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agents  emotions  fiasco  focuses  game  happy  jungian psychology  story game  story  survival horror  survival  teilhard agents  teilhard 
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Preview: Happy Bishop Games

Happy Bishop Games



If the bishop's happy, we're happy



Last Build Date: Fri, 11 Aug 2017 15:40:26 +0000

 



Free Quickstarter for One by One

Fri, 16 Jan 2015 19:15:03 +0000

We are gearing up for launching One by One, our storytelling RPG of survival horror, in the next few months. That means getting quotes for artwork, experimenting with layout design, and figuring out that hot mess known as Kickstarter. But that also means we have created a free version of the One by One rules.

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One by One playtest results: Success!

Thu, 08 May 2014 15:21:48 +0000

We’ve been playtesting One by One, our upcoming story rpg, and the results have been uniformly positive. One by One is looking good! Specifically, players are saying the love the resolution tables. Huh? What are those? They’re ways to add complications to characters–and even kill them off. When a scene ends, players roll dice and

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The 4 scripts of One by One

Wed, 26 Mar 2014 23:49:51 +0000

As with Fiasco, One by One will have scripts that describe the particular setting to be used in a game session. Four will be included in the rulebook, including: Arkham County: Massachusetts, 1923. You received a letter from an old colleague, begging you to come to Arkham County to help him protect its residents from

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HBG Looking for Playtesters

Sat, 15 Mar 2014 12:28:15 +0000

It’s been a while since we last posted, but that doesn’t mean we haven’t been working. In fact, our new game is ready for playtesting. One by One is a story game similar to Fiasco, but where that game focuses on crimes gone wrong, One by One focuses on survival horror. That genre is quite

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One by One: Survival Horror Story Game

Sat, 11 Jan 2014 10:30:28 +0000

As we said earlier, our game Teilhard’s Agents is on hiatus. It should be a big game (big as in scope and size), and we don’t have the time or resources to produce that game right now. Instead, we are working on a new game: One by One. One by One is a survival horror

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Teilhard’s Agents on hiatus

Sat, 11 Jan 2014 09:33:20 +0000

It’s been a while since we discussed Teilhard’s Agents, our upcoming game mixing Jungian psychology, emotion theory, and The Matrix. That’s solely because we’ve needed to focus on our real lives and jobs, and simply didn’t have time for game design. But a funny thing happened during this time. We started thinking about Fiasco and

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Emotions, Opposites, and Dyads

Wed, 30 Oct 2013 20:44:07 +0000

Teilhard’s Agents explores the emotional underpinnings of politics. In the game, you can alter the emotions of entire cultural groups, thereby changing their stance on issues like abortion, taxation, capital punishment, and so on. But before we can explain how that works, we need to explain how we define emotions. We started with the Robert

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Persona/Shadow emotions

Mon, 28 Oct 2013 16:52:18 +0000

Since Teilhard’s Agents focuses on emotions and Jungian psychology, it only makes sense to include personas and shadows for the player-characters. Your persona is your public face; the mask you wear so other people will see you in a positive light. In this game, you pick one emotion as your persona: Trust, Happiness, Optimism, etc.

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Zombies in a Bundle

Tue, 22 Oct 2013 15:26:39 +0000

Ah, the bag of holding. A treasure from old school D&D, it was a sack connected to a pocket dimension. You could put a herd of elephants inside it and still looked like a little bag. Very useful but still not as cool as the Bundle of Holding. This gem is a collection of roleplaying

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It’s the technology

Wed, 09 Oct 2013 18:24:14 +0000

Teilhard’s Agents has two different takes on the traditional rpg attribute scene: It’s the technology and monsters roll on you. Today, we’ll focus on technology. In the game, you play a social scientist who has her mind uploaded into the noosphere, a dimension where emotions and archetypes are real creatures. Because of that, this game does

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