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billion humans  game internals  game  internals punch  match script  match  opponent  punch  retro game  retro  script  scripts 
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Preview: Tomorrow Corporation

Tomorrow Corporation

The future is Tomorrow!

Last Build Date: Wed, 14 Mar 2018 20:03:22 +0000


Welcome to the Information Superhighway

Wed, 14 Mar 2018 17:34:36 +0000

In addition to wrapping up 7 Billion Humans, we’ve also been quietly working on another new game – currently going by the title “Welcome to the Information Superhighway“. (We last visited that highway a long time ago, in a very different game!) This is shaping up to be one of the more game-like games we’ve […]

Retro Game Internals: Punch-Out Behavior Script

Fri, 02 Feb 2018 21:35:31 +0000

Last time we looked at match scripts which were the highest level scripts controlling opponents in Punch-Out. The basic function of a match script was to sequence opponent behaviors throughout the fight. Today we’ll dive into behavior scripts which are where those behaviors are actually implemented. The following video shows an interpretation of what the […]

Welcome, all 7 Billion Humans!

Wed, 24 Jan 2018 14:23:24 +0000

Welcome, all 7 Billion Humans! We’ve been working on a thrilling followup to Human Resource Machine. Finally! You can personally employ everyone on the planet inside your very own parallel computer made of people. More info, images, and other fancy stuff here. For you Steam people, the link to wishlist and get more info on […]

Retro Game Internals: Punch-Out Match Script

Tue, 02 May 2017 18:18:29 +0000

The match script controls opponent behavior at the highest level in a fight. The basic operation it performs over and over is to wait for a certain time during the round and then make some kind of change to the opponent’s configuration data. The following video shows the first round of the first fight against […]

Retro Game Internals: Punch-Out Overview

Sun, 23 Apr 2017 22:54:22 +0000

Each fighter in Mike Tyson’s Punch-Out!! is controlled by one or more interpreted bytecode scripts. The player character, Little Mac, runs a single script that contains the logic for each action available to the player (dodging, blocking, punching, etc.) The opponent characters are controlled by 3 tiers of independent scripts that work together to create […]