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Preview: SavyGamer » Words about games

Words about games – SavyGamer

What're you buying, stranger?

Last Build Date: Sat, 24 Feb 2018 17:20:10 +0000


These are the XBLIGs that I recommend you buy before it’s too late

Wed, 20 Sep 2017 09:23:51 +0000

Microsoft are going to be delisting XBLIGs (Xbox Live Indie Games) from Xbox Live soon, meaning that no one will be able to purchase these games any more, and the games will be lost in time like tears in rain. You still have between now and the 29th of September to purchase games. Any games […]

Ten years of SavyGamer

Wed, 03 May 2017 07:26:48 +0000

May 2007 was a confusing time. Tobey Maguire was teaching the world to dance, Rihanna found her true calling as a meteorologist, and some weirdo Business & Economics student decided that there should be a website where you can easily find out about all the best deals on video games in one place. Yes, this […]

It’s OK to be upset about the lack of multiplayer in No Man’s Sky

Mon, 15 Aug 2016 08:40:30 +0000

There’s a narrative building that people are wrong to be disappointed about the lack of multiplayer in No Man’s Sky. To those of us fully embedded in the video games bubble, and with at least some rudimentary insight into the technical side of games and how they are made, yes it was fairly obvious that […]

On release dates, delays, and the turbulence inherent in releasing a video game in 2016.

Sun, 29 May 2016 12:07:25 +0000

News dropped the other day that Hello Games’ hugely anticipated universe simulator No Man’s Sky was to be delayed by a month and a bit. For me, this is a minor source of irritation. I was looking forward to playing the game in June, whereas now I have to look forward to playing it in […]

Please do not give Retro VGS any of your money

Mon, 21 Sep 2015 10:45:31 +0000

At least not without seriously thinking it through. A crowdfunding campaign for what the creators call “a high-quality, network independent video game system and first to play new games from cartridges in nearly twenty years”. I am convinced that they are either willfully misleading people with their pitch, or they do not have a clue […]

On Refunds, Quality Control and Supply Chain Accountability

Thu, 16 Jul 2015 08:59:44 +0000

For quite some time I’ve wanted to write a thing about publishers deciding to ship games that don’t function as advertised, are full of bugs, or simply a technical mess. But aside from simply criticising those responsible, and advising people to exercise caution when committing to buying a game before the media and wider public […]

Here’s How I Would Do Paid Mods

Mon, 04 May 2015 07:30:07 +0000

I wrestled with the question of exactly how I felt about Valve’s decision to implement paid mods on Steam for a while. Before I had even reached anything approaching a fully formed opinion on the matter, Valve flip flopped, and scrapped the whole thing. At least for now. I think there’s the seed of a […]

GOG & CD Projekt Embrace Regional Pricing Bollocks

Thu, 16 Apr 2015 10:45:44 +0000

In my role of bargain hunter for gamers across the UK, I encounter a whole host of deals where pricing is tied to what region the customer is based in. Customers in one country may be charged one price, and customers in another country are charged another entirely different price. This is a textbook example […]

Devolver Digital Have Put Regional Restrictions Across Their Entire Library On Nuuvem

Tue, 10 Mar 2015 14:09:06 +0000

In my mind, of all the unique strengths of PC gaming, the greatest is that it is an open platform. The super high end graphical fidelity of bleeding edge hardware is nice, as is compatibility with a range of input devices, and being able to tinker around with mods and tweaks and hacks. But first […]

SavyGamer is on Patreon

Mon, 23 Feb 2015 12:01:20 +0000

Short version: Check it out! SavyGamer is on Patreon. Long version: We’re all friends here, so if you don’t mind, allow me to get real for a moment. Firstly, I can’t emphasize how much I owe everyone who has used SavyGamer, and supported me in a variety of ways in the roughly 8 years I […]

Here’s Why Ubisoft Are Dummies And Hypocrites For Revoking uPlay Keys Bought From Unauthorised Distributors

Mon, 26 Jan 2015 12:10:32 +0000

Update: Ubisoft have subsequently restored access to these games. So they got a PR black eye, and not much else out of this. In more positive news, they have published a fairly comprehensive list of authorised retailers. It would appear that users of the Ubisoft official forums have found certain games revoked from their uPlay […]

Steam Curators: What’s that then?

Wed, 24 Sep 2014 11:14:35 +0000

You may remember that a few weeks back I wrote a largely speculative article about what to expect from some upcoming changes to Steam. It seems that I was pretty much spot on about what to expect from “Steam Curators”, although I was wrong on one crucial detail: Valve aren’t offering curators any commission in […]

What’s Happening With These Bayonetta 2 Orders From Amazon Then?

Fri, 12 Sep 2014 16:04:37 +0000

It was supposed to be so easy. Amazon put a listing on their website saying that if you agreed to give them £31.85, they would agree to give you a copy of Bayonetta 2. They also said that it would include a copy of the original game too. Quite the deal. As such I told […]

What To Expect From Steam’s Open Future

Fri, 15 Aug 2014 19:03:25 +0000

Steam’s Greenlight submission process has always been an imperfect solution to a hard problem: How can Valve present users with a reasonably curated storefront, resulting in a good experience, but still avoid placing unnecessary barriers to market for creators hoping to sell their games on Steam. It’s somewhat achieved that goal, but there’s huge scope […]

An Update On This Mighty Deals Gift Voucher Thing

Thu, 24 Jul 2014 16:08:57 +0000

So then, as you may have seen, I recently featured a bunch of deals on SavyGamer involving procuring a stack of discounted gift vouchers from website These deals relied on exploiting a loophole which I fully tested myself prior to posting, and had been able to confirm as working. Sadly, subsequent to my posting […]

Lying with Data: A lesson in Microsoft spin

Fri, 18 Jul 2014 15:52:41 +0000

The latest in a rather long chain of 180 degree turns from Microsoft regarding policies and business decisions relating to the Xbox One came into effect last month. With Microsoft deciding that actually no, Kinect is not “an essential and integrated part of the platform” as originally stated, they made the console available to buy […]

The SavyGamer Replacement Laptop Fund

Fri, 11 Jul 2014 16:15:47 +0000

Update: My new laptop has been ordered, and is on the way. Thank you so much to everyone who contributed. I’m blown away by your generosity, helping me out in my hour of need. The donations I received amounted to 40% of the cost of the new one, and I can cover the rest myself. […]

Technical Difficulties: Please Stand By

Wed, 28 May 2014 08:44:01 +0000

Hello everyone! You might have noticed a drop in deals over the last few days. Sorry about that. Lewie is off gallivanting around the world right now, with a trusty laptop for company to make sure he can keep all his plates spinning while he’s doing so. Unfortunately, said laptop has turned out not to […]

Paying For Coverage: The Comodification Of Exposure

Wed, 30 Apr 2014 09:04:12 +0000

The thing that twitter users got angry about last night is a thing that anyone who has engaged with games media from any angle, whether it’s consuming it or producing it, is all too familiar with. Maia dev and opinionated rascal Simon Roth vented about a youtube channel asking for a cut of sales of […]

The Collective Follow Up: Q&A With Square-Enix’s Phil Elliott

Sun, 13 Apr 2014 16:01:54 +0000

After publishing this article on Square-Enix’s crowd-funding programme, Phil Elliott, who is heading up the programme reached out to me to see if we could discuss it further. I had a few key questions to put to him, which he has kindly replied to. What assurances do you offer consumers that they will receive a […]

The Collective Sigh: Questions Over Square-Enix’s Crowd-funding Programme

Sun, 13 Apr 2014 12:03:12 +0000

In October last year, Square-Enix was the first of the old giants of video game publishing to dip their toe into the murky waters of crowd-funding. Their programme titled “The Collective” is, in their words, intended to give consumers a chance “to shape games development and champion ideas that you’d like to become reality”. Developers […]

On Serial Resellers, and SavyGamer’s Role In Their Use

Sat, 29 Mar 2014 11:45:38 +0000

Recently there has been much discussion of the business model of serial key resellers, and I figured it might be best for me to chime in with my position on this process. How these business operate is that they acquire serial keys for games from somewhere, and then sell those serial keys without explicit permission […]

Steam Tags: How Valve Are Controlling The Discussion Of Games On Their Storefront

Mon, 24 Mar 2014 10:04:35 +0000

The information presented on a store listing for any item available to buy is critical to purchasers. People base their purchasing decisions on a range of information, and “The things that the shop I am buying them from tell me” is a key source that informs purchasing decisions. It seems that Valve are aware of […]

Plants vs Zombies: Garden Warfare’s Post Release Microtransactions Are Asking For Customer Disappointment

Tue, 25 Feb 2014 20:51:46 +0000

Do you remember when games were just games? It seems so long ago now. These days games are constantly updated services, with chunks of the components making up the constituent parts of the “game” split between local devices and storage media, and rows and rows of servers off in a warehouse somewhere. This somewhat undermines […]

When Free To Play Isn’t Free To Play: A Steam Early Access Conundrum

Thu, 20 Feb 2014 17:04:24 +0000

Two business models which have been increasing in popularity in recent times have now collided together on Steam, and in my mind there is a problematic aspect of how they’ve been implemented. Free To Play and Early Access have the potential to radically alter how games and made, sold and played, but currently there is […]