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Preview: MIT TechTV - Videos by GAMBIT GAME OF THE WEEK SERIES

MIT TechTV - Videos by GAMBIT GAME OF THE WEEK SERIES 2010



Videos from MIT TechTV



 



GAMBIT GOTW Podcast 4: Pierre GAMBIT GOTW Podcast 4: Pierre

Mon, 16 Nov 2009 11:48:58 -0500

Singapore-MIT GAMBIT Game Lab Game of the Week Podcast 4: PIERRE featuring GAMBIT Sound Director: Abe Stein

Pierre: Insanity Inspired is a quick-to-play action game about a cat, but it is also a piece of research about how we as players deal with failure in games. Pierre specifically looks at how failure is communicated to players. As an experiment, we have made a game that is sometimes quite rude to players when they fail. Does this make us more or less motivated to continue playing?

What is the Game of the Week? THIS is the Game of the Week.This week's game is PIERRE!

PLAY IT FOR FREE AT:
http://gambit.mit.edu/loadgame/pierre.php

Over 6 weeks, beginning, Monday Oct. 5th, the Singapore-MIT GAMBIT Game Lab blog will be hosting a game of the week extravaganza, highlighting each of our 6 summer prototypes for a week at a time. This week's game is PIERRE. The Game of the Week content can be explored at http://gambit.mit.edu/updates/gotw/. We will be posting behind the scenes coverage of our design process, including video, postmortems, concept art, music, early design documentation, commentary from scholars and press, and much more. We hope that by exposing our process to the public, we can encourage innovation in game development and game studies, for industry and academia alike. Come and play. We have made some games for you!

Video Produced by Generoso Fierro, Edited by Garrett Beazley, Post Production Sound by Abe Stein.


Media Files:
http://techtv.mit.edu/videos/4425-gambit-gotw-podcast-4-pierre




GAMBIT GOTW Podcast 1: Waker/Woosh GAMBIT GOTW Podcast 1: Waker/Woosh

Fri, 02 Oct 2009 13:39:38 -0400

Game of the Week Podcast 1: WAKER AND WOOSH featuring GAMBIT Development Director: Sara Verrilli

What is the Game of the Week?

THIS is the Game of the Week.

Woosh and Waker were created in tandem as educational games. Waker has a narrative story, expressed through cutscenes and supported by its in-game art, while Woosh's art is entirely abstract. Both use identical gameplay to expose players to two basic physics concepts, requiring players to manipulate the graphical representations of displacement and velocity in order to navigate through the game. Researchers will study whether either the narrative or abstract form of the game is more effective in promoting student engagement with, and understanding of, the physics topics.

WAKER can be played online for free at:

http://gambit.mit.edu/loadgame/waker.php

WOOSH can be played online for free at:

http://gambit.mit.edu/loadgame/woosh.php

Over the next 6 weeks, starting today, Monday Oct. 5th, the Singapore-MIT GAMBIT Game Lab blog will be hosting a game of the week extravaganza, highlighting each of our 6 summer prototypes for a week at a time. The Game of the Week content can be explored at http://gambit.mit.edu/updates/gotw/.

We will be posting behind the scenes coverage of our design process, including video, postmortems, concept art, music, early design documentation, commentary from scholars and press, and much more. We hope that by exposing our process to the public, we can encourage innovation in game development and game studies, for industry and academia alike.

Video Produced by Generoso Fierro, Edited by Garrett Beazley, Post Production Sound by Abe Stein.


Media Files:
http://techtv.mit.edu/videos/4052-gambit-gotw-podcast-1-waker-woosh




GAMBIT GOTW Podcast # 5: Abandon GAMBIT GOTW Podcast # 5: Abandon

Mon, 16 Nov 2009 11:56:30 -0500

Game of the Week Podcast 5: ABANDON featuring GAMBIT Lead Game Designer: Matt Weise and Studio Manager Rik Eberhardt

Abandon showcases a large array of animated objects. The development team utilized experimental, automated rigging software to enable rapid creation of animated models. The direction for the project was motivated by the desire to create a game featuring a large number of unique animated models, not normally feasible with a small team size and short development time frame. The team strived to create a world for the player where just about anything can come to life.

What is the Game of the Week? THIS is the Game of the Week.This week's game is ABANDON! http://gambit.mit.edu/loadgame/abandon.php

Over 6 weeks, beginning, Monday Oct. 5th, the Singapore-MIT GAMBIT Game Lab blog will be hosting a game of the week extravaganza, highlighting each of our 6 summer prototypes for a week at a time. This week's game is ABANDON. The Game of the Week content can be explored at http://gambit.mit.edu/updates/gotw/. We will be posting behind the scenes coverage of our design process, including video, postmortems, concept art, music, early design documentation, commentary from scholars and press, and much more. We hope that by exposing our process to the public, we can encourage innovation in game development and game studies, for industry and academia alike. Come and play. We have made some games for you!

Video Produced by Generoso Fierro, Edited by Garrett Beazley, Post Production Sound by Abe Stein.


Media Files:
http://techtv.mit.edu/videos/4426-gambit-gotw-podcast-5-abandon




GAMBIT GOTW Podcast 3: Dearth GAMBIT GOTW Podcast 3: Dearth

Mon, 19 Oct 2009 11:34:52 -0400

Game of the Week Podcast 3: Dearth featuring GAMBIT Technical Director Andrew Grant.
What is the Game of the Week? THIS is the Game of the Week.This week's game is DEARTH!

Dearth is a research tool designed to help us understand the strengths and weaknesses of Markov Decision Problem solvers for implementing game artificial intelligence, specifically for side-kick characters. The goal is to develop character behaviors automatically, based on a description of the game rules, instead of a programmer-generated set of behaviors. The human-human game mode serves as a testbed for future research, presenting increasingly difficult challenges to the MDP solver.

Play it for FREE at:
http://gambit.mit.edu/loadgame/dearth.php

Over 6 weeks, beginning, Monday Oct. 5th, the Singapore-MIT GAMBIT Game Lab blog will be hosting a game of the week extravaganza, highlighting each of our 6 summer prototypes for a week at a time. This week's game is DEARTH. The Game of the Week content can be explored at http://gambit.mit.edu/updates/gotw/. We will be posting behind the scenes coverage of our design process, including video, postmortems, concept art, music, early design documentation, commentary from scholars and press, and much more. We hope that by exposing our process to the public, we can encourage innovation in game development and game studies, for industry and academia alike. Come and play. We have made some games for you!

Video Produced by Generoso Fierro, Edited by Garrett Beazley, Post Production Sound by Abe Stein.


Media Files:
http://techtv.mit.edu/videos/4193-gambit-gotw-podcast-3-dearth




GAMBIT GOTW Podcast 2: Shadow Shoppe GAMBIT GOTW Podcast 2: Shadow Shoppe

Mon, 19 Oct 2009 11:32:49 -0400

Shadow Shoppe podcast with Gambit Art Director Jason Beene.

What is the Game of the Week? THIS is the Game of the Week.This week's game is SHADOW SHOPPE!

With the intention to collect data on how people associated character traits with body shapes, Shadow Shoppeis a casual memory game set in a small town that has lost their shadows. The player takes on the role of a temporary apprentice to the shadowmaker and has to help create and return the shadows to the townspeople. Shadows are created by assigning a trait (or traits) to a projected silhouette; shadows are returned by selecting the right shadow based on the given request.

PLAY SHADOW SHOPPE ONLINE FOR FREE AT:
http://gambit.mit.edu/loadgame/shadowshoppe.php

Over 6 weeks, beginning, Monday Oct. 5th, the Singapore-MIT GAMBIT Game Lab blog will be hosting a game of the week extravaganza, highlighting each of our 6 summer prototypes for a week at a time. This week's game is SHADOW SHOPPE. The Game of the Week content can be explored at http://gambit.mit.edu/updates/gotw/. We will be posting behind the scenes coverage of our design process, including video, postmortems, concept art, music, early design documentation, commentary from scholars and press, and much more. We hope that by exposing our process to the public, we can encourage innovation in game development and game studies, for industry and academia alike. Come and play. We have made some games for you!

Video Produced by Generoso Fierro, Edited by Garrett Beazley, Post Production Sound by Abe Stein.


Media Files:
http://techtv.mit.edu/videos/4192-gambit-gotw-podcast-2-shadow-shoppe




GOTW Podcast #6: Camaquen GOTW Podcast #6: Camaquen

Mon, 16 Nov 2009 13:14:22 -0500

Game of the Week Podcast 6: CAMAQUEN featuring GAMBIT Lead Interaction Designer: Marleigh Norton

Camaquen is the first of a series of games exploring conversation in games. As you play, consider how it compares to other methods of game conversation you've seen. What aspects of conversation does it emphasize? What works and what doesn't? What audience do you think this would appeal to? If you were to make a similar game, what would you do differently? My hope is that Camaquen is not simply about conversation, but it will also stimulate conversation. Reflect. Discuss. Enjoy.

What is the Game of the Week? THIS is the Game of the Week.This week's game is CAMAQUEN! http://gambit.mit.edu/loadgame/camaquen.php

Over 6 weeks, beginning, Monday Oct. 5th, the Singapore-MIT GAMBIT Game Lab blog will be hosting a game of the week extravaganza, highlighting each of our 6 summer prototypes for a week at a time. This week's game is CAMAQUEN. The Game of the Week content can be explored at http://gambit.mit.edu/updates/gotw/. We will be posting behind the scenes coverage of our design process, including video, postmortems, concept art, music, early design documentation, commentary from scholars and press, and much more. We hope that by exposing our process to the public, we can encourage innovation in game development and game studies, for industry and academia alike. Come and play. We have made some games for you!

Produced by Generoso Fierro, Edited by Garrett Beazley, Post Production Sound by Abe Stein.


Media Files:
http://techtv.mit.edu/videos/4438-gotw-podcast-6-camaquen