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Preview: Timo Arnall

Timo Arnall

Last Build Date: Thu, 25 May 2017 09:45:51 +0000


Satellite Lamps

Wed, 20 Aug 2014 11:55:26 +0000

Making Visible

Thu, 26 Jun 2014 15:41:38 +0000

Internet machine

Tue, 13 May 2014 09:23:32 +0000

The Immaterials project

Wed, 04 Sep 2013 07:15:25 +0000

No to NoUI

Wed, 13 Mar 2013 09:22:57 +0000

Immaterials at the Vimeo awards 2012

Tue, 22 May 2012 09:17:05 +0000

The film Immaterials: Light painting WiFi made with Einar Sneve Martinussen and Jørn Knutsen as part of the Yourban project is a finalist at the Vimeo Awards 2012. The awards ceremony is on the 7 June at 8PM in New York City. The Vimeo Festival also looks great!

Robot readable world

Tue, 07 Feb 2012 14:39:00 +0000

This is a short film, an experiment in machine-vision footage. It uses found-footage from computer vision research to explore how machines are making sense of the world. As robots begin to inhabit the world alongside us, how do they see and gather meaning from our streets, cities, media and from us? Machines have a tiny, […]

Three films on communication and networks

Sat, 05 Nov 2011 11:25:25 +0000

In the last two weeks I’ve seen three documentaries dealing with communication and networks. Firstly, a broad and ambitious film from Ericsson, taking on the ‘networked society’ including interviews with David Weinberger, Catarina Fake and Eric Wahlforss. Each of the interviewees discusses the emerging opportunities being enabled by technology as we enter the Networked Society. […]

Talk to Me

Sun, 04 Sep 2011 11:56:44 +0000

The films of Adam Lisagor

Wed, 27 Jul 2011 09:03:19 +0000

I’ve been quite taken with the films of Adam Lisagor for a while. I make small, palatable videos, like commercials, for companies involved in tech, to figure out how to convey the essence of their products in concise, accessible ways. I like to think that I’m able to do this because I think slowly enough […]

Mother. Father. Always you wrestle inside me.

Sun, 10 Jul 2011 12:41:26 +0000

A truth that releases a waterfall of emotion. It is this energy that propels us through The Tree of Life. A voluptuous, bulging energy shaped and encouraged by sweeping camera movement, ultra wide lenses, lyrical blocking, the safe-harbor of Jessica Chastain’s face, and the vacillation in Hunter McCracken’s. These combine to create scenes that perfectly […]

Branding with badges

Sun, 10 Jul 2011 10:00:56 +0000

Many of the early ideas were fairly conceptual: Not a place or a thing, but an idea tied to the use of Foursquare itself (“10 check-ins”) or the kind of real-world social behavior the service was attempting to leverage (checking into the same place three times in one week, or checking in with two people […]

Midnight Run

Sat, 09 Jul 2011 22:17:59 +0000


Wed, 06 Jul 2011 17:20:47 +0000

Nice work from Richard Hogg: Hi I’m Stealthie!

Connecting the digital world with print

Thu, 16 Jun 2011 10:47:17 +0000

A rare piece of writing from Durrell Bishop: What if there was a generic tool to link the digital and the physical worlds? A way to touch an object, to select and see its digital augmentation? It would just send a message via your chosen device: laptop, mobile, home wifi et al. The equivalent of […]

Science Fiction Film as Design Scenario Exercise for Psychological Habitability

Fri, 19 Nov 2010 14:37:11 +0000

“They deliver potentially fundamental insights (Schneider, 2005) into the interaction between humans and the constructed environment surrounding them, including the mundance aspects of everyday routine (Carroll, 2000), even the potential subversion of the system or setting through its agents (Blythe & Wright, 2006). The user is advanced into a character or specific persona placed in […]

A phone to save us from our screens?

Mon, 11 Oct 2010 21:21:11 +0000

Microsoft has two new ads, anticipating their upcoming Windows Phone 7 launch. The first is an almost post-apocalyptic vision of humanity stuck with their heads in their mobile devices: Here’s David Webster, chief strategy officer in Microsoft’s central marketing group, explaining their anti-screen strategy: “Our sentiment was that if we could have an insight to […]

The Longest Photographic Exposures

Fri, 30 Jul 2010 07:53:13 +0000

Olars: physical toy inspired by karl sims evolved creatures

Fri, 25 Jun 2010 12:37:45 +0000

A lovely piece of work by Lars M. Vedeler and Ola Vågsholm from the Tangible Interactions course at The Oslo School of Architecture & Design: Olars is an electronic interactive toy inspired by Karl Sims’ evolved virtual creatures. Having thousands of varieties in movement and behaviour by attaching different geometrical limbs, modifying the angle of […]

Graphical data fiction

Mon, 21 Jun 2010 17:43:21 +0000

Sumedecina and Graphical data fiction.

Chronocyclegraph of bricklaying

Mon, 21 Jun 2010 12:52:03 +0000

By Frank Gilbreth (1912) Via lecture 4: traces at light matters.

The future is Movie OS

Sun, 18 Apr 2010 19:08:37 +0000

Still from the film xXx from Mark Coleran‘s portfolio. The idea that Apple is grasping at real-life objects because they support effective visual storytelling is very interesting: In Movie OS, visual storytelling is used to make the system’s important, critical reaction to a user’s action abundantly clear. In Movie OS, you know if you’re logging into […]

Sun visualisation using pinhole cameras

Tue, 13 Apr 2010 12:22:47 +0000

Sun’s path June to December Via Tom Armitage.

Negotiating futures. Design fiction

Tue, 06 Apr 2010 17:44:46 +0000

Swiss Design Network Conference 2010: Designers see the world not simply as it is, but rather as it could be. In this perspective, the world is a laboratory to explore the contingency of the existing and the thinking in options. Imaginations of the contra factual are a key source for the creation of alternative political, […]

Proximity payments

Tue, 06 Apr 2010 11:43:37 +0000

YouTube – The new PayPal iPhone app seems to use the Bump API to match up two physical gestures and make a payment. (I even like their tacky faux-anthropology video). And Square has just announced their payment app for the iPad.

CCD and computational photography

Wed, 17 Mar 2010 23:52:27 +0000

A few links on imaging and computation: I’ve concluded that the promise of RFID was eclipsed by another technology out there that’s poised to become more and more disruptive, not only to RFID, but to a host of technologies, and that’s the CCD. from CCD by Joe Gregorio. Via BERG. Cameras might allow a photographer […]

Practising tomorrows

Tue, 02 Mar 2010 18:32:14 +0000

It takes ubiquitous computing as a significant case study because the future orientation practised in ubiquitous computing research and development is emblematic of the perpetual technological forecasting in which humanity engages. “Practising tomorrows? Ubiquitous computing and the politics of anticipation” a PhD by Sam Kinsley. via Anne

The Films of Charles & Ray Eames

Mon, 01 Mar 2010 11:15:00 +0000

“While Charles & Ray were frequently contracted by corporations like Polaroid, Westinghouse, and IBM, they never made films on demand. Nearly all their films represent a symbiotic relationship between the artist and the client, and they only made films when there was genuine interest. Witness Westinghouse ABC (1965), which is essentially a montage of the […]

3D secret – hidden pictures

Sat, 27 Feb 2010 11:44:39 +0000

Beautiful new exploratory game for the Nintendo DS, that uses the front-facing camera and face tracking to calculate a perspective that renders like a window on a new world. DSi「立体かくし絵 アッタコレダ. Via BERG

Curious Displays

Wed, 24 Feb 2010 13:00:41 +0000

Curious Displays by Julia Yu Tsao