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Preview: Game Design is about Structure

Game Design is about Structure



Game Design and life, you know. I like game design.



Last Build Date: Wed, 02 Aug 2017 12:53:32 +0000

 



Fables of Camelot – BetaEero Tuovinen

Sun, 28 Nov 2010 19:48:42 +0000

Fables of Camelot is a roleplaying game I wrote with Sami Koponen this last summer; Sami had been thinking of the problem of introducing roleplaying to new people in a convention environment, so when he came to visit me for a week we put our heads together and cooked up a game to fulfill his […](image)


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Playing the WitcherEero TuovinenWitcher game boxA Witcher Sex Card

Fri, 26 Nov 2010 00:04:23 +0000

I haven’t been much of a video game player since my teenage years, all things considered; my partaking of the form has been occasional and not nearly as comprehensive as the way I keep up with roleplaying games, literature, comics or even boardgaming or cinema. The last time I played a PC game made this […](image)


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Olranthi Crunch Landscape for Solar SystemEero Tuovinen

Wed, 24 Nov 2010 16:00:13 +0000

As discussed earlier, I started a Gloranthan Solar System campaign recently, which obviously means that I needed to put together at least a preliminary crunch landscape for the thing. This is actually massively indimidating job – Glorantha is a deep setting, and better minds have spent a lot of time figuring out how to represent […](image)


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What My Father Taught Me #2Eero Tuovinen

Fri, 19 Nov 2010 16:30:06 +0000

We played a second session of the new Gloranthan Solar System campaign last Saturday with Sipi, Tero and Esa. The place was “Living Room” in Iisalmi once more; a nice restaurant, although I’m detecting a hint of newness there – time will tell how their atmosphere starts developing as the mainstream crowd finds the place. […](image)


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My new Solar System campaignEero Tuovinen

Fri, 19 Nov 2010 15:00:47 +0000

Last weekend we started a new roleplaying game campaign with some friends from Iisalmi (a nearby town from where I live, that). The idea for me was pretty much to get out of the house and play something with low stakes and no immediate game design concerns; bonus points if the game would endure a […](image)


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About time…Eero TuovinenTuovinen family genealogy

Fri, 19 Nov 2010 06:14:53 +0000

I suppose I should start doing some blogging again, this last half a year apparently became a sort of unscheduled break. I had plenty of other things on my mind, didn’t feel like writing. In case you’re interested, here’s some of what I did for my summer vacation: Over the summer I finalized the Tuovinen […](image)


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Recommending ManufactoriaEero Tuovinen

Mon, 24 May 2010 18:14:08 +0000

Once more with feeling, a browser game review! My brother Jari recommended Manufactoria to me, and after completing the game I have to say that this one certainly deserves some recognition. I also have a bonus feature inside. A programming game I like the idea of programming game – I like programming and I like […](image)


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Going to Spiel Essen 2010Eero Tuovinen

Thu, 06 May 2010 20:13:31 +0000

As I just wrote at the Forge, I’ve decided to take a booth at Spiel Essen for Arkenstone and other interested indie rpg designers. The booth reservation deadline is next week, and I’ll likely go for the smallest booth size to keep the expenses down. Forge games (of which I’ll have a good selection available, […](image)


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About the pdf version of the World of NearEero Tuovinen

Mon, 03 May 2010 14:24:02 +0000

People have been asking about this, so I might as well inform everybody at once. As I’ve indicated before, my intent is to make a pdf version of the World of Near available. In fact, I would have liked to have it available four months ago, roughly. However, my illustrator and main man, Jari, has […](image)


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Playing Doom with a source portEero Tuovinen

Wed, 21 Apr 2010 16:49:31 +0000

Doom is in retrospect probably my favourite video game insofar as real play hours can be used as a measure. For a couple of years in the mid-90s it was a solid baseline for my gaming; not a memorable experience of art like Ultima Underworld or some of the other games of the era, but […](image)


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