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Preview: Ian Truelove : Weblog

Ian Truelove : Weblog



The weblog for Ian Truelove, hosted on Emerge.



 



Task 7 - 5% deducted for each day late.

Sun, 03 Jun 2007 21:41:03 GMT

My apologies for the late posting of task 7. My fellow team member Graham Hibbert and I have just finished a pretty mammoth undergraduate assessment schedule, and we are now looking forward to spending more time working on the project.

Our team:

Ian Truelove
Senior Lecturer & E-learning coordinator
The Leeds School of Contemporary Art & Graphic Design
Leeds Metropolitan University
I.A.Truelove@leedsmet.ac.uk
(SL: Cubist Scarborough)

Graham Hibbert
Senior Lecturer
The Leeds School of Contemporary Art & Graphic Design
Leeds Metropolitan University
G.Hibbert@leedsmet.ac.uk
(SL: Kisa Naumova)

We are creating an environment in Second Life that aims to encourage the growth of ideas. We’ve been researching the theory of tacit knowledge (we are particularly inspired by the work of FutureLab) and we are trying to put the theory into practice. Graham and I have been ‘sharing knowledge in half-formed and loose ways’ (he quotes from bid) and have built a variety of tools that we think might be useful for facilitating collaborative ideas generation and project building. These are some of the things we have created so far:

A shared marker-board that allows users to draw on a web-page which then displays in-world.
An interactive SMIL based display screen that calls in content from our web-based e-portfolio tool.
Some tools for generating prim-based text in-world.
A device that generates a cloud of synonyms, based on user input (just made that one today).

Graham has also recreated part of the real Leeds Met, and we’ve put on three exhibitions that re-present work created by our final year arts undergraduates.

I’ve also been messing about making ‘holograms’ and trying to fathom out how to make sculpted prims.

You can see some pics of our efforts at:




The advent of an illustrious age of sculpted prims!

Sat, 28 Apr 2007 20:33:54 GMT

LindenLab have a preview of the forthcoming 'sculpted prim' on their blog:
This is a new feature that will allow much more complex shapes to be created in Second Life.
This could offer some interesting new opportunities for the sort of scientific simulations that Ken Kahn mentioned in his recent post. For us arty types, it's like someone has just announced the invention of clay, when all we've had up to now is dry gravel and spit.
I'm so excited I think I might explode.



Post-event post

Fri, 27 Apr 2007 07:58:06 GMT

I had a great time at the launch event on Wednesday and Thursday. Just seeing everybody in person somehow makes it a lot easier to add something to this blog.

One of the great things for me about the event was finding others that share our interest and enthusiasm about multi-user virtual environments. Up until now, my fellow team member Graham Hibbert and I have felt a bit like naughty schoolboys, sneaking off to log-in to Second Life. This is despite the fact that Leeds Met have been very supportive of our activities. Having the opportunity to engage in productive conversations about MUVEs with fellow real life educators was an important thing for me, even if it was for a short amount of time. I sensed an air of great confidence amongst fellow community members that these emerging platforms are significant and important. I find this confirmation hugely motivating.

One thing that came out of the MUVE cracker-barrel session that I attended was the fact that lots of us are doing stuff in Second Life, but we’re not really aware of each other’s achievements and observations, so I thought I’d use my Emerge blog to show off some of the stuff that we’ve been doing. It’s mainly making tools and arty stuff, so it might not be totally relevant to the focus that others have on MUVEs, but I welcome any comments.

I just need to double check my scripts are working properly, and then I’ll inflict my first proper showing-off post on you.




Ian Truelove: Introduction

Tue, 17 Apr 2007 08:02:59 GMT

Hi. My name is Ian Truelove, and I am a Senior Lecturer based in the School of Contemporary Art & Graphic Design at Leeds Metropolitan University. My name is also Cubist Scarborough, and I’m based at LeedsMet island (follow the link from hbuilding.org).

What is your role in the Emerge team you belong to?
The team that I belong to is exploring social software and learning through the nurturing of tacit knowledge in Second Life. This is very much a practice-led project at the moment, and I will be posting some of our initial developments here soon. I am leading the project, taking primary responsibility for communicating the team’s activities. My fellow team member, Graham Hibbert, is leading the serious developments in Second Life (he's two years old, I'm only 9 months old), and Bob Rotheram is the primary contact for all of the Leeds Met projects.

What is your current favourite web based application or site?
I’d say Second Life, but that’s not strictly web-based, so I’ll go for Sleeds.org. This is a Second Life e-portfolio type thing, based of the bespoke system we use on the BA(Hons) Graphic Arts & Design and BA(Hons) Contemporary Art Practice courses at Leeds Met. It was built from scratch using PHP & mySQL by Graham Hibbert, and we are using it to post up our exploits in Second Life.