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Preview: Hear Me Interact!

Hear Me Interact!

sound, design, interaction

Last Build Date: Tue, 24 Apr 2018 14:54:20 +0000


POKEY Chiptune Player, the new iPod killer?hearmeinteract

Tue, 02 Oct 2012 18:57:05 +0000

When preparing a course in procedural game sound design I did run across an interview with Frank Serafine about his work on Tron. I should add here that we chose “digital worlds” as topic for this year's edition of the … Continue reading

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The Sound of Northhearmeinteractfeet_in_icy_street

Sat, 11 Feb 2012 09:12:23 +0000

After a year of absence I again had the opportunity to teach a one-week workshop at the media-lab of Aalto University in Helsinki. As you might have expected, the weather was cold. Very cold, between -17 and -10. But, this … Continue reading

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To Wrooom or to Shhh – That is the Question.hearmeinteract

Tue, 26 Jul 2011 20:35:49 +0000

Among sound designers and sound branding experts, the topic of designing sounds for electric and hybrid cars is quite popular since some time already (see e.g. the topic of the Audio Branding Academy 2010). Increasingly, however, voices can be heard … Continue reading

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Get Natural! Or not?hearmeinteract

Thu, 10 Feb 2011 08:51:06 +0000

Reviewing a paper recently, and a discussion with a colleague about Sonic Interaction Design, made me reflect about the use of the attribute “natural” in context with sound. Somehow, common-sense tells us that there may be a “natural” way how … Continue reading

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Is bureau-crazy going to kill the last hope…hearmeinteract

Mon, 01 Nov 2010 08:01:42 +0000

… of a paradigm shift in product sound design? Recent news about noise abatement legislation, regulations for electric car sounds and taxes on noise (german) are worrying me. Why? Because I am firmly convinced that if the sonic side of … Continue reading

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Mathieu Pavageau, Sound Programmer at Ubisoft Parishearmeinteract

Tue, 05 Oct 2010 21:44:28 +0000

One of my claims is, that game sound is in many ways a point of reference for what is possible if sound design is tightly integrated in the design of interactive technologies. My discussion with Mathieu Pavageau just confirmed this … Continue reading

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Of self-censorship and design attitudehearmeinteractself-censorship

Mon, 04 Oct 2010 21:50:31 +0000

One thing that particularly strikes me, over the interviews and first hands-on sessions conducted so far, is, that sound designers tend to censor themselves and their work, by accepting “a priori” to use sound only when “necessary”. There is nothing … Continue reading

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Interview with Louis Dandrel, Composer, Sound Designer, Writerhearmeinteract

Mon, 04 Oct 2010 21:39:37 +0000

Louis Dandrel can be considered one of the pioneers in what could be called sound design for everyday life, with a project track including the acoustic design of gardens, train stations (he created the first sonic logos for the French … Continue reading

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All hands on deck!hearmeinteract

Mon, 04 Oct 2010 17:27:24 +0000

One element in my methodology are short, targeted hands-on sessions with some of the interviewees. One of them was Jean Lochard, with whom I spoke last week. The aim of the hands-on session is threefold: First, it allows to check … Continue reading

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Nuit blanche, jour noir?hearmeinteract

Sat, 02 Oct 2010 16:21:25 +0000

In French, the term “nuit blanche”, meaning “white night”, refers to a party until dawn. In particular it refers to a city festival here in Paris, which features dozens of artistic interventions all over the city, with a program from … Continue reading

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