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Preview: Braid


Last Build Date: Sun, 28 Jul 2013 16:34:14 +0000


Cross-platform Braid is now available directly from the creator

Tue, 18 Oct 2011 20:09:46 +0000

You can now purchase Braid directly from Number None, via the front page. There’s no DRM, and you’ll have access to Windows, Mac, and linux versions. If you have any problems with the linux version, we’ve compiled solutions in the previous linux Braid post.

Braid is now available in the Ubuntu Software Center.

Mon, 06 Jun 2011 20:47:07 +0000

Linux users have been asking for a while; here it is: Thanks to Jonathan Beilin for doing the necessary legwork for the game to go up there (and of course to Ryan C Gordon for doing the port). Edit by Jonathan Beilin: Ubuntu 11.10 notes: please ensure that you are using drivers that enable … Continue reading Braid is now available in the Ubuntu Software Center.

Braid playthrough with director’s commentary

Mon, 04 Apr 2011 03:35:36 +0000

At GameCity in Nottingham, UK in September 2010, I played through select portions of Braid and gave commentary. I had been under the impression the session was officially recorded, and I’ve been waiting for an official video to hit the internet, but at this point I am not sure this was done. Fortunately someone in … Continue reading Braid playthrough with director’s commentary

Linux version of Braid

Fri, 24 Dec 2010 17:21:16 +0000

There’s a Linux version of Braid now; it’s available in the Humble Indie Bundle 2. Pay whatever you want for 5 games that all run on Windows, MacOS and Linux; pay more than the average and get 10 games! A big chunk of the money goes to charity (and you can choose what goes where!) … Continue reading Linux version of Braid

Braid: A Movement Piece

Thu, 12 Aug 2010 17:26:07 +0000

The Chaparral High School Alumni Theatre’s production of Braid: A Movement Piece during the summer of 2010. Using a unique combination of content movement and contact improvisation dance techniques, Braid follows the story of young scientist Tim on his quest to find a Princess.

A game to watch for: Miegakure

Sat, 17 Jul 2010 07:24:00 +0000

Miegakure, by Marc ten Bosch, is a puzzle game where you travel through four-dimensional space (and manipulate objects in that space). I was privileged to play an early version in 2009; just this week I got to play the most recent version, and it is coming along tremendously. It is my Game of the Year, … Continue reading A game to watch for: Miegakure

The Indie Fund submissions process is now open…

Wed, 07 Jul 2010 01:40:30 +0000

… and the web site is updated. See it here: Earlier this year, some friends and I, all successful independent game developers, put together the Indie Fund in order to help support newer folks with good ideas. All the hoops involved in setting up such an organization have been passed through, and we are … Continue reading The Indie Fund submissions process is now open…

Everyday Genius: SquareLogic

Thu, 18 Mar 2010 02:47:43 +0000

This game is very good. You should play it now. There’s a free demo you can get from the publisher’s site or from Steam. You might have an impulse to skip this game because of the name, or because it looks like number puzzles. It is number puzzles, and the game does a very refreshing … Continue reading Everyday Genius: SquareLogic

Announcing Indie Fund

Tue, 02 Mar 2010 18:43:37 +0000

Today we are announcing a fund that provides very good terms for talented indie developers working on high-quality games.  Our terms are much friendlier than what publishers offer.  Our goal is to help indies become stronger while retaining their independence. The past couple of years have been good for independent game developers.  Through download services … Continue reading Announcing Indie Fund

Experimental Gameplay GDC session cancelled.

Mon, 01 Mar 2010 20:26:24 +0000

We’ve posted an explanation on the site, along with details about the future. It’s a little bit sad, as this is the first time in 10 years we haven’t done it, but it’s all good!