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Comments on Dungeonskull Mountain: Alignment II: The Backpedaling





Updated: 2017-11-14T10:06:26.248-05:00

 



I do like the Motivations or Vices & Virtues a...

2010-01-29T11:47:24.959-05:00

I do like the Motivations or Vices & Virtues approaches suggested.

Another idea: Avoid labels, and instead concoct a set of benchmarking questions or "fill-in-the-blank" items each player must complete.

For example, "When Arthron corners an unarmed enemy, he will ..." or "When Cassiopeia encounters a street beggar, she will ..." Such an approach could provide very concrete examples of a character's character.



Well, get rich is a realistic Goal that real peopl...

2010-01-28T15:04:19.792-05:00

Well, get rich is a realistic Goal that real people have. Kill as much stuff as possible is not, it's a PLAYER motivation (because it's the quest for XP that drives it).

But yeah, I'm all about Motivations over alignments. They can even be vague: Greed, Altruism, Vengeance, Pleasure, Power and so on. Must easier to latch onto for players, and more realistic as well.



Dump alignment - it's rubbish and serves no re...

2010-01-28T14:12:17.002-05:00

Dump alignment - it's rubbish and serves no real purpose. It's not fun and the world doesn't work like that.

Get the players to write down some goals/motivations. If they roleplay or act in a way that displays their motivations or work towards a goal - give them XP.

Just make sure their goals/motivations are more interesting and less of a cheat than Get Rich or Kill As Much Stuff As Possible.



One take I've used on alignments is that they ...

2010-01-28T13:49:37.262-05:00

One take I've used on alignments is that they are essentially the auras of the gods. People who serve or fervently worship a god or gods has a little of their aura fall onto them. Each of them has a unique flavor, but they do have some similarities which can be measured as good/evil/lawful/chaotic. Those who aren't religious may have similar beleifs, but they don't have alignment for magical purposes.



I totally forgot about alignment languages. If yo...

2010-01-28T13:16:49.422-05:00

I totally forgot about alignment languages.

If you wanted to really narrow to a specific campaign you could have each class/alignment combo be of a the same guild/clan/organization/what-have-you. So, all Lawful Good Fighters are Knights of the Order of [blah], etc. Makes the game less open but could help flesh out the setting.



Right. Fundamentally, if you frame Law and Chaos t...

2010-01-28T12:39:17.781-05:00

Right. Fundamentally, if you frame Law and Chaos that way, what you're ultimately talking about is Good vs. Evil, but I'm fine with that.

I think there might be some mileage to gotten from the idea of having alignment be a sworn oath, though. If nothing else, it would make the idea of 'alignment languages' a bit less crazy.



It might help to think of it as "Justice For ...

2010-01-28T12:09:23.954-05:00

It might help to think of it as "Justice For All" vs. "Might Makes Right" instead of cosmic levels of order versus spontaneity or control versus freedom.