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Preview: 1BC Civ Forums / Civilization III Discussion / CivIII Discussion

1BC Civ Forums / CivIII Discussion / Civilization III Discussion

1BC Civ Forums

Last Build Date: Thu, 22 Mar 2018 12:59:36 GMT


Real fake passport spam

Tue, 12 Nov 2013 14:24:15 GMT

Spam removed

No more real fake passports here. Move along.

military alliance : how do i start one ?

Wed, 08 Sep 2010 09:39:19 GMT

how can i start a military alliance ? thanks

Old school

Mon, 26 Apr 2010 19:39:21 GMT

In the process of moving house and civ III obviously easily runs on my work laptop. I never played as much cIV as III, but it's been several years since my last game. I'd forgotten what half of the techs did. I did remember that expansion is key in III, but really had to concentrate on it. Good old idiotic scandanavians declared war from another very small island that I can't easily get to, and they have enough room for about 2 cities :P

just about to wade into the Zulu. Will have the Templar knights soon and will let you know how it goes.


Wed, 08 Apr 2009 07:44:09 GMT

Just wondering if anyone has thier workers et on automate, i can see how this would speed up the game, but do they develop the land correctly?

Tiny cities

Tue, 28 Oct 2008 11:21:02 GMT

So, I noticed this particular time out that I had a set of cities that were Size 6 or smaller. Do you guys get that or are you more apt to make CERTAIN there's food sources next to it. If you find that it ISN'T growing, do you actually move it, or do you set it to Wealth and forget it?

Also, on the older worlds with numerous mountain ranges (which I haven't played) do you get that a lot? And how do you counteract it?

The Basics

Thu, 26 Feb 2009 15:51:28 GMT

So im new to the game and i've been running into some problems. So id like a couple general tips

1. What is the best government to get into after despotism? (i know there is a huge debate over this...)

2. How many cities should i build? (roughly) and how far apart do i space them?

3. How do i get gold? (mines, tax collectors, trade?) How do tax collectors work?

4. What should i research in the middle ages (i feel comfortable w/ research early, but not later?)

5. On a related note, how should i go about deciding what to research? What paths can/should i take

6. Any other tips that will help a new player...

Anyway, thanks for the help guys. I reaaally need it.

Need Gold!!!! HELP!

Wed, 25 Feb 2009 15:42:13 GMT

Ok, so im new to the game and i need some help. I get to the point where i have 10-12 cities and a strong military. When i get to the middle ages and switch to monarchy i suddenly am poor.

My treasury is depleted, i have to turn research and happiness to 10% each just to break even with the treasury. I have an ungodly amount of mines built all over, but for some reason im still poor. I worked a little with tax collectors, but i dont know how to raise money other than mines.

Before i turn poor, i just own both militarily and culturally. Suddenly i lose my treasury and my citizens start to starve...what's wrong?

Also, on a semi-related note, ive built libraries, aquaducts, courthouses, temples, etc. in many of my non-capital cities. Is this necessary? Culturally its great, but what should i do with my border cities?

Thanks for the help. Im brand new to the game

Hey Rabi

Mon, 01 Dec 2008 01:05:45 GMT

You wouldn't happen to have your old post laying about somewhere labeled 'First in Tech'?

I'm playing on Regent level now and I'm lagging behind in tech BADLY. I'm trying to trade techs with them, but I have nothing they want. Now I need more room and the only way to go is up against the Inca who have gunpowder to my barely gotten Medievel Infantry. :ermm:

GameRanger: a new place to play Civ III online

Fri, 14 Nov 2008 00:04:59 GMT

Hi all, just thought I'd let you know about a new multiplayer network I've created for playing Civilization III (Conquests and Play the World) online called GameRanger.

Basically, GameRanger makes it quick and easy to play your friends online.

It has full lobby support for over 500 different games and demos (including Civ III, of course), without the hassles and headaches that usually happen with network connections (eg. routers & firewalls).

I'm really excited to be releasing it, and hope it helps boost the Civ III community by allowing people to play that were unable to until now due to problems with opening ports, etc. The more barriers that can be removed, the more likely the community will stay strong, as new users won't be put off.

You can download it at [url=][/url]


Tue, 04 Nov 2008 12:19:38 GMT

Something that Sweet said brought to mind this question.

I created some artillery. Got to use it.. twice.. 2 whole wars. By the time it ever got there, the battle was done and the city was taken. So.. here comes the artillery.. bringing up the rear.

Doesn't have defense value. What use IS it?


Wed, 29 Oct 2008 21:35:44 GMT

Guys, im playin in regent dificulty, and i dont know what i need to do to success at least 1 time my propaganda ability to try to steal a city.
Any idea of what i need to do to improve my probability of success?

Damn You Inca!

Sat, 20 Sep 2008 15:13:56 GMT

Well, the Incans have done it again. They(of course) spawned on this continent far away from me, and ate up the Japanese and Celts. So they are the giant pink blob on the other side of the map. They have only a couple of unimportant late middle age techs on me, and we are both in the industrial age without any industrial age techs yet. So they decided that they'd just come and land a crap load of knights and pikemen in the middle of my northern territories. I missed the landing, so I didn't prepare, and they killed the archers I had defending those two cities. My ENTIRE army is on the other continent messing up the Zulu, so I'll have to use only newly built knights.
This is highly irritating, and I don't even know if I'll continue. Blah! I'm sure I [i]could[/i] defeat their landing forces, I just really, really don't feel like doing it-and then having to rebuild all the auto-destroyed buildings.
Civ 3 AI is so peculiar in its actions. Normally it is so unable to land any force of consequence, and then it comes and does this!

Civ III Complete

Sun, 07 Sep 2008 12:11:01 GMT

Well.. my son.. the future Civ player.. decided to run off with my disc. So.. I went to Amazon and picked up a (mostly) new one.

It got here.. and I realized it was CivIII Complete instead of the Gold that I had.

So, I had to uninstall Gold and install Complete.

Question - Will my Gold save work with Complete? If so, how do I transfer them over?

Also, I'm having some installation problems. Trying to uninstall and re-install. Further details if it doesn't work.

Over the next few weeks, I'll be needing Complete help. I seem to remember there's some new stuff with the add-ons that confuzzled me.. So everyone be ready :p

My United Kingdom Scenerio

Mon, 04 Feb 2008 20:20:56 GMT

I don't know if it works for Conquest or PTW, but i know it works will for the original. ANY BUGS OR PROBLEMS, PLEASE TELL ME, I'm already working on the 1.6 patch, and i plan to go to 1.9 then work on something else.

The Scenario is that you can play as either England, France, or one of the 3 nations I edited on a very detailed UK map(with a bit of northern france). The three nations are Scotland, Whales, and Vikings. All the units up until the the Modern age have been customized a bit, some can move further, or not as far, are more expensive or stronger

all the civs can only use certain units. For example. The vikings can't build settlers. They have 4 to begin with, they have to take over enemy cities to expand, but they are the only ones with galley's and they have them available right away, allowing them to get a headstart, but then later, in the middle ages they will be at a disadvantage with less types of units available. Things like that.

To use the map, probably click save, and save it right to your scenerios folder in the Civilization III directory.

Uploading Scenerios and Maps

Sat, 02 Feb 2008 23:39:34 GMT

I love making scenerios and maps with the civIII editor, but i really want to share it, does anyone know somewhere i can upload them at so ppl can download them?

How do you guys handle...

Sun, 29 Apr 2007 23:32:45 GMT

I have a question. If you play C3C and cIV, how do you handle the two different systems? I've been giving some thought to trying my hand at C3C again, but not sure. The two games are so different, it would be murder to remember which is which.

need help with civ 3 con up load

Thu, 31 Jan 2008 11:15:36 GMT

i have an old version of civ 3 and it wont let me up load civ 3 conquests because of error cyclic redundancy check help please


Tue, 08 Jan 2008 09:23:09 GMT


Just picked up this game at Big Lots for 6 bucks.

Seems pretty good so far, but I have no manual for it.
Any one know where to get an online one?

Is this still a pretty popular game? Does the multi-player seem to work well?



Thu, 13 Sep 2007 00:28:37 GMT

If you let an infantry unit sit long enough he'll eject an empty clip from his rifle, a tank wiggles its turret, a rifelmen wipest swet from his head, and a horse unit neighs or rears up or somthing. thats all i no. post me on others, im curiose. that seems like awesome detail to me.


{Luke Skywalker when he learns vaders his dad}

Cruise Missiles

Wed, 27 Sep 2006 22:27:58 GMT

If you've got other units to build, cruise missiles seem like a waste of industry. The best I can think of is using them against ships that you otherwise can't reach, or finishing off tough units in a well-fortified city. But bombers work well for those too, they have much longer range, and they're not one-time use.

What's your cruise missile strategy? Do you even bother with them?


Tue, 01 May 2007 21:53:43 GMT

I am not completely understanding I have had this game for a couple of months, and pop up on this site every now and then when I don't understand something, which I owe a whole lot to this site for!, and I heard something about an expansion? Is there one, and if there is can someone explain to me what it is. THANKS!!!!!:)

Civ III Complete Multiplayer

Tue, 12 Jun 2007 12:49:26 GMT

I had the original version of CIV III Complete and my husband and I could play against each other. That CD got damaged and corrupted.

After several years, I bought the newly-rereleased version. I cannot figure out how to make it let me have two real players so my usband and I can play against each other. It seems to be set up exclusively for on-line multiplayers.

Am I missing something? If so, can you tell me how to setup a two-real-players vs AIs game? We like to play in a locked alliance versus the AIs.


How do you play and what are your strategies?

Sat, 26 May 2007 17:44:05 GMT

For those of you who frequent this board and are regular players of civ3, I'd like to know how you tend to play your games. I'm a recent convert to the game and yet I seem to be developing my own 'way to win' which I could imagine could make the game quite tedious in the long run, just repeating the same actions again and again.

So I was just wondering... do those of you who have completed hundreds of games vary your strategy from time to time? How often do you prefer to try things like cultural dominance rather than the more simplistic 'kill everybody' approach?

Also, what diificulty level do you play at? So far, I've noticed that the AI just cheats at the hardest levels and makes for a pretty irritating game. Lower levels are just to easy. So what do level play at?


Sat, 26 May 2007 18:01:11 GMT

Just a quick question..

Lets say I create a new settlement in a far-away location and it becomes a 1shield/1commerce town.

If I were to build loads of mines and railroads around it, how does this affect the level of corruption/waste? I know its a very complicated issue dependent on government type, exact distance from capital, etc (If someone can direct me to the thread which goes through all the maths, it would be much appreciated).

I'm sure it'll take me a while to work it all out, but for the meantime (and for my current game!) ... Imagine a settlement at it's maximum isolation on the largest map - At what point does corruption/waste shift from an absolute value (1shield/1commerce) to a percentage?

Automated Workers

Wed, 23 May 2007 16:25:46 GMT

I find that once my civilization becomes too large, I tend to put all my workers on 'automated' setting to prevent the game from slowing down and becoming tedious, since at this stage the actions that workers should do are pretty obvious (clean-up pollution, make a road to the new resource, etc).

The AI seems to handle it pretty well, but one thing that really annnoys me is when automated workers make it their first priority to turn all the mines I have built into irrigation, even when a city has reached its maximum population (for that time).

So my question is: Is there any way to change the prioity of automated workers. In order to gain immediate benefits (wonders especially) producing shields is far more important than increasing population, yet automated workers never seem to realise this. Does anybody else have this problem?

Your People Love You

Wed, 23 May 2007 16:58:02 GMT

So much so that they've decided to build you a palace...

But I've never managed to work out what the point of this is. Can you actually win the game by having a finished palace. If not, then why is this feature even in the game?

I want to play a multiplayer game

Sat, 19 May 2007 00:06:46 GMT

I play civ in multiplayer only a few times and was great. I want to meet some people for play CIV III.

If u re interested e-mail me

sea route?

Thu, 05 Apr 2007 15:38:22 GMT

Hi I am new, but I was playing civilization 3 and I found an island and started putting cities on it, but it says they are unconnected cities and I need a sea route to it. How do I get it?


Organizing units

Fri, 28 Jul 2006 20:51:25 GMT

Hey i was just wondering if anyone besides me took the time to organize units into divisions, battalions, etc? i organize all of my units ,excluding defensive units, into division of 6. so if i hv 6 marines i make them the 1st Marine Division or if i hv like 6 modern armor 1st Armored Division. Does anyone do that?

1BC Democracy Game 1 Memories

Thu, 17 Aug 2006 23:12:33 GMT

Greetings old timers, newbies, and all those who fall somewhere in between. For those of you who don't know, this August marks the 4 year anniversary of the beginning of the CivIII Democracy game here onsite. I joined 1bc on August 1st of 2002 when I stumbled across this little waystation and discovered the Democracy Game just getting started. The idea facinated me and I joined both the site and game. One of the members at that time was Olafs, and it's putting it lightly that he had a certain way with words and quite a sense of humor as well. He started the first (as far as I know) Community newspaper. I recently came across the archive of the paper and thought I would begin posting articles from it every day or so. Perhaps even keep track of the 4 year anniversary of each posting as I do so. Sort of a real time commentary, if you will. The archive is online. I was chatting with maniacalmonkey the other day and I showed him. I bet we wasted 3 hours howling over different stories. I'll post where it is at a later time, pehaps after we've gotten a few months into the articles. I would post it now, but I want to maintain some sort of chronological order. If you know where the archive is, please keep it to yourself for the time being. :)One of the funniest parts about the paper were the sidebar headlines that were included. Not stories really, just headlines about what may have been if the paper were a much bigger enterprise. I'll include some of these as well.The stories had a bit of a roleplaying slant to them, so if any of the newer members have a question about what something means in a story, please ask and I'm sure one of us oldtimers will happen along to help explain.------------------Well.. let's get started... The first edition, dated August 9, 2002:OUR LAKE IS NOT ENOUGHThe quality of the lake-shore is in question, by our Southern neighbours. Questions in our village rise on why the lake, that has been supplying us with water for ages, is not good enough for the people of the community.Various sources say that the people are now definately looking for a permenant place to settle down. Our lake seems to be the most important topic regarding the choice for a suitable location.As stories are told, the people seem to have a desire to move closer to the seemlingly attractive watermass in the South. It appears that many people have an urge to move further away from our huts, to the point where the distance between the lake and this newly discovered southern water is on it's smallest. That way, the new people will have access to both the lake, and the larger watermass. Question remains, why the lake isn't enough for the community.Also, we can only guess how the leader of our huts, NIBON will respond to the decision of the people to move further away. Preparations for their arrival are already in progress, although it is unlikely the people will move up north to contact our little huttage any time soon. OS (Friday, August 9, 2002) NEW PEOPLE APPROACH LAKEAstonishment all over, as a new roaming tribe was discovered yesterday, by a LAKE reporter.Never, in the history as we remember it, has a tribe this large emerged so close to our huts.As tribe leader NIBON said earlier today: "We must prepare our village for the arrival, and call for an immediate[...]


Mon, 25 Sep 2006 12:38:37 GMT

So, I've never really used privateers before, but started to today. There's a narrow channel right near my territory that Scandinavia controls. The Iroquois are the most powerful nation, and are running a lot of frigates through that channel. I figured that since they're the most powerful, I may as well knock off a little of their naval power here and there, and at the same time, loosen their control over the area that the frigates are headed to. So I started building privateers and ambushing the Iroquois as they went through the channel.

This is on a game that I have modified slightly, the only thing I've changed is a few unit values. But I've noticed before that just the action of opening the editor messes with the game a little bit. If I don't go back through and fix it, then on edited games, the game will make KT produce something other than Crusaders and Statue of Zeus something other than Ancient Cavalry. It's sometimes been workers and settlers, it's sometimes been Javelin Throwers and other military units.

Well, I'm wondering if something similar is going on with the privateers, because when they enslave, they don't make workers. The Civlopedia isn't specific about privateer enslavement, but Javelin Throwers make workers, so I presumed that privateers would too. Instead, they make Berserks. This is really strange, becuase I'm playing as Korea. I'd post a screenshot of a handful of Berserks standing next to a Hwa'cha, but the print screen key doesn't work for me.

Any insight?


Wed, 20 Sep 2006 22:30:10 GMT

How does one take screenshots? I have some very pretty stuff that I might like to showcase once the game has progressed some.


Fri, 28 Jul 2006 20:47:43 GMT

Can anyone find any use for these late-in-the-game-weak-units? i mostly use them to get to citties on islands that are mine, when there isnt a transport near by, to control the city or to send in as the first wave in an assult to kill off enemy resources and distract bombers from transports coming in to delvier armies. So does anyone have any other use for them?

My VERY nostalgic thread about Civ

Fri, 11 Aug 2006 16:20:18 GMT

Okay, so this thread is going to be extremely nostalgic for me.-Please do read it, even though it's long it should interest Civ 3 and 4 fans-I was looking through my games today, having gotten bored, and, once again, I found myself looking at my Civilization 4 CD. I tried several games, all of which resulted in me popping the CD out of my disk drive. I must have dozens of different games to choose from, and every single one of them looked too boring or old (yea yea, I know, I should be happy to have any at all). But one caught my eye every time I flipped through all of the CD's. That game was Civilization 3.I first got Civ 3 when I was in elementary shool, in 2001, and I remember the first time I popped it in. I remember seeing the intro video and almost crapping my pants in anticipation. After that, I was a big Civ 3 fan, not that I was any good at it. I played my first game and won a time victory as the Egyptians. I vaguely remember researching corporation in then year 2050(:D, hey, I was a lot younger), and also thinking, "the best time to build a military is when you're done researching every technology so you can put research at 0%." Heh, kinda makes me laugh now.After about a half a year, I stopped playing the game, I don't remember why at all. Then, at a point in time that I estimate to be around March 2004, I stumbled across [url][/url]. If you are not familiar with this website, it hosts "epics", which value honest gameplay over all. I went to [url][/url], where I found many different Civ 3 games, which I promptly read (and in some cases re-read). It was at this point, right after I found realmsbeyond, that my interest in Civ 3 spiked, and I started playing it again. That year, 2004, I joined this website. Maybe you remember [url][/url], my first thread. (that game in that thread was my first regent victory). After that, I steadily got better, mostly by reading topics here. Oh, and as a side note: This site is awesome! You guys have been great. Looking through all my old posts using the search tool felt so - nostalgic. Skipping ahead a bit, actually into 2005, I won my first emperor game, although I don't remember it at all at the moment (seems I didn't make a thread about it either). I went on to win several emporor games, and paused from Civ 3 during the second half of that summer. I was really, [u]really[/u], exited for the release of Civ 4 the upcoming October, and it was awhile before I played Civ 3 again. I believe it was September of last year, 2005, that I played my final pre-civ4 game. I chose the Mayans, emperor difficulty, and I remember a HUGE modern age war w/ stealth bombers and modern armor (I also remember listening to the show "Commander in Chief", as I played it because my mom was watching it in the living room). I remember thinking about making a thread about it, but damn it I chose not to. That turned out to be one of, if not the, most fun games of Civ 3 I ever played - and also the highest scoring! A couple weeks after that, Civ 4 was out. My excitement was brimming, I had been [...]

question about civ3 PTW!

Tue, 21 Nov 2006 22:08:19 GMT

when i loaded a scenario that had new units advancement and wonders none of it actually showed in the game! like if i build a military academy it looks like a library canoes look like galleys...and when i went to the site it said to add those features on the link wasnt there! where do i go to get these features?

Has anybody ever beaten Civ3 on Deity Mode?

Sun, 22 May 2005 08:03:56 GMT

I wonder! It's way way way too hard for me.


Sun, 01 Oct 2006 12:31:58 GMT

For someone who only plays single player, is PTW worth getting? According to the description on, there is a bit more single player content with PTW, but all of it that they mention is stuff that was already added for me with C3C. But at the same time, in one of the screenshots I've seen of PTW, it looks like the terrain is different:

The terrain looks like no kind I've seen before in that screenshot, but it may be that person's video card doing that, because it looks like snow but you can see from the map that it's right in the middle of the world, not in a place that would be cold.

Does PTW have any single player content that doesn't come with vanilla or C3C? If so, is it worth it in your opinion?

No Civ4

Tue, 01 Nov 2005 05:03:39 GMT

My fingers start itching when I see all those threads on civ4. I don't want to read too much, so I won't ruin the "first time" experience, but I can't help myself. Luckily I'll be away working for ten days, that might bring in enough € to upgrade my computer and get civ4, we'll see. How are you guys getting by without civ4?

Side-effects of Short Game Modes

Tue, 19 Sep 2006 17:24:26 GMT

I've been playing Conquests for a while, but just barely started trying out the short game modes. I've only turned on mass regicide and capture the princess, but they're on at the same time. Somehow that's affecting the AI players: Some of them build their civilizations like normal, but about half just don't expand. They build no cities at all other than their capital. I investigate their capitals and see in the garrison section that all seven of their kings are still alive, and their princess is still there too. I've set up at least three games like this, and this has happened in all three of them.

Does anyone have an explanation for this? Is it related to one or the other of the short game modes, or maybe both? Is it just some glitch, or is there a good reason for it?

I'm also running this on a mod I made myself, but I didn't make any fundamental changes. All I did was take out a handful of units and modify attack/defense values on others.

Thanks for any insight.

New Challenge with Oil on the Map

Wed, 17 May 2006 14:36:43 GMT

I just ran into a new challenge. After discovering rubber, I moved on and got Refining tech, which opened Oil. I proceeded to scan the map for oil and could barely find any. I did find one source in Russia one of my neighbors in a small island. Here is the challenges:

1. I have not yet found oil on my territory and wonder if new oil sources continue to "appear" turn after turn once refining is discovered, or if all oil sources are made visible on the same turn.

2. I do not want to go to war to acquire oil.

3. On the island where oil has been found, the source is on Russian soil. I have a city next to theirs. The size of my city is much smaller than the Russian's. I wonder if by adding more workers and military unit I can grow the city and see its border extends to include the oil that is currently on Russian soil. I have seen city radius expand all the time. What makes it expand?

4. If my opponents have not yet acquired refining, they can't see oil, so I could try to buy the Russian city. What tactic works well when trying to buy a cities? Should I plant a spy, use propaganda, etc.? Remember, I don't want to go to war. My challenge is to do it by diplomacy, cultural expansion, tactics, etc.

5. Again, since my oponents can't see oil on the map, they can't trade it. How can I help them acquire the tech to see oil while securing an oil trade at the same time? I don't want to trade a tech to allow them to get oil and then they would refuse to trade oil with me later on.

Lots of possibilities.