spreading his message of change! It has been rejected by Apple 3 times because it “contains content that ridicules [...]

Job Update + Project Details

Tue, 29 Jan 2008 09:03:08 +0000

Got married in June of last year right before leaving Apple in Pittsburgh for Electronic Arts way out in LA! The last 6 months have been really exciting on the new project, which EA is doing with Steven Spielberg and lead by Doug Church, to be released on Xbox 360, PS3, and PC. Can’t say [...]

GLConsole library with source released

Wed, 21 Feb 2007 08:15:54 +0000

I’m releasing a small C++ library with source code called GLConsole that was very useful in my old college game and research projects. It’s a simple “Quake-style” debugging console/shell you can overlay on your application to expose any program variables for tweaking separately from the code, print error or status information, and/or access custom commands. [...]

“Rhythm” Games and iPod Gaming Experiments

Mon, 19 Feb 2007 14:25:17 +0000

About a year ago, I started thinking about what it would be like to play games using the iPod’s unique “clickwheel” interface. It seemed especially interesting because the Nintendo DS was proving unique game experiences were possible with a touch interface, along with games like Guitar Hero that were taking “rhythm games” mainstream. Apple must [...]

CMU’s Spring Carnival: Magic Kingdom Monorail Racer project details…

Tue, 25 Apr 2006 02:40:54 +0000

Carnegie Mellon University’s Spring Carnival was this past weekend. I’m always impressed with the quality of the booths made by the student organizations in such a short amount of time. Highlights this year were the Star Wars Death Star from Sigma Phi Epsilon and Arabian Nights from Kappa Delta Rho: The games inside displayed some [...]

iWork ’06 Released

Sun, 12 Feb 2006 16:43:32 +0000

I can finally relax (a bit) now that we shipped iWork ’06. Overall, I’m very pleased with this release, and glad to see that the product making progress in the market (reviews have been positive as well). My responsibilities were on the engineering efforts for the new real-time 3D charts feature. Below are some pictures [...]

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Possible Nintendo Revolution(Wii)-like Gameplay?

Mon, 06 Feb 2006 17:46:44 +0000

*Edit* – The Nintendo Revolution has been renamed the Nintendo Wii and was released in November of 2006 It occured to me after watching the Nintendo Revolution trailer that my old undergrad game project from 2002 used an interface very similar to Nintendo’s new controller concept. The *very* unfinished project was a simple 3rd-person action [...]

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New host, site design, and blog…

Wed, 01 Feb 2006 06:18:54 +0000

After finally moving over to a good hosting service, I decided to get with the times and use some blogging software to make updating the site easier. You can still access my old homepage here, however, I will be tranferring most of the old content to this site shortly.

GDC Demo Source Released

Sat, 26 Feb 2005 10:15:50 +0000

In preparation for my GDC talk in a couple weeks, I posted the source and binary of a demo that illustrates how to setup a ragdoll simulation with ODE and augment it with a control system. This is a simplified version of the demo I did for Game Programming Gems 5… You can download the [...]

Upcoming Talks on My Thesis Work (GDC 2005, etc.)

Wed, 24 Nov 2004 03:04:29 +0000

I’m giving a talk on my thesis work at this year’s Game Developer’s Conference (GDC) in March. You can see the abstract here. I’m also the winner of the scholarship program for the Game Tech character seminar next week. I’ll be giving a short talk there on my thesis work. Also, look for my article [...]

Updated Information On My Master’s Work

Sat, 07 Aug 2004 06:02:58 +0000

I uploaded some updated information on my Master’s project that involves combining simulation and motion capture data for character animation. There are some new movies and screenshots up as well… Updates are posted on my Master’s page.

My BRIMS Paper Receives Award!!

Fri, 04 Jun 2004 06:01:30 +0000

My publication entitled “Modeling Physical Variability for Synthetic MOUT Agents” has won the Recommended Reading Award at the 2004 Behavior Representation in Modeling and Simulation conference.

BRIMS and AAMAS Publications

Fri, 30 Apr 2004 23:58:47 +0000

I recently did some work with a robotics student at Carnegie Mellon that looked at extracting information on a human’s physical capabilities from motion capture data to develop more intelligent AI agents. We have two recent publications. Our first publication is in the proceedings of the 2004 Autonomous Agents and Multi-Agent Systems (AAMAS) conference. The [...]

Master’s Thesis Page Created

Sun, 04 Jan 2004 23:55:51 +0000

I began work on my master’s thesis project at Carnegie Mellon. The project involves combining motion captured animation and physical simulation to create highly reactive interactive characters. My preliminary results have been posted here.

Ancient Greece Kiosk

Sun, 04 Jan 2004 23:54:52 +0000

I created this for Carnegie Mellon’s 2003 Spring Carnival. It was used inside Phi Kappa Theta’s Ancient Greece booth in the form of a kiosk. It features toon shading and a volumetric lighting effect. Download the demo here.

My first Maya movie

Thu, 13 Feb 2003 06:10:48 +0000

I’m experimenting with Maya so I can learn to model, animate, and write useful plug-ins. My first try at an animation is below (click to download): Credits: Thanks to Craig Cafaro for the Quake 3 Mario model

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Tech Demo Movies and Research Details

Mon, 23 Dec 2002 06:06:30 +0000

I posted about 6 movies showing off the game I made around my animation technology. I also posted a postmortem on the game and some technical details on the animation system. See the project page for details…

Research Tech Demo Game

Sun, 15 Dec 2002 05:58:20 +0000

I created a small game (titled Cursed) around the animation technology from my research project. It was created in about 3 weeks with the help of one other programmer. See the project page for details…