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Preview: Agricola | BoardGameGeek

Agricola | BoardGameGeek





 



New Image for Agricola

Wed, 22 Nov 2017 15:41:41 +0000

by winnie1978

(image)
Agricola - Hungarian Edition Cover



Vlog - La lingua nei giochi da tavolo - lo sproloquio di Daniele Playcool

Mon, 20 Nov 2017 07:20:21 +0000

by Daniele Mazzoni

Youtube Video

Daniele parla della influenza della lingua nei giochi da tavolo e di indipendenza dalla lingua e che cosa significa, con esempi di giochi per ogni tipo di approccio.

http://playcool.ch



Reply: Agricola:: General:: Re: Because the world needed another Agricola FIMO blog

Sun, 19 Nov 2017 20:32:28 +0000

by navajas

Hmm. Anyone know what might have happened to all my pictures?






Reply: Agricola:: General:: Re: Artifex Deck and Overlap with Old Decks?

Wed, 15 Nov 2017 12:19:43 +0000

by toastytoast

boshar wrote:

toastytoast wrote:

therearerules wrote:

I bought the deck yesterday- there's no overlap with any of the cards (although wet nurse has been replaced with a much weaker wet nurse substitute- 1w1g instead of 1f). The only issue is the use of location names. Some are easy (Lessons) others less so (Hollow), but it's only a few cards and nothing a quick explanation couldn't sort out. Do be aware the backs are different, but if you're playing with just that deck it shouldn't matter.


I've just picked this up and I haven't got my Agricola board (original edition) on hand to look - what would be the equivalent to Hollow on the older board?


Don’t know the English name but Hollow is the space where you get clay in the 3 and 4 player game.


Ah, thank you!



Reply: Agricola:: Rules:: Re: Hut Builder ( e deck) A 149

Wed, 15 Nov 2017 06:51:25 +0000

by Capn Hook

Thanks Jarvis ( good tip to put it on the board, too ..)

I realise the iOs App is a different Forum, but my problem ( missing out on the free Build..)came about when - somehow - the iOs did not give me the expected build, despite my careful planning,

Maybe that's a bug in the App ( but it knows Agricola better than me, even after years ..), but it usually has a faultless memory.

That led me to wonder, was it a resource-free Build, but only if I took the Action...?

But thinking more carefully, " free action, for zero resources" makes perfect sense !



Reply: Agricola:: Rules:: Re: Hut Builder ( e deck) A 149

Wed, 15 Nov 2017 00:49:01 +0000

by jarviskj3

Capn Hook wrote:

The Hut Builder promises a resource-free room :

"..Play this card during Stage 1. At the start of Round 11, you can extend you hut by 1 room at no cost, as long as you have not yet renovated to a Stone house."

Do I need to take the Build action space, tho, to collect my free room ?
?


No build action needed! When round 11 starts, check to make sure you are still in a wood or clay hut, and take a new room of that type and put it adjacent to your hut. I recommend placing the room on the round 11 action space when you play the occ as a reminder.



Thread: Agricola:: Rules:: Hut Builder ( e deck) A 149

Wed, 15 Nov 2017 00:42:19 +0000

by Capn Hook

The Hut Builder promises a resource-free room :

"..Play this card during Stage 1. At the start of Round 11, you can extend you hut by 1 room at no cost, as long as you have not yet renovated to a Stone house."

Do I need to take the Build action space, tho, to collect my free room ?
?



Happy Snaps II: Tired but Happy

Mon, 13 Nov 2017 06:30:02 +0000

by Tony Boydell Sunday was a much slower start and, after the long Saturday, I didn't feel quite so spry as I slunk/slinked along the Landing to the bathroom. Pals Malc and Angie were already downstairs making drinks, so I piggy-backed off of a cafetiere of strong black coffee and attempted to upload the Day 1 photos to this Parish. My Pa joined us and soon, also, Richard and Ben; we chatted until the dregs in our mugs were stony-cold about World Wars, the British Aristocracy and Ancestors before realising the morning was already running away from us!As I scampered down the road to the Pub, my Facebook Messenger notification showed me a picture message from Boffo: his storage box of all-things-Agricola. My urgent (and excited) pace increased and I took my seat - arranging my Revised Edition replete with the Agricola: Artifex Deck - and ordered a cheesy bacon sandwich while I was at it.(Left) I do not remember this at all; I have no idea why they are pointing and laughing...perhaps it was something I said?(Right) Richard's first two card plays had the rest of us in a filth-minded uproar; it continued in a similar (relentless) vein for the remainder.We were joined by Mrs B, Alice (my eldest), Benedict and Arthur and they occupied themselves with more Rick and Morty: Total Rickall Card Game, JamSumo and the like before Alice declared she wanted to try out Inhabit the Earth. Our five player agrarian ambrosia played out in a couple of hours with myself and Boffo steadily racking up oodles of bonus points around a tidy farmstead (him 47, me 44), Claire flailing about in an unfamiliar-to-her elbow-shoving five player, Ben M nobly persisting through the banter and dirty jokes to a respectable personal best and Richard tying himself up in combo knots and making a couple of timing errors that probably cost him 5-10 points. It was wonderful; every day, in every way, I love Agricola more.Boffo, once our farming duties were complete, taught and participated in a game of ItE that - according to Mrs B - was "the boys ignoring the girl", which Alice duly won. For myself, I finally co-tabled with Jimmy, Andrew Harman and Dave for a curious debut of LagerstättenIn summary: it's worker placement with dinosaur bits.As this clever take on dobber-spotting played out, all of us were purring with admiration about how well the 'digging for fossils' mechanic worked: the more people participating in a site's excavation meant more of the fossil cards 'buried' there would be in the drafting hand upon resolution! Collect fossils, assemble whole specimens and then either sell them to collectors OR send them off on income-producing tours. Jimmy and I got off to a clean and steady start and left the other two well behind; in the end it was a cheeky little Pteranodon that sealed a comfortable victory for me. Jimmy, who runs an FLGS, was already googling the manufacturer's deets, during the takedown, so he could get a batch brought back to the UK in the near future; that play had sold three copies!Loot Island: not well received, really; from L to R: confused but won, confused but cared even less and just 100% befuddled from start-to-finish.It was suddenly 4PM and I had family stopping by so it was farewell to the stragglers - and to our Pub hosts - and a benificent distribution of birthday beers and home for hot tea and presents:Books, games, records, whisky, funny cards, lovely messages and a tunnel for m yet-to-be-built model railway!With everyone gone and supper done, the last few hours of November 12th passed in the company of my first ever board game design: B.O.G.Ben M, Alice, Mrs B, Benedict and I howled with mirth at the farcical cinematic storytelling of this lumbering beauty: a gentle start followed by two player deaths, a near death experience, the death/resurrection/re-death of the game's fictional progenitor and a frantic s[...]






Reply: Agricola:: General:: Re: Old worker spots vs new worker spots

Sun, 12 Nov 2017 12:50:16 +0000

by chopkins828

Agricola Action Space Reference

Here you go. Looks like I put it on the Agricola Revised listing, but not this one.



Thread: Agricola:: General:: Old worker spots vs new worker spots

Sun, 12 Nov 2017 03:16:49 +0000

by tellerium

Hi All,

I'm trying to find a one-to-one list of the old work spot to the new work spot terminologies.

I don't see one in the forums or files, can some one help me out?

Thanks.



Reply: Agricola:: Variants:: Re: Co-op variant?

Sat, 11 Nov 2017 19:52:13 +0000

by gmhakim

baino wrote:

My wife and I came up with our own 2 player cooperative variant recently which is similar to the ideas here.

Our rules:

- At the start of the same (only the start) once the cards have been dealt, you can trade cards with the other player as long as you end up with 7 occupations and 7 minor improvements after trading.

- At any point in the game you can freely give food, or lend food if you want to be paid back later on, to the other player. However you cannot give/lend any other resources.

- You can move animals between the two farms at any point except during the breeding phase (following all stocking rules). This can enable slightly more breeding to take place.

- Aim of the game is to get a combined point total of 110 or more.


We have found this a great variant for working together against the challenges of feeding your family while trying to maxing out as many point areas as possible. In my opinion it is better than the solo game as you cannot let resources accumulate for too long before one of us needs to acquire and use them.


Despite this post being 3 years old, I have only just looked up a coop variant for Agricola, and my wife and I tried it out today. It played MUCH faster than competitive Agricola - about an hour and we were done, which is really nice. We also enjoyed trying to max out points, although we were hindered by letting reed accumulate too much, so that one person was left with too many leftover and the other person not enough to renovate. Learning curve...

Anyway, despite feeling like we did pretty well - we were flush with grains, veggies, and animals, and only 3 unused spaces between us - we ended the game at 86 points, FAR fewer than the 110 needed to win. Is this something that, in your experience, we'll improve upon without much trouble? It didn't seem like we could have made much more optimal choices.



...Rosenberg, the good farmer...

Sat, 11 Nov 2017 06:05:02 +0000

by Alexandre Correia Day 308. November 4, 2017. Lagos...I've lost count in the past two months or so, the amount of times me and Ana tried to play a "bigger" game after Alice is asleep and for some reason (usually tiredness of one of us) we fail to do so. But not tonight! C'mon to the table Agricola!Now.... maybe I'm a poor shuffler. But as far as I remember, it seems I keep getting in my starting hand, the Baker card. When I was at the university, I daydreamed of becoming a baker, and once a few years ago, had a tiny taste of what's it like to be a baker, in a small mountain village in Northern Greece.... another story. Agricola, as it seems, keeps throwing this card at me, taunting me: "Hey Alex! Go and be a baker!"And I did. But not as a first priority this time. The first revealed car was the Sheep, and that would be a huge deal for this session. Sheep would be plentiful and an easy source of food and points if you knew how to tame them. Ana grabbed them first. I built a Drinking Trough, with still no fences or wood assigned for that labor! And got myself a millstone without a stone oven. I was planning and scheming inside the grey hut... in this game, I felt like I was planning 2 and 3 rounds in advance effortlessly. When time came, I built two extra rooms with the help of the carpenter and quickly filled them with two children! Only then, did I put one of them as the village baker and the other as the renovator for a late game stone room fest in mind.A baker's life.My farm.When the fifth child joined the family, it was time to fill the pastures that were built during the game. The pigs and cows were first, and later the sheep, that kept getting snatched by Ana's small family of two farmers. Three, near the end... This game rocks!Maybe I should also put Agricola in the To Craft list, for a much needed origami inserts, now that the Farmers of the Moor stuff have to share the same room as the rest of the base components.:star::star::star:Earlier in the morning, 45 minutes of alone and "free" time magically and unexpectedly appeared. With Loyang's rules still fresh from last night solo session, I spread the fields on the bed (advantage of playing a card game!) and began the arduous path to prosperity.Return to Loyang market....one coin shy...I found the early game quite easy, when two or three common fields appeared in the market and were swiftly added to the private ones. So those first regular and casual customers were well served. But by mid game, and all of the sudden, five fields stopped producing! It was a plentiful harvest that year, and it would have to last until the end of the game...After 9 years of progress, I reached 16 again, with 1 miserable coins shy to the minimal 17... again! Great solo game for 45 minutes! Uwe rocks!See you tomorrow.Photo & Image credits: ZombieBoard [...]



We have to get on! We have to get on!

Fri, 10 Nov 2017 10:05:02 +0000

by Tony Boydell



Preparations have been trundling along these last few weeks for my 50th birthday Weekend of Gaming (starts tonight, ends Sunday): beer batch number 1 has been sampled, procured and distributed (@Spiel), new games brought back from Spiel (see below), house cleaned, spaces cleared for temporary lodgers and the venue (The Kings Arms, Newent) have told me what delicious beers shall be on tap.


I wish...


In between the usual WFH tasks (emails, specification updates in the undisturbed peace of my library room, agendae for next week finalised etc), I need to fetch Ben Maddox (pal and Perfect Info podcaster) from Hereford railway station (he's journeying from Berlin especially), pick up batch no.2 of the birthday ale and prepare the components for a Saturday-evening bonfire (I'm running dangerously low on Scandaroons).

I'm also fretting about who's coming and when - though I should let it all wash over me, frankly, as they're grown-ups and perfectly able to sort out shit themselves! Daughters are returning from their travels, my Father will 'drop in' from West Wales, Surya and Myriam will glide across the Channel in their electric pod and gamer widows will congregate in the Boydell kitchen to do whatever it is gamer widows do while we're all dobber-shoving and meeple-pinching.

I don't have a specific list of games I want to play but you can guarantee that there will DEFINITELY be an Agricola (or two) and Arthur wants to play with the flying ships in Scythe, so that's also a given. I have skimmed the rules for Heaven and Ale, Nusfjord, Perfect Hotel, Calimala, Import/Export and Trans Atlantic: thus, a 50p each way on any of those is probably a safe bet too. And my beloved reboxed-in-a-crate Eclipse is making big, kitten eyes at me across the carpet as I type...

Of course, I shall be taking lots of pics and be posting them up here as-and-when I get a spare moment; it's all, simultaneously, terrifying and exhilarating.



Reply: Agricola:: General:: Re: Artifex Deck and Overlap with Old Decks?

Thu, 09 Nov 2017 19:07:10 +0000

by boshar

toastytoast wrote:

therearerules wrote:

I bought the deck yesterday- there's no overlap with any of the cards (although wet nurse has been replaced with a much weaker wet nurse substitute- 1w1g instead of 1f). The only issue is the use of location names. Some are easy (Lessons) others less so (Hollow), but it's only a few cards and nothing a quick explanation couldn't sort out. Do be aware the backs are different, but if you're playing with just that deck it shouldn't matter.


I've just picked this up and I haven't got my Agricola board (original edition) on hand to look - what would be the equivalent to Hollow on the older board?


Don’t know the English name but Hollow is the space where you get clay in the 3 and 4 player game.



Reply: Agricola:: General:: Re: Artifex Deck and Overlap with Old Decks?

Thu, 09 Nov 2017 14:16:52 +0000

by toastytoast

therearerules wrote:

I bought the deck yesterday- there's no overlap with any of the cards (although wet nurse has been replaced with a much weaker wet nurse substitute- 1w1g instead of 1f). The only issue is the use of location names. Some are easy (Lessons) others less so (Hollow), but it's only a few cards and nothing a quick explanation couldn't sort out. Do be aware the backs are different, but if you're playing with just that deck it shouldn't matter.


I've just picked this up and I haven't got my Agricola board (original edition) on hand to look - what would be the equivalent to Hollow on the older board?



Worker Placemat

Wed, 08 Nov 2017 05:11:01 +0000

by Spencer Hopkins




Reply: Agricola:: General:: Re: Help!

Tue, 07 Nov 2017 17:59:47 +0000

by ryusora

You buyed a polish copy of agricola and now you want english cards?
Care to tell me why?



Reply: Agricola:: General:: Re: Has anyone attempted to streamline the Z-man version base decks to match the revised deck?

Sun, 05 Nov 2017 21:13:54 +0000

by Nathyr

ryusora wrote:

I agree with him, and i did it to my agricola. Removed some of the strongest cards and all the 'broken' cards and removed some of the weakest cards.


Would you be up for posting what you took out (or what you kept, whatever is easier) and if you are pleased the with results?

ohgrande wrote:

I'll give a different point of view.

If I'm playing with new players, I think it's best to just keep all the cards and either deal straight 7 or maybe deal 10/keep 7.


I appreciate your input. My only concern is that my game group has a lot of games to choose from, so a game like Agricola only hits the table once a year or sometimes even less often (which I would love to change). So when it does get played (like it did last month) and one guy gets a lucky hand of cards (while others got generally crappy cards) and runs the table, people start assuming that the game is too based on who gets the good cards and are even less inclined to play it the next time. I feel that having a balanced first experience invites more future plays. The guys in my group are more inclined to play a game they feel they can master and be rewarded. Agricola totally fits that mold; I just have to get them over that initial hump of being too new to the game to draft but still offering a balanced experience that everyone enjoys and can see the potential.



Collection Rules & Best Games I’ll never Own

Sun, 05 Nov 2017 16:41:05 +0000

by Frazer Eden We have a collection of around 80 games (plus expansions and childrens games). Due to space we need to keep it at around this size, therefore we need to be quite picky (Only 80 games out of 94494 games... that’s only 0.0008% of all games!).This is actually quite a difficult task! Therefore we have had to create some rules for our collection to try and keep the numbers down. Unfortunately there are some exceptions... :star: Is it a good game?Seems obvious really but at first we did find ourselves keeping games because we had bought them and didn’t want to waste the investment.Exception - ThudI think this is the one game I’ve kept for sentimental value that probably won’t get played. Huge fan of Terry Pratchett and the set does look beautiful :star: Do we own a similar game that we will always play over it?While trying to streamline our collection we can’t have too many similar games can we? Especially if we wouldn’t play game A because game B is better or preferred!Exception - AgricolaFirst off, Agricola is better than Caverna: The Cave Farmers, but unfortunately Mrs Eden doesn’t agree. This does have the effect that Agricola won’t get played between us. It was also our first ever designer board game.:star: Does it play well at 1/2 or maybe 3 players?Most of my gaming that takes place at home is at one of those played counts. So therefore it only makes sense to keep games that play well at those played counts. Luckily this doesn’t remove many games!Exception - Dixit & The Resistance: AvalonBoth of these are in the collection for that one time a year that we have a large enough group for a party game! (Avalon is actually one of my favourite games):star: Will this game get played at home? This may be a bit cheeky but while trying to keep the collection to 80 games I try to only buy games that will get played at home.A] No opponents at home. Either not the right genre or subject. Betsy won’t touch wargames for exampleB]If a member of Warrington Board Games Club has the game and I’d only play it at the club I try not to buy it.Exception - Twilight StruggleI love this game, it’s amazing. No one who I’ve tried to play it at home with agrees. Betsy won’t touch war games, Joe suffers from massive analysis paralysis while playing the lightest of games, My brother prefers a light weight game and Seth is five.Best Games I’ll (probably) Never OwnEclipseI’m a big fan of eclipse but this is a game I’d only play at the my games club. It doesn’t scale down to well and the wargame aspects would turn Betsy away. Battlestar Galactica: The Board GameA good game if a little long. This is mainly a placeholder for the longer social deduction games. The smaller player counts dont suit this style of game therefore anything beyond party games wouldn’t get played at home so therefore don’t make the cut! Stock HoldingAnother style of game that I enjoy but doesn’t suit lower player counts. I have been very tempted to purchase Stockpile Or Airlines Europe as they are on the lighter side so would on occasions hit the table. Also no one at my games club owns either (that I know of)Terra MysticaI actually was only recently introduced to this game but wow! It’s pretty good isn’t it! Unfortunately it misses out on a few rules not the right genre doesn’t scale well to 2. (Gaia Project may be my answer here with a solo and scalable map)Whats your collection rules? Do you have exceptions? What’s the best game you won’t own?A very messy collection... [...]



Reply: Agricola:: General:: Re: Has anyone attempted to streamline the Z-man version base decks to match the revised deck?

Sun, 05 Nov 2017 11:16:10 +0000

by ryusora

inoshishi wrote:

Hi Nathyr. This has been discussed before here: https://boardgamegeek.com/thread/1534443/streamlined-deck-ca...

One idea was to use Play-Agricola stats and remove the top and bottom percentage of cards, say 10% from the top and bottom for example. The most recent stats can be found here: http://play-agricola.com/forums/index.php?topic=2677.msg4516...


I agree with him, and i did it to my agricola. Removed some of the strongest cards and all the 'broken' cards and removed some of the weakest cards.



Reply: Agricola:: News:: Re: WizKids Agricola Games Expansion(s) - Pre-painted minis and new cards

Sun, 05 Nov 2017 06:03:56 +0000

by Fizbin44

There are other threads discussing this. However, here’s the bottom line:
They are compatible but beware that some of the spaces on the revised edition do not mirror the older version. Function is the same but the wording is different. Family Growth is now Wish for Children (like Caverna - ugh) anyway, the cards are compatible but be aware of wording changes

Hope this helps



Reply: Agricola:: News:: Re: WizKids Agricola Games Expansion(s) - Pre-painted minis and new cards

Sat, 04 Nov 2017 16:21:45 +0000

by Kalayna

So at te end of all this, was there ever a conclusion to the question? Are the cards compatible with this version of Argricola? Or are they just reprints of cards already included in this version but not in the revised?


This version of Agricola has been in my collection for quite some time (I actually didn’t even know there was a new revised version) and the miniatures are cute and would add some visual appeal to the game, but even having found the sets for $14 each, I wouldn’t buy all the colors if the cards aren’t compatible.



Reply: Agricola:: General:: Re: Has anyone attempted to streamline the Z-man version base decks to match the revised deck?

Sat, 04 Nov 2017 14:33:21 +0000

by ohgrande

I'll give a different point of view.

If I'm playing with new players, I think it's best to just keep all the cards and either deal straight 7 or maybe deal 10/keep 7.

Will there be imbalance? Probably but that's not important to a new player.

I think there is a lot of valuable experience for new players in having access to the high-powered cards. First, it helps them evaluate card power. It also gives them experience in figuring out how to make the high-powered cards work.

It's also fun as a new player to figure out how to use a powerful card.


In a tournament setting or in groups with lots of experience, sure, balance the decks but for casual play, I think it's more beneficial to keep the big guns in.



I Love Big Wood and I Cannot Lie, You Other Farmers Can't Deny

Sat, 04 Nov 2017 13:03:26 +0000

by Ben Goulding Those of you who clicked on this post's strap-line looking for that kind of "big wood" will be sorely disappointed, as today we'll mainly be focusing on the copious wood provided by a certain forester and how it aides in producing kids, and wondering whether it's worth having said forester go a second round since the first time was plenty.Secondly, I'm going to join the club of people who tag a game only to never talk about it in the post, so good news for those of you not interested in Star Wars: X-Wing Miniatures Game, as this post will be a completely Star Wars free zone!Not having any major plans last weekend it was a good chance to take the narrowboat out for the day so that Dad could show off all the work he'd done touching up the paintwork and maintaining various bits & bobs. Not that there was really anyone to show off to, despite the clear skies it was rather a blowy day on Trent & Mersey Canal and the only creatures close enough to admire the paint job were some rather cold looking mallards.Once back at the marina I was off down south again for three on-site days with a client, days that proved easier than expected due to the general well-preparedness of the senior staff and lessons learned by myself previously. The biggest hurdle was the front of staff, who mostly being in their, shall we say, "twilight years", played the part of "grumpy Luddites" to perfection. I am sorry that you "don't like the touchscreen" and that you think the receipt printer is "awfully loud" but the people higher up who pay my invoices love it.Work stresses aside, overall I am feeling a lot more positive and happier with life. Robyn and I's separation has not been as amicable as we'd originally (and probably naively) hoped, for reasons which I won't mention on a public blog with my name attached, but fortunately the end is near and completion both of my mortgage transferal and her house purchase should be done in the next 7-10 days. There's a lot for me to look forward to now that I'll be playing life solitaire for a while (at least), and I certainly plan on pushing my gaming hobby to the forefront, and I am keen to spend more time playing, sharing and writing about these games I love.I'm going to try something a little different with this post, and please let me know whether you thinks its better of worse that my usual ramblings. Rather than attempt to go through the previous couple weeks in chronological order, struggling to comment on games I played over a week ago, I'm going to have a crack at a sort of "Games Played..." style and only really talk in depth about games of note. So, onwards!SplendorRegular winner of various "dullest game ever" awards, Splendor continues to be the number 1 game in the office, with 8 plays in the past fortnight though I know the actual figure is higher as my colleagues play it on days I am away. It really is just a perfect game for us, easy to teach, easy to set up and easy to play, we can easily knock out a game during our lunch break and even two if Team Leaders aren't around and we can push an extra 5 minutes. For the guys on the Support team who spend all day on the phone talking to customers the studious silence of Splendor is a welcome retreat I think, though we aren't above a whispered curse when a particularly choice card is stolen away.Its quite clear that some of us have developed our own play styles, Fi[...]



Reply: Agricola:: General:: Re: Solo game example

Fri, 03 Nov 2017 15:36:25 +0000

by toothpickman

I'm having a problem with the flash Solo Agricola game. None of the cards appear on my screen. The Trade/Occupation cards, the Major and Minor Improvement cards are missing. The place on the screen where they should be Shows a choose button, but when you select that it only shows a list of windows that say random, if you select OK nothing happens, if you select cancel you are returned to the main screen. Any ideas?
I'm enjoying playing without the cards, but the really exciting part seems to be the cards.
Thanks!



Reply: Agricola:: General:: Re: Has anyone attempted to streamline the Z-man version base decks to match the revised deck?

Thu, 02 Nov 2017 03:04:34 +0000

by Nathyr

Thanks Jordan! I'll play around with those stat tables and follow your advice!



Reply: Agricola:: General:: Re: Agricola Storage Solution with Sizes and Links

Wed, 01 Nov 2017 19:02:36 +0000

by compujet1

EllieMay wrote:

Hi, are the box sizes the same for Agricola and Agricola 2nd Edition? Cheers


Thats my question too. I would think so because it doesn't have all those cards. But be nice to be conirmed



Reply: Agricola:: General:: Re: Help!

Wed, 01 Nov 2017 15:55:16 +0000

by grant5

I'm going to guess the number of people who don't speak the language of the country they're in and who ALSO aren't willing to pay to import the game in a language they do speak is probably a small enough number that nobody would go through the incredibly laborious process of creating paste-ups.

Also, why didn't you post this in the forum for the edition of the game you're asking about?



Reply: Agricola:: General:: Re: Help!

Wed, 01 Nov 2017 15:43:19 +0000

by oclayton

I couldn't get the English version in my country and I don't want to buy another copy from abroad with expensive shipping.



Reply: Agricola:: General:: Re: Help!

Wed, 01 Nov 2017 14:03:47 +0000

by byronczimmer

oclayton wrote:

Unless you don't have the English language version, which is the case for me.


As you just indicated, the English version is available.



Reply: Agricola:: General:: Re: Help!

Wed, 01 Nov 2017 13:18:24 +0000

by oclayton

Unless you don't have the English language version, which is the case for me.



Reply: Agricola:: General:: Re: Help!

Wed, 01 Nov 2017 12:36:14 +0000

by byronczimmer

Unlikely.

The original had paste-ups because the original/original was in german.

Since the current version has been released in English, there would be no need for paste-ups of the new cards.



Thread: Agricola:: General:: Help!

Wed, 01 Nov 2017 10:30:51 +0000

by oclayton

Are there any pasteups in English for the revised edition (2016)? I Could only find them for the original edition and a lot of the cards have changed.



Hauling Ass!

Wed, 01 Nov 2017 06:20:02 +0000

by Tony Boydell


Forget Halls 1 thru 9; this is my favourite Haul:



And this:

A complete set of the 2017 Agricola'L-Deck' + extras.



Reply: Agricola:: General:: Re: Has anyone attempted to streamline the Z-man version base decks to match the revised deck?

Wed, 01 Nov 2017 03:36:45 +0000

by inoshishi

Also, it's common among players on Play-Agricola to automatically remove:

-Wet Nurse
-Lover
-Ratcatcher
-Taster
-Reed Hut
-Wooden Hut Extension (in 4 player games)

So you won't find those cards listed in the stats I linked. Those cards are definitely where I'd start if removing some!



Reply: Agricola:: General:: Re: Has anyone attempted to streamline the Z-man version base decks to match the revised deck?

Wed, 01 Nov 2017 03:31:52 +0000

by inoshishi

Hi Nathyr. This has been discussed before here: https://boardgamegeek.com/thread/1534443/streamlined-deck-ca...

One idea was to use Play-Agricola stats and remove the top and bottom percentage of cards, say 10% from the top and bottom for example. The most recent stats can be found here: http://play-agricola.com/forums/index.php?topic=2677.msg4516...



Thread: Agricola:: General:: Has anyone attempted to streamline the Z-man version base decks to match the revised deck?

Wed, 01 Nov 2017 03:17:04 +0000

by Nathyr

I understand that drafting is the best way to deal with the power imbalance that exists in the Z-man version decks. That said, when playing with brand new people, drafting really isn't a good option if the new players have never drafted before or played Agricola before. They simply don't know what's worth drafting. It is this scenario alone that makes the Revised edition deck appealing to me: I can (allegedly) just deal the cards and know that everyone has a relatively equal hand.

Given that they haven't made the revised decks available to those of us who can't make it to a convention, I've wondered if it's possible to create a streamlined deck with the same objective.

Has anyone attempted to put together a similarly balanced card list for the Z-Man base game decks (E, I, K) that mirrors what was done with the revised deck? I understand that some of the cards in the revised deck were changed, so an exact match isn't possible. Just wondering if anyone has made the attempt to meet the goal / niche that the revised deck fills (just shuffle and deal when play is so infrequent that drafting isn't a viable option).



Another Fine Messe Part 7 - Way Out West

Mon, 30 Oct 2017 05:15:02 +0000

by Tony Boydell O! but this is a sad sight indeed, dear friends.I was on solo stand-spinning duty on Sunday morning so - having failed to get to sleep until around 3AM the night before (don't ask me why; perhaps it was a Full Moon?!) - I was startled awake by the chimes of my iPhone alarm on the 7 o' clock dot. I would be driving myself in anyway as we'd be ripping the stand down at six pee-emm and leaving those hallowed halls for another year. I'll stop mentioning times, actually; this paragraph is getting away from me a bit. Talking of the stand, I am conscious that I've not posted any pictures of it in all it's glory...mind you, this is (official) Day 4 so everything's a bit thin on the ground shelves:Man by your stand (do-dee-do) and tell the World you love it...etcWe sold out of The Cousins' War but have been making secret plans and clever tricks to get a 2nd Edition sorted! Also, over 600 Snowdonia: The Siege of Petersburg / The Channel Tunnel 1881's were released in to the wild and their 100 (older) Snowdonia: Trans-Australian Railway & The Daffodil Line cousins also made a successful rehabilitation from a musty old box! When not wrestling with a pocketful of tangled Euro notes in search of a 'fiver', I was spinning back-to-back sessions of A Nice Cup of Tea and loving the reactions: it's all about that tea and the chai and the new train abilities and the chai-boosted superactions and the lucrative building spaces and the spinning Event track and - ooh - loads of other things - perhaps anyone who played it at the show who might be reading this blog could care to comment?(clockwise, from top left) This was the last demo of the show (ended 4PM) leaving me just enough time to grab some last bits and bobs; Richard (in blue) demos Cousins' War - he's on a 95% demo-leads-to-sale ratio; I like the colour palette but the final version won't look like this...it's gonna look unbelievably gorgeous; the first run-thru of the day.Brothers from another gaming mother (Tim, left, and Matthias, right)!To pop a delicious cherry on the top of the Essen cake, I got a visit from a certain Mr Matthias Cramer; he likes my games and I - along with the rest of the Ross-on-Wye group - certainly love his (Lancaster, in particular), so it was an absolute pleasure to shake this splendid fellow by the hand! I also bumped in to Tim Puls on my back through Hall 1: honestly, throw a stone in any direction and you'll hit a designer (waits).Footling and fettling with my massive haul boxes, there was a distant bing-bong, muffled dialog and then a wonderful air-rippling round of applause and cheering from all around: it was 6PM (damn! mentioned another time) and the end of Spiel 2017.:cry: and :zombie: and :D simultaneously.Sunday's acquisitions: Brettspiel Adventskalender 2017 x 2 (with 'overs' of the GoL and Snod promo tiles); Oh My Goods!: Escape to Canyon Brook (for Stu); Tybor der Baumeister; Froschkönig (mint, for 5 euros!) and (be still my beating heart) one of the Agricola alt-art prints from B[...]



New Video for Agricola

Mon, 30 Oct 2017 02:22:58 +0000

by donba32

(image)



Reply: Agricola:: General:: Re: Artifex Deck and Overlap with Old Decks?

Sat, 28 Oct 2017 21:27:28 +0000

by therearerules

I bought the deck yesterday- there's no overlap with any of the cards (although wet nurse has been replaced with a much weaker wet nurse substitute- 1w1g instead of 1f). The only issue is the use of location names. Some are easy (Lessons) others less so (Hollow), but it's only a few cards and nothing a quick explanation couldn't sort out. Do be aware the backs are different, but if you're playing with just that deck it shouldn't matter.



Reply: Agricola:: Strategy:: Re: Agricola Strategy and Tactics Guide

Fri, 27 Oct 2017 23:02:42 +0000

by ErsatzDragon

The thing I'd add is that the game does imply what its "ideal farm" looks like: four room stone house, five plowed fields, six squares dedicated to fenced pastures (specifically two one-tile and two two-tile pastures, with all stables built). This should, of course, be filled with just enough animals to cap each score area and similarly enough grains and veggies planted to get those capped as well (sowing three grain and two veg on your last round will do it).

I've found value in starting from this template and adapting it based on cards and the availability of Family Growth. Having an idea of what the game expects you to aim for helps in back-calculating what you need to do.



Reply: Agricola:: Strategy:: Re: Agricola Strategy and Tactics Guide

Fri, 27 Oct 2017 22:37:16 +0000

by PaulEvans

Updated with grammar and typo repairs.

Feedback welcome - I am keen to iterate this towards being the ultimate resource to shorten the time for beginners to become competitive.



New Image for Agricola

Fri, 27 Oct 2017 13:59:07 +0000

by fanselowrudy

(image)
農家樂









Thread: Agricola:: General:: Artifex Deck and Overlap with Old Decks?

Wed, 25 Oct 2017 08:05:22 +0000

by raeynn

Is there any word on how much overlap the upcoming Artifex deck has with the original expansions? I have all the other decks and don't want to get it if it doesn't have anything new.