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Preview: Tower of the Archmage

Tower of the Archmage

Updated: 2018-01-17T16:41:42.634-05:00


Painting at Work: Lizardmen


My experiment to increase my painting productivity, and to make sure I can squeeze in a bit of hobby time just about every day, even if it's only 10-15 minutes has gone fairly well. I'm still figuring out what the best use of the time is. So far I've found that base coating and blocking in colors goes well, but trying to do detail work isn't productive. Discovered that with Devona and Almaran the Gold.

Switching over to the lizardmen worked out fairly well. I've been able to do a fair amount of work on them in a relatively short bit of time. It would go faster if I hadn't decided to keep the color schemes that my nephews and nieces picked out.






My plan for the next batch is going to be undead. Specifically skeletal undead, I thought about using my time to prep minis, but I think that the filing, scraping, assembling, washing, etc. would be a bit too messy.

Of course, this contract is up this week, and I don't know what my next position is going to be like... so we'll see how things go.

Stonehell: Back and Forth with the Lizardmen


Session 52 was played on 11/14

Eiric, wizard 6 (Kat)
- linkmen (Lomax)
- Neon (dog)
A-A-Ron, Thief 6 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 5 (Julia)
- Hobart (dog)
- men at arms (Maln the Dwarf)
Lex the Cheeseman, Fighter 1
Daryll (NPC Cleric 6)
Brie, wizard 1 (Apprentice to Eiric) - Stayed in town researching

Starting their visit to the dungeon with a swing through Kobold Korners, they’re cornered by Trustee Sniv who wants to know what’s up in general, and to ask them to stop slaughtering his entire customer base.

Eiric promises to ease off on killing *everyone.*

Heading back down into the Reptile House, they pass back into the totem pillar hall, and spot a lizardman scout who immediately ducks out of sight, yelling as he goes. The party backs out of the chamber, and takes the northern passage up through the room with the 4 headed snake statue. Examining the empty rooms as they go, the party reaches the lounge overlooking the small arena, surprising a couple of lizardmen. They recover quickly, delivering powerful blows on both Karl and Orpheus that would have dropped lesser men. Karl hits back just as hard. Orpheus hits back harder, and the lizardmen down.

Sadly, they were just the scouts of a full patrol, that advances into combat while simultaneously sounding a horn. The party pushes the lizardmen out of the lounge, and toward the old feast hall. They flinch at Eiric’s casting of Continual Light in the archway between it and the Hall of the Hooded Cobra Statue. More Lizardmen approach, and the party retreats back into the lounge.

Eiric drops another Continual Light spell at the far end of the area, where even more lizardmen approach from. A now illuminated lizardman shaman drops silence in the lounge. The party backs further out of the lounge, trying to draw the lizardmen into a spot where Eiric’s lightning bolt can do it’s deadly work. They hold position, waiting for a short eternity. A-A-Ron advances back into the lounge to see if the lizardmen are waiting for them. The lights remain on, but the silence has ended, and no lizardmen are in sight…

Kills: 16 Lizardmen

Art and Re-Skinning


One of the joys of running games at my FLGS The Brooklyn Strategist is that I never know for sure who's going to show up at my table. My current roster includes some artists who sketch during the game.

This is a picture of a demon larva and the player's tiefling bard.


This is one of the "norkers" (actually a nothic, but I called it the wrong name, and it stuck) the party encountered a while ago. 3 more of them appeared in this week's session, along with some gricks (both normal and a couple of Alphas).


Of course, none of those monsters are ever described as they exist in the MM. The gricks in my game had armored eyes at the end of each tentacle. For some reason eyeball monsters have been a staple of my games...

As game was breaking up, one of my players was talking about the flying multi-tentacle mouthed monster they fought a couple of sessions back.

"You mean the hydra?" I asked.

"That was a hydra?"

I do so love re-skinning monsters, even when it's just a minor little tweak to make things just different enough...

I do need to be better at having things ready for game though.

Painting the Eye Beast


For many months now, the Bones Eye Beast (very clearly not an IP infringing Beholder mini) has been lurking in the corner of my painting tray. For most of that time it was consigned to being abused, being slapped with whatever leftover paint I had out, then shoved back into the corner. Truly a sad existence for such a monster. So I decided to do something about it. And since I'd already used a rainbow of colors on him, I decided to take that as my theme and run with it. At the point I decided to do this, the beast was mostly red. I had a clog that spit out way more paint than I needed, and... well... Moving down toward the base, I added orange, and then to yellow. Going up, I took the red to Imperial Purple and then up to Oceanic Blue. The gums and outer edge of the eyes were painted with Breast Cancer Awareness Pink, while the eyes and teeth got Linen White as their base coat. I painted the central eye with Rich Leather and Driftwood Brown, with flecks of Dragon Bronze. The pupil was painted with Nightmare black. The blood vessels are heraldic red. At about this stage, pretty close to done, I got some advice, and mostly was told the eye wasn't scary enough, and the teeth should be dirtier. I decided to glaze both the eye and teeth with a sepia wash to make them more yellow. I focused, with the teeth closer to the gum line. I also wanted to tone down the pink a bit, and gave all pinks a glaze of Dragon Red.The base of the eye beast is covered in scattered treasure. After I glued it to a 2" base, and glued a washer to the bottom of the base to help with the highly unbalanced mini, I decided that I didn't want to use the molded base as it was. So I used a little extra greenstuff and evened out the difference between the integrated base and the larger base I glued it to, and then covered the whole thing in sand. When the glue was dry I base coated it with Brown Liner. Then I drybrushed it with a blend of Dragon Red and Rich Leather, and a tiny bit of Brown Liner. Then again with just Rich Leather, then with a Rich leather & Driftwood Brown blend. Then I added in some Linen White.Total Minis Painted in 2018: 5[...]

Stonehell: Poo, Pools, and Party Lights


Session 51 was played on 11/7. Eiric, wizard 6 (Kat)- men at arms (Koltic, Pargax)- linkmen (Lex the Cheeseman)- Leon (dog)A-A-Ron, Thief 6 (Henchman)Orpheus, Human Fighter 5 (Henchman)Karl, Dwarf 4 (Julia)- Hobart (dog)- men at arms (Bollox, Elphon, GoMat)Daryll (NPC Cleric 6)Brie, wizard 1 (Apprentice to Eiric) - Stayed in town researchingPicking up from last week in the middle of the Hobgoblin Redoubt… From the guard room, the party explores around and discovers that it’s guarding the main entrance to the Redoubt and the stairs going up to Kobold Korners, and down to the next level. They then move off to a side entrance to the area, finding a weird turret thing protecting a bridge over a deep spike filled pit. The turret is empty of whatever had once been used in it. Passing under a spiked portcullis, they open the door to a room with an old straw mattress full of bugs. A-A-Ron gets swarmed, but the bugs get sprayed with PowerThirst by Karl who then runs in with a torch to light them up. FWOOOM! A-A-Ron and Karl get a little toasty, but the bugs are all fried. They also discover a midden, but opt not to dig through a 5’ tall pile of poop.Down around the corner they come to a humid room with a large sunken tub that still steams with clear hot water. Karl swishes the water with his 10’ pole, stirring up the ooze that had settled to the bottom of the tub. No one sees this, and Karl decides to get into the tub. This proves to be a poor choice, and he almost immediately begins to scream in pain, flailing and splashing as his hair is all burned off, and his skin starts to be eaten. Eiric magic missiles the water, killing the ooze, and Karl is dragged out and healed. However he remains completely hairless. After giving Karl a few moments to grieve for his lost beard, the party continues on. The come to another closed off and locked door, but nothing bangs back from within, so they open it up, and find a large salt formation growing in the dry room. Eiric takes some samples. The next room investigated was an old room covered in patches of saffron mold. The large, mostly cracked and broken urns in the corner weren’t interesting enough to warrant investigating, and a spray of oil and a torch tossed in concluded all interest. As they were so close to the Halls Without Doors, they decided to scoot on over and finish up the map of that section, and checked out the Temple of the Wargod. Now abandoned, it wasn’t of much interest, but the map was complete! Moving back into the Redoubt, they decided to try to finish this map as well. THe next area has an old camp site, long abandoned, then a creepy room with a broken sword and spent candle in the middle of the room. Karl pushes Elphom into the room, since no one was volunteering to go in. His childish scream was loud, but the lack of anything bad had the rest of the party laughing at him. The party circles back around to check out the cave system, discovering that another ooze had taken up residence. This happened when Elphon had it drop down on him, dissolving him before anyone could react. They quickly killed the ooze as it ate Elphon, then carefully made their way along the widened passage till it opened up in the woods outside of Stonehell. Enjoying a moment of sunlight and fresh air, they then head back in, and to the Disco Room. The flashing lights strike most of the party, but only Karl and Lex are affected in any way, but what a way! Karl is not only miraculously healed, but all of his hair grows back! For Lex it’s even more miraculous, as he goes from being a simple cheese maker to a highly proficient warrior! (leveled up to 1st level fighter) Feeling more confident, the party troops over to the locked room, and using Karl’s pick ax, start to bash in the door. As soon as the gap is big enough, a variety of undead start to claw their way out. Darryl ends most of them, and the few remaining brain-munchers are pounded into the f[...]

Snowstorm Yeti Speedpaints


Almost immediately after making up my list of current and planned hobby projects, I tossed both to the side, and worked on something completely unrelated to anything on either list. YetisWhy yetis? Mostly because of the snowstorm that just pounded the east coast. I was inspired to see if I could do a speed paint of them. Not worrying about mold lines, I went at it. As usual, I started by giving them a wash in warm soapy water, and a good scrub with a toothbrush. They were then all base coated with Reaper's Blue Liner, cut with a bit of flow improver. I then mixed in Snow Shadow in increasing amounts and dry brushing the fur. Once at about 6:1 Snow Shadow:Blue Liner, I switched over, and added a drop of Pure White to the mix. I painted the tongues with Dragon Red, and the necklace, staff, and teeth with Rich Leather. That was as far as I got the first sitting.The second sitting (Friday), I worked only on the flesh. I used Imperial Purple for the skin, with increasing amounts of Snow Shadow for the highlights. I also glued them to bases.Saturday I finished them off. The stones on the base, staff and necklace were painted with Mountain Stone, highlighted with Cloudy Grey. The eyes were painted with Frost Blue. The twine wrapped around the staff was painted with Tanned Leather and Driftwood Brown.The skull and teeth were painted with Army Painter Bone, highlighted with Reaper Pure White mixed in. The base was finished off with a bit of woodland scenics snow effects. Of course, once I was done, I decided to go and do a little more. The necklace stones I repainted as bone, and then I added a brush of Pure White on the highest bits of fur.Minis completed in 2018: 4[...]

Sunday Inspirational Image: Yeti



From The Mummy 3

Hobby Update


As the new year has started, it's a good time to take stock of where I'm at, and where I'd like to go hobby-wise.First off, this is what's on my painting tray:Frostgrave Heritor, Warden, and 5 Crew - They're coming along nicely, and will be done fairly quickly. I'm pleased with the progress I've made on them, and like how they're all shaping up. The Halloween Knight is just about done, but the cloak and armor needs a little more blending.Eye Beast - This guy was sitting around mostly as a way to sop up any spilled/excess paint. It reached the point though where he'd been completely covered, and so it was time to get him done. Now that I'm actually working on him, he's going quickly, and I expect that he'll be done soon.Rogue Stars Figure (The Rogue) - Based and primed. Mostly I pulled him out so that I could test out the Happy Seppuku base stamp. I don't actually have any use for him at the moment, and so he might just end up going back in the case. Random Sci-Fi Angry Chick (aka COBY5 - Ygrainne Assault Trooper from West Wind) - Same as above. Projects that are on the drawing board, in order of importance:1a. Weeping Angels TARDIS base1b. Roller Derby Girl2. Possible Commission job?3. Basing all the minis I've done except for the bases4. ??I'm actually not sure what I want to work on next. Not that I need to worry about it at the moment. And I can always knock out some of the many many Bones I've got. Practice working on faces, and doing skin tones. I also have a fairly deep shelf-of-shame, mostly half (if that) painted minis from a decade ago. A few might need to be stripped, but I think I can work from the blocked in colors already on them. At work, I'm still painting lizardmen. I brought my paint kit with me as I traveled for the holiday, but never actually pulled it out to work on anything. After I finish up the lizardmen, I'm going to move onto skeletal undead. I've got a bunch from the various Bones kickstarters, plus some Mantic skeletons. Those should keep me busy, but also be easy enough for work. [...]

2017 (and December) in Review


That's it! 2017 is done and over with. Auld lang syne has been sung, kisses shared, resolutions made, and fireworks have terrified the dogs. But before we move on to 2018, let's take a look back at the year overall and December specifically.First up, Last Year's Goals:Paint more minis (1 a week would be great!) Close!!Wrap up the Frostgrave terrain challenge Sort of? Challenge shifted as I gave away most of my terrain.Play more D&D and Frostgrave Rousing Success! (at least for D&D)Get session reports written up faster and posted! Sort of... Better than beforeHike more Up until I moved, yes. Since, no. Lots of visits to the park though.Go to ReaperCon again, and get a silver Yes on the first, no on the second, but I got closer this year!New goals for 2018 after I wrap up the monthly update...GamingManaged to squeeze in a couple of 5e sessions, though I have now lost 2 of my regular players due to moves. Hopefully the core of the group will be able to continue on, and we'll pick up a player or 2 to make up for the loss.Stonehell has now seen the second level completed, and the party has hired the kobolds to dig out an access tunnel to a sublevel that I still need to map. We actually got together to play a game in person again over the Christmas break, and they've gotten seriously lucky in the places they've visited. We'll see if that continues. MinisI finished up 4 of the lizardmen that I've been painting at work. I also wrapped up the Medusa, Devona (Belle), Almaran, and the wraith. That brings my total completed minis for the year to 49. Not bad! Still need to write up some of the posts on them. Here's a few closer pics.Starting off the year I've got the rest of the lizardmen to finish up, the Frostgrave Ghost Archipelago crew, and the Eye Beast that I've been poking at but not really focusing on. I also found a couple of minis that really need to come off the shelf of shame soon. Plus I've got 3 minis I need to paint up as gifts. Ideally to be done before March. They'll be next. BooksLots of reading this month! Even allowing for a week off between Xmas and New Years...Farthing by Jo Walton - Alt-History murder mystery. Not sure that the story was good enough to justify a story in which Hitler is the dictator of Europe until at least 1949. Robin Hood Hacker Collection by Carolyn McCray - Fun, but good gods is it sillyThe Art of the Impossible (Star Trek: The Lost Era, 2328-2346) by Keith R.A. DeCandido - As even, one of the best Star Trek writers. One Constant Star (Star Trek: The Lost Era 2319) by David R. George III - Solid storyFrostgrave: Ghost Archipelago: Tales of the Lost Isles - Decent short stories, but nothing that I would recommend unless you were a fan of the game already.Déjà Dead (Temperance Brennan, #1) - So different from the TV show... I hear the writing gets better.Goals for the New Year!Continue to paint at work, and try to finish 2+ minis/month from thatGet more tabletop gaming in! (Frostgrave I'm looking at you)Attend the monthly New England Paint Day at least semi-regularlyBuild a photo background thing and use it to show off my minis!Hope that you all have an amazing 2018![...]

Bones Wraith


I started working on this wraith way back before Halloween, and just kind of stalled out on her. The big issue was that I was playing around with some OSL from the lamp, and just didn't like it. So I stuck it in the corner of my paint tray and ignored her. Monday night I pulled her back front and center and went at it.

I started by covering over the poorly done OSL, and then highlighting up using a combination of Nightmare Black, Stone Grey, and just a tiny bit of Linen White. For her flesh I used Shadowed Steel and Filigree Silver.

What's more interesting than the figure or the paintjob is that I let it sit there for MONTHS. It's a simple mini. Sure, you can do a lot with a simple mini, but I was aiming for tabletop level... was unhappy with my efforts, and rather than spend an hour to fix it and get it done, I just set it aside.

Hated this OSL...

Oh, and as for why silver skin? I wasn't sure how I wanted to paint her, and asked my bride. She suggested it, and I thought it might be interesting. Not a choice I'd have made, but I like it.

With her done, I'm now at 42 finished minis this year.

Stonehell: Disco Afterparty


Session 50 was played on 10/24. A couple of weeks were skipped due to ReaperCon.

Eiric, wizard 6 (Kat)
- men at arms (Koltic, Pargax)
- linkmen (Lex the Cheeseman)
- Leon (dog)
A-A-Ron, Thief 6 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 4 (Julia)
- Hobart (dog)
- men at arms (Bollox, Elphon, GoMat)
Daryll (NPC Cleric 6)
Brie, wizard 1 (Apprentice to Eiric) - Stayed in town researching

Brie was pissed. Not only was she left behind while the rest of the party not only killed a demon, and fought countless (nearly 70) hobgoblins, but she missed out on a significant share of treasure! Plus, her researching in the Wizard’s Guild Library resulted in an unfortunate magical mishap. Her mouth stretched much wider and her teeth fell out, only to be replaced by sharp pointy shark’s teeth! Plus a craving for raw meat… She’s taken to wearing veils to cover her face.

To compensate/placate her, Eiric sponsors her membership with the guild, and covers the 1,000gp entrance fee. Eiric then sends her back to the library, while the other members of the party hit the marketplace for new hirelings. The pickings were a little slim with only a single linkman and 2 men @ arms, and they opted to hang out in town for a few more days to see who else would be interested in going into Stonehell. The massive bonuses paid out to the families of the dead helped, as did the carousing. 3 more men at arms decided to join up. Gold speaks very loudly…

Returning to the dungeon, the party goes through the Antechamber, into the Quiet Halls, down to the Reptile House, and then back into the Redoubt without any encounters. Passing back through the hall with the construction supplies, they take the opposite hall from the arena, and come to a locked door. Karl and Orpheus smash it down, revealing the hall that the mountain lions came from.

They pass through an abandoned guard post, cat pen, infirmary, dining hall, kitchen, and cold storage. There is a magic stone in a small cage hanging from the ceiling, which they hide in one of the crates to keep it out of sight. Returning to the hall, they head back around to the sealed door from their last delve, and check it out for clues, but the banging and noises from within send them scurrying away and back to the disco room.

Littered with charred hobgoblin bodies, the party rifles through their pockets for loose change, then continue further down the hall. Looting both the storage room, elite barracks and commanders room, they end up with a decent pile of goods. They set fire to the store room so that no one else can make use of the spare arms left within. Continuing along they discover a section of wall that opens up into a natural cave system, and beyond that a secret bolt hole that has a stashed cache of treasure and magic.

Finding no hobgoblins or other opposition, they press on, and loot another barracks, though there isn’t much gained from that. Moving on, they arrive in in a guard room, a card game on the table interrupted with the big battle....

Game was paused here for the night

Gains: Loot from Commanders Chamber, Forgotten Room, and loose pocket change from hobgoblin corpses

I honestly am not sure I believe it... 50 sessions... 50 freaking sessions!! How awesome is that??

Sunday Inspirational Image: You'd better be good...


You don't want to end up on the naughty list...



Stonehell: Panic at the Disco!


Session 49 was played on 10/3Eiric, wizard 6 (Kat)- men at arms (Lindal the Elf, E)- Naideen(dog)A-A-Ron, Thief 5 (Henchman)Orpheus, Human Fighter 5 (Henchman)Karl, Dwarf 4 (Julia)- Hobart (dog)- men at arms (Kanye, Barr)Daryll (NPC Cleric 6)Brie, wizard 1 (Apprentice to Eiric) - Stayed in town researchingWhen your players decide to wade into the middle of the hobgoblin army that has been reinforced by a second detachment complete with a war priest and war wizard, and are spread out over 2 rooms with multiple hallways each… that's the point where theater of the mind just doesn’t do it. Knowing that was exactly the point we were at, I pulled out the battle mat and miniatures. Unfortunately I don’t have that many hobgoblins. Actually, I only have the one… but I do have lots of orcs and some gnolls, so they were my stand ins. I didn’t take many pictures of the session, or keep track of what happened round by round, so here are the highlights of the battle. War Wizard, War Priest, and their guards advance in from the south east behind Karl & Co. Commander elite guard advance from the south. More troops come from the west. Karl & Co. are boxed in from all directions but the Disco room to the north. Hobgoblin crossbowmen and mountain lions attack Eiric & Co. from the west of the Disco room.Darryl joins Karl & Co. in time for the War Wizard to cast fireball, killing all the henchman, Eiric’s dog Naideen, and hurting everyone else. Those who survive head north into the Disco room. Kanye used the bucket of poop to dip his arrows into before firing them at the mountain lions and hobgoblins. He dies defending Eiric. The mountain lions & hobgoblins end up pinned between Karl & Co. and Eiric & Co., and are cut down. The Hobgoblin commander charges with his elite guard, hoping to catch the party in the Disco room. Eiric uses Lightning bolt while they’re squeezed in the hallway, frying even those who made their saves. As the afterburn of the flash, and the ringing of the thunder subsides, the party looks into the sparkling Disco room littered with hobgoblin bodies, and decides to run for it, rather than try to face the War Wizard and Priest. They backtrack to the forge, and barricade the door with the help of the terrified kobolds who amazingly didn’t run during the battle. After hours of rest without interruption, they poke their heads out and notice the side passage they skipped exploring before. Seeing a single door, they go to check it out, but it’s sealed shut. A thick wooden beam bars the door shut, and boards are nailed into it, all clearly designed to hold something in. The silence is broken when something within begins to slam and claw against the door.“Demon!” Someone yells, and the party runs clear down the hall to the barricade the kobolds installed. It’s quickly dismantled, and shifted over to the other end of the hall. Once installed, they continued on in slightly less of a hurry, finding a trash room with a pit leading down into darkness. Across the way an old dusty room full of building materials. Through and around that room, they come to a fighting pit, long disused, but the shadows of former fighters emerged to do battle with the party. They were frightening, but not a real challenge. An impressive hidden cache of treasure was discovered in the arena master’s chamber. At this point, Eiric called for the party to head back to town. The kobolds headed back to report to Sniv. Kills: Hobgoblins Commander, 7 Hobgoblin Elites, 13 hobgoblins, 4 mountain lions, 2 Shadows Gains: 11,000sp, 5,000ep, 7,000gp, 5 pieces of jewelry, 2 scrolls, 3 potionsLosses: Lindal the Elf, E, Kanye, Barr, Naideen[...]

Almaran the Gold


After bringing Almaran home, I worked on touching him up. This is what he looked like when he came home.Almaran the Gold, Paladin 77058I mean, low table top quality really. Not terrible, but really a lot of work to go before I'd want to show it off... at all...Now, I'd love to tell you exactly how I painted him from here, but I didn't take any WiP pics, nor did I keep track of what exactly I did.His face was cleaned up with young flesh (I think?) and highlighted with scholar flesh. The eyes are soft blue. The hair was highlighted with tanned leather and then Desert Sand (I think...)The armor got a little more shadowed steel and honed steel, and then Dragon Gold for the accents hit with New Gold to bring it up a touch. The blue is Soft Blue mixed with either Brown Liner to darken it a touch, or Linen White to lighten it.The flame started with a yellow, don't know which one, then moved onto Fire Orange, Fire Red, and Heraldic RedThe shield was Brown Liner, brought up with Driftwood Brown, and Desert Sand.Still need to do the base...Someone's unimpressed by his sword...On the other hand, I'm really happy with him! Now let's see if I can do Devona justice.[...]

Hangout Figure of the Month: November part 2


Continuing where I left off... I went over the scales to bring out a bit of the color that got muted in the wash, going over the red with Heraldic Red and adding highlights of Naga Green. I also touched up the rattle with Tanned Leather.

I also had to paint the white of her eyes back in.


The problem at this point was the nipples. What color are a medusa's nipples??

Well that's no help...

So I asked online, and got suggestions of the same color as her tan scales, purple, darker green, lighter green, whatever color she wants, and repaint her upper body to more realistic flesh colors...


I went with the same color as her belly scales.

Her cuffs and the ends of the bow were painted with Dragon Gold, and the quiver was weathered with driftwood brown.


Of course I still need to do the base, but other than that, I'm calling her done.

Sunday Inspirational Image: Hengrauggi


In the 2009 Star Trek movie, there was a series of improbable monsters on the ice planet that Kirk was marooned on. Why improbable? Because they were massive apex predators.

On an ice planet.



Anyway, here's this big red one that in spite of its improbability, is kinda interesting looking.

Hangout Figure of the Month: November


For November, we picked the Medusa for the figure of the month both because she's one of the few monster minis armed with a ranged weapon, but also because she's an encounterable monster in Ghost Archipelago.

After washing, scrubbing, and glueing her to a 1" base, I based her with brown liner, and then gave her a coat of Reaper's Dragon Green (I think). Her belly scales were painted with Tanned Leather (again, I think). Eyes and fangs were painted with Linen White, with heraldic red for her tongue, and the pattern on her scales (I'm sure on these two).

(image) (image)

The red isn't shown above, but you can sort of see it in the picture below.

At this point I added a bit of greenstuff to the base, used brown liner on it, and then washed the whole mini with Sepia Wash. It ended up darker than I was expecting. Mostly this is because there was a tiny bit of brown liner still in the small well I was using, and so also made Medusa a lot darker than just a normal sepia wash would. Since I wanted it to really shadow the scales, this ended up working out. It also had the benefit of bronzing her skin more than I expected, but I guess when you add sepia and green, that's the effect you get.


Not pictured, but I used Desert Sand to highlight the chest scales, and repaint the bow.

Who You Gonna Call? Part 4


Not a whole lot to tell with this update, just that I added the sand, and painted the bases!



And with that, I'm calling these Paranormal Exterminators done!

F:GA Crew pt. 2


The crew is really taking shape now! It's nice to work with a solid plastic kit again. It's been a long time since I worked from a single sprue and just built the guys on it. Not since my 40K days really... And given that this is my... 5th kit for Frostgrave, it's my own damned fault for waiting this long.

I snipped out all of the hand weapons and the empty left arms to match with them. There were also 2 shields, and a couple of other accessories that I cut off and gave a quick clean up of. I totally forgot to wash them though. Will remember to do better with the next set. After getting them all glued together, I primed them with Reaper's Brush on Primer.


Then, once dry, it was time to get painting! Keeping with my inspirational picture, I selected Reaper's Soft Blue and Muddy Olive as the base for the cloth, and Rich Leather for hats, flesh, and boots. I used a very diluted Brown Liner for the decking. Everything was cut with Flow Improver.


I really need to build/make a better photo backdrop...

Monster Thoughts...


I've created somewhere around 150 monsters over the last 8 years (need to update the spreadsheet). Sadly I've only used a few of them in game. At this point, there are enough to run an entire campaign, including various special holiday adventures.

The urge to take them all, tweak them for Labyrinth Lord, maybe hire someone to do art for them, and hire someone else to do layout, and then put it up for sale... well, maybe someday. For now, we're all stuck with this spreadsheet, and going through the blog. Which reminds me, I need to update the spreadsheet...

The reason I bring this up is that I had an idea for a monster, but scrolled though what I'd done before, and found I did it a couple of years ago. Not the first time that's happened either...

One thing I'm finding is that my thoughts on monsters in RC are shifting a bit as I'm now 50+ sessions into my Stonehell game. I'm increasingly wanting to turn up their lethality or at least their survivability That might be colored a bit by the fact that the 5th and 6th level PCs are hanging out on the second level still. At the moment, they're cutting through most monsters without much difficulty. Add in their front lines in plate, and a conservative adventuring style... well, it's hard for monsters to be much of a challenge. Or to survive more than a round or two of combat.

However, before I go cranking things up to 11, I'm going to see how things go as they delve deeper.

What Kind of D&D Character Would You Be?


I Am A: Lawful Neutral Human Wizard (6th Level)

Ability Scores:







Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

November in Review


Gaming: Heading into the silly season with holidays, so there are going to be a lot of missed sessions next month, but this month was a pretty solid one. I'm almost up to date on my Stonehell write ups, I revised my carousing rules, and even got a dry run in on the spell research rules, which are gonna need a tweak I think... My 5e game is going fairly well, though we mostly played DCC this month, and it's the game that's going to suffer the most during December, and not just from missed session. One of my players is moving to San Francisco. Another is off to Australia... It always stinks to lose a player. Worse to lose 2.Minis:It's been a productive and fun month! I finished up the Paranormal Exterminators, and thanks to my sister for picking up some fine grit sand, I even got them based. Better pictures to comeThe Bones Sith figure converted from Seelah by my friend Bryan at ReaperCon was a quick and dirty tabletop piece, but I'm really happy with how she looks. My paint at work minis Devona and Almaran the Gold have now come home, and will be finished up there. They've been replaced by some Lizardmen, though they've all been base coated over Thanksgiving, some by my nieces and nephews... in some creative ways. Mostly going to aim to keep their chosen colors and just clean them up. I also got a solid start on my Frostgrave: Ghost Archipelago warband. More greenstuff work on these 7 figures than I've done on anything else, even if it is just adding stamped bases and some cone hats. I know I've plugged it a lot already, but I'm really really thrilled with the texture stamp from Happy Seppuku. Really happy!! So happy that I made some of the temple courtyard stone bases for some sci-fi minis I've got. More on that later...Books:This was a month for reading chunks of series. First up was the Valley of the Ten Crescents trilogy by Tristan J. Tarwater. An interesting fantasy series that was solid, but nothing particularly special. I liked the second and third books in the series far more then the first one. I also finished up Hugh Howey's Silo saga with both the Shift Trilogy and the final book Dust. Getting to see how and why the people of the silos ended up being in the silos was great, and, even more than that, the reason that there was such redundancy built in. I also read the Memoirs of Sherlock Holmes. While I'm not the biggest fan of the Holmes stories, they do make for good reading on the subway. Frostgrave: Ghost Archipelago. Hardly seems fair to count a rulebook, but I did read it, cover to cover. Currently Reading: A Quest Lover's Treasury of the Fantastic, edited by Margaret Weis. Movies:Thor was so much fun! Fargo was really really interesting. Visually fantastic, with some wonderful performances all around. Goals for December:Finish Lizardmen, Medusa, F:GA Crew, Heritor, and Warden, watch Marvel's Punisher[...]

Infinity War


Does a new Marvel trailer really need yet another blog post about it?

No, no it does not.

But I'm excited! So you're getting one! Did you watch it already? Good, here it is again.

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I honestly have no idea how they're going to get everyone together for this, and still manage to keep it from just being a bloody muddy mess of too many characters. From this, it's pretty clear that Tony is getting a lot of screen time, and the events of Black Panther are going to have some SIGNIFICANT impact.

"Get this man a shield"

And then there's the talking racoon and the walking tree...

"Who the hell are you guys?"

And Mantis just waves at him.

May 4th... Black Panther February 16... 2018 should be a good year for Marvel and us!

Thanksgiving D&D and Lizardmen


Over Thanksgiving, I had the pleasure of both running D&D for my nieces and nephews! (and some extra kids, and my bride!)
The face of a DM trying to figure out what exactly it is the priest wants to accomplish.

In the end they managed to get the pumpkins back from the goblins suffering only one TPK... I mean, capture. And then they managed to defeat the Gulthias vampire under the tree, while not slaughtering the kobolds who were to deliver the evil fruit growing on its branch.

I also sat down with my my nieces and nephews to paint some lizardmen. Mostly this was to keep them all occupied while dinner was being prepped. The results were... not terrible, though some questionable color choices.

Of the 4, only 1 of them wanted to keep what they'd painted.


The rest of them came home with me, and now I've brought them to work as my lunch time minis.
My goal is to keep them as close as possible to their initial paint schemes, and just clean them up to my tabletop standard. I'm still debating replacing the 4 that my niece wanted to keep. I think I'll just mark them off as gifts and move on.