Subscribe: Comments for The Smart Party
http://smartparty.wordpress.com/comments/feed/
Added By: Feedage Forager Feedage Grade B rated
Language: English
Tags:
blades dark  boardgame  character  characters  comment  dark  game  games  grognard files  party  play  player  smart party  smart 
Rate this Feed
Rate this feedRate this feedRate this feedRate this feedRate this feed
Rate this feed 1 starRate this feed 2 starRate this feed 3 starRate this feed 4 starRate this feed 5 star

Comments (0)

Feed Details and Statistics Feed Statistics
Preview: Comments for The Smart Party

Comments for The Smart Party



RPG Podcasts



Last Build Date: Fri, 17 Nov 2017 21:23:54 +0000

 



Comment on Episode 61 – The Grognard Files by Dirk

Fri, 17 Nov 2017 21:23:54 +0000

Reblogged this on The GROGNARD Files and commented: Wiffle and waffle with the wise Baz and Gaz: the GROGNARD files, RuneQuest, Glorantha, 24 hour session (tips) and lots of other chatterage.



Comment on Blades in the Dark – with Iain McAllister by Dirk

Sat, 30 Sep 2017 09:48:17 +0000

Reblogged this on The GROGNARD Files and commented: If you want a more detailed overview of Blades in the Dark - listen to Baz and Gaz chatting to @thegiantbrain on The Smart Party podcast



Comment on Blades in the Dark – with Iain McAllister by iainmcallister

Thu, 28 Sep 2017 21:39:58 +0000

Reblogged this on THE GIANT BRAIN and commented: The fine chaps from the Smart Party had me on their Podcast. First time doing such a thing and it was a great laugh.



Comment on Playing Up by epistolaryrichard

Thu, 28 Sep 2017 07:50:15 +0000

Playing up can also help with what might be otherwise be considered disruptive play. A common scene might be this: the PCs are hiding near an enemy campsite plotting how to attack, one of the PCs has an impetuous trait or a particular vendetta against one or all of the enemy and so their player declares that they cannot contain themselves and charge in regardless. This then causes an argument between the players becaus they consider this  disruptive play. They have been robbed of their chance to plan their attack properly because of this one player's actions. However, viewed differently, the other players are ignoring an aspect of this character because they expect the player to act like themselves. Consider a different scenario, the characters all need to fly somewhere by plane. One character has a fear of flying trait or bad history with flying and so their player says they refuse to go. Instead of arguing about whether this is disruptive, all the players work out and agree how the other PCs might trick or drug or otherwise get the character on that plane. They acknowledge this trait of the character but they work together so that it doesn't halt the adventure. (This is pretty much what happened in The A-Team time after time with BA and was a running theme that added to both the characters and the story.)



Comment on Playing Up by Elina

Tue, 12 Sep 2017 10:55:02 +0000

Thank you Baz and Gaz for a very interesting podcast. I am glad that my little post inspired a much wider conversation about player to player interactions in game. I agree that there is a lot of advice for the GMs and as a player, I always love to hear tips about how to improve play for me as a player. The “playing up” technique in its simplest terms (as you rightly put it in your post) can be distilled to “supporting a trait / aspect of another PC in a way that the player wants their character to be portrayed”. It is all about what the other player wants. The way that I have seen the technique used in larps is that before the start of a campaign (after character generation perhaps) or before the start of a new chapter, people go around in a circle and list one or maybe two things that they want to be “played up for their characters”. Clear communication is key, especially in tabletop in order to understand what each player wants for their character and discuss any possible conflicts. It is also (at its best) a reciprocal technique. If you play me up and I play you up, we both win. If you play me down and I retaliate by playing you down, then both our characters are weakened and the whole game is less epic. This works both in party-based PvE games as well as in PvP games. I would argue that in PvP games, it is even more important because while your characters are at each others’ throats, you need to make sure that you are not playing them down. To give you an example: Gisella is the biggest toughest barbarian in the West. Jeliah is the most agile and sure-footed ninja in the East. They hate each other and finally after sessions of play, it is the final reckoning. If they play each other down, then they become petty mediocre fighters who just brag a lot about themselves. If they play each other up, then they are the most awesome bad-asses in the world and this is an epic fight. I know which one I would want to see in TV and also at the gaming table. It is all about giving a little bit of thought in what the other players want and making their characters look cool. If they then do the same for you, the whole game shines!



Comment on Licensed Games with Mat Hart by evilgaz

Tue, 05 Sep 2017 06:22:35 +0000

Hi Rich, cheers for the thoughts - to answers some of your queries: Apparently a HP licence for RPGs has been explicitly ruled out by the author, but I only have word of mouth sources for this, nothing to link to. I presume it's something about the portrayal of the characters that is problematic? Alternatively it could be something like the Discworld licence, where every game had a combat chapter and was instantly rejected, until the right draft came along. Ironically for GURPs. We know all about Android Netrunner :) If you go back in the archives you'll find an episode specifically on how we'd do a Bladerunner/Netrunner style game, although we've not managed to produce one yet. We have The former UK National Champion of the card game on as a guest too! Trash Pandas was a reference to Racoon City of Resident Evil fame, Mat is going to be doing a board game: http://steamforged.com/sfg-news-blog/re2tbg Not sure I can make the Cow as it's Nationals for Netrunner that weekend, but it sounds great. With any luck we'll get to game again soon. :)



Comment on Licensed Games with Mat Hart by epistolaryrichard

Mon, 04 Sep 2017 09:19:00 +0000

I had no idea Dark Souls bg was a homegrown startup on their second game. Kudos to them! Would love to hear more about how they got started and found their audience for Guildball. Very interesting the different expectations of a licensed rpg vs a licensed boardgame. Different parts of the same IP can appeal to different people. I can watch GoT because I love the battle scenes or because I love the family relationships or because I like seeing a lot of waxed arses. I'm happy for a boardgame to provide me just one of those things: like a big battle game or a social deduction who can I trust game. But for a licensed GoT rpg I would kind of expect everything. The system has to be able to do and make interesting the battles and the politics and the intimate encounters that defy the laws of gods and men. Maybe it's because most rpgs are really just a toolkit for me to make my own games. I expect to have all the tools available that I see in the IP. The Battlestar Galactica bg is a great example of a boardgame that's trying to do it all. It's trying to have the politics and intrigue and space battles and the ship. Maybe that's why my feel of it was that it's a very basic game at its core (play cards to beat target numbers and guess the traitor amongst you) which is then loaded with a ton of extra rules to cover different roles, parts of the ship, space combat, supercrises extra extra. If what I loved about BSG was the space battles then I'm probably not going to have much fun keeping all those dials above 0. If I loved the politics then why I am fiddling with all these bloody models? (Clacks stands as an example of a boardgame that is happy to take a tiny slice of a novel and make a game out of it - and puts you in the shoes of the evil corporation to boot. Not saying it's a better game but it certainly tries to do a lot less) -- Re: the Harry Potter licence, there are loads of Harry Potter games. Is there a particular problem with the rpg licence? -- Re: Bladerunner, there's a boardgame called Android which (with 2 players) gave me a pretty good experience between Bladerunner and Total Recall. It's a beast of a game though. -- Trash Pandas is an actual game  https://200wordrpg.github.io/2017/rpg/finalist/2017/04/20/TrashPandas.html -- Re: Kung Fu Panda I think Modiphius is developing a Kung Fu Panda boardgame. -- Re: Black Sails If you're coming to Concrete Cow then check out my game Cutlasses Without Captains.



Comment on Licensed Games with Mat Hart by epistolaryrichard

Thu, 31 Aug 2017 11:25:42 +0000

Great guest. Good chat. Quite a few points to pick up, I’ll have to listen to it again!



Comment on All Rolled Up & Swedish Gaming by The Smart Party | The Iron Pact

Thu, 11 May 2017 07:47:47 +0000

[…] chat with The Smart Party grandees Gary Bee and Baz Stevens about the genesis and expansion of All Rolled Up – the […]



Comment on All Rolled Up & Swedish Gaming by The Smart Party – Just Crunch Games

Thu, 11 May 2017 07:47:23 +0000

[…] chat with The Smart Party grandees Gary Bee and Baz Stevens about the genesis and expansion of All Rolled Up – the […]