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Preview: Agricola | BoardGameGeek

Agricola | BoardGameGeek





 



New Image for Agricola

Fri, 23 Feb 2018 06:36:09 +0000

by jaretmorlan

(image)
Introducing the next generation to one of the greats.



...local farm fauna...

Fri, 23 Feb 2018 06:05:02 +0000

by Alexandre Correia Day 412. February 16, 2018. Lagos...Alice is now at the right age! Young enough still enter freely in transports, parks, and fair rides, but already old enough to comprehend (a little) what she's doing and, who knows, perhaps remember this sort of things when she's older! So this morning, we went to the Zoo, again! And if weather and future agendas permit, we're including this visit in our daily morning routines from now on!Romans and Gibbons.Lunch with Lucas.Instead of eating an apple walking through town, we ate an apple watching the local Gibbon family jump from tree to ropes to the floor, in a seemingly gravity-defying move. Instead of having lunch at home, we picnicked while watching Lucas, the chimpanzee, getting his morning dose of sun! It was a very good morning. Even the Limes meeples thought so, with a score of 49!:star::star::star:And late in the day, this time at the playground, the Roman troop came out again, with the sight of spaceships nearby. Alice's favorite park is 50 meters from the postal office and before leaving the house, I took the paper notice of a failed delivery attempt this morning. A package from Poland... I was not expecting this so soon (despite being several months late) when pledgers are still receiving their stuff! A most welcome surprise!Impulsive Limes.:star::star::star:Ready to dive right in a solo playthrough of Impulse tonight, I was also surprised when Ana pointed to Agricola as the evening entertainment! I guess Agricola is back in the house for a few games in a row! After dozens of gameplays from both of us, using nothing but the base game cards, from now on, we are embracing variability forever! I shuffled all cards from the Interactive and Expert decks and they will stay there from now on! And next time I'll include the Farmers of the Moor cards too! I just didn't want to overload Ana with so much new stuff. Farmers of the Moor is here to stay for both of us. How, as Ana puts it, can you say no to the extra special action (possibly even two!) that allows you to reach more of your farm goals? You can't. So Farmers is base game for us now.Embracing the full game!Only the Animal Tamer stayed in the hand. After a Wood Collector and a Clay Worker, I thought I needed a break and skipped the first harvest season with the lazy Layabout. With more room to breath and facing an Ana that was adamant to build her two clay rooms to increase her family asap, I pursued instead to the path of... the flexible vagabond horse lover? A horse early in the game followed by a second one and making sure that this four-legged family had enough room to breed and breath!Layabout modus operandi.Ana's final farmyard.Ana kept grumbling and cursing and APing through the game, but it was clear that all of that was working for her, as her farm was the steadier and more balanced. When the game was over, she had everything and didn't score a single negative point. I on the other hand, with a vacancy in the farm, pigs nowhere to be seen and a simple family of four, if I was going to win, I had to adapt and grab all the cards I could. From a paraphernalia of Ovens to Wells to writing desks, you name it! And I was even that close to building an 8 pointer vacation house! But we both discussed the pros and cons of missing out the last turn and whether you could worker place your people for more than 8VP in the last round or not...This game is awesome and the only things it needs, like so many other games on the shelves, are a set of personalized origami insert to speed things up! But We're sure loving those Ikea cork trays...:nostar::nostar::nostar:One year ago: ...puzzle fun....[microbadge=785]Photo & Image credits: ZombieBoard [...]



Reply: Agricola:: General:: Re: On Amazon for $33 right now

Thu, 22 Feb 2018 22:46:38 +0000

by cjfoster

wombat929 wrote:

Qualm wrote:

It's the Revised Edition, which has it's own BGG entry. Agricola (revised edition)

My copy was definitely not counterfeit.


Asmodee says it's a real problem. Amazon uses shared fulfillment too, so a person selling counterfeit copies could send those to the warehouse where they get put in a pile with legit copies, and then any of the retailers using this shared fulfillment system might sell those counterfeits unawares.

[url=https://icv2.com/articles/news/view/39296/icv2-interview-asmodee-execs-counterfeiting]ICV2 INTERVIEW: ASMODEE EXECS ON COUNTERFEITING
'A Significant Problem, Perhaps Even an Existential One'[/url]

I didn't realize counterfeiting was becoming a problem for games other than CCGs. Thanks for the heads up.

I will amend my previous statement: My friend's copy of Revised Agricola is either legit, or it's a counterfeit that is so good that it's indistinguishable from legit.



Reply: Agricola:: General:: Re: On Amazon for $33 right now

Thu, 22 Feb 2018 21:28:57 +0000

by wombat929

Qualm wrote:

It's the Revised Edition, which has it's own BGG entry. Agricola (revised edition)

My copy was definitely not counterfeit.


Asmodee says it's a real problem. Amazon uses shared fulfillment too, so a person selling counterfeit copies could send those to the warehouse where they get put in a pile with legit copies, and then any of the retailers using this shared fulfillment system might sell those counterfeits unawares.

[url=https://icv2.com/articles/news/view/39296/icv2-interview-asmodee-execs-counterfeiting]ICV2 INTERVIEW: ASMODEE EXECS ON COUNTERFEITING
'A Significant Problem, Perhaps Even an Existential One'[/url]



Reply: Agricola:: General:: Re: On Amazon for $33 right now

Thu, 22 Feb 2018 17:41:04 +0000

by Qualm

It's the Revised Edition, which has it's own BGG entry. Agricola (revised edition)

My copy was definitely not counterfeit.



Reply: Agricola:: General:: Re: On Amazon for $33 right now

Thu, 22 Feb 2018 17:35:44 +0000

by cjfoster

wombat929 wrote:

Given all the conversation about counterfeits lately, I'd be interested to hear from people who buy this whether they got legit copies or not.

My friend bought a copy a few weeks ago for $33 on Amazon. I helped punch and sleeve it. Her copy is not counterfeit.



Reply: Agricola:: General:: Re: On Amazon for $33 right now

Thu, 22 Feb 2018 16:16:19 +0000

by astroglide

Counterfeit...board games? Jeez Louise.



Reply: Agricola:: General:: Re: On Amazon for $33 right now

Thu, 22 Feb 2018 11:13:28 +0000

by wombat929

Given all the conversation about counterfeits lately, I'd be interested to hear from people who buy this whether they got legit copies or not.



Reply: Agricola:: General:: Re: On Amazon for $33 right now

Wed, 21 Feb 2018 22:08:26 +0000

by Khanheir

Doidletp wrote:

Agricola is available on Amazon for $33 right now. Almost half price.


Wow! What a great deal, thanks so much for posting it.



Thread: Agricola:: General:: On Amazon for $33 right now

Wed, 21 Feb 2018 21:13:56 +0000

by Doidletp

Agricola is available on Amazon for $33 right now. Almost half price.



Reply: Agricola:: General:: Re: Agricola deluxe edition

Wed, 21 Feb 2018 21:12:35 +0000

by Muemmelmann

I have read that statement before, but surely if the game comes out, there will be some point in time when something can be reported (for example that the art is finished).



Reply: Agricola:: General:: Re: Agricola deluxe edition

Wed, 21 Feb 2018 19:46:27 +0000

by darthnice

Hanno wrote:

Can someone please copy and paste this statement to all reappearing threads on this topic?

Klemens Franz is working on the artwork. The sheer number of cards and the other projects he's involved with has led to the decision not to put a final date stamp on this project. When it is ready, it is ready. We don't want a rushed project.


Sounds like a job for the marketing department.

:p



Super Furry Animals

Wed, 21 Feb 2018 06:30:02 +0000

by Tony Boydell Someone seems to have broken the First Seal because many ill portents accompanied me to Llandudno for the last in a four week Tour of Duty amongst the wilderfolk of Wales. Firstly, much of the drive was behind a towed caravan/articulated lorry which was wearingly dull. Secondly, there was no chicken available in the Cambrian branches of KFC which caused them to temporarily shut. Thirdly, a number of goats had escaped their Great Orme moorings and hoofclattered in to town and were tugging and chewing enthusiastically on box hedges near the B&B; you've not seen anything until you've seen a shaggy caprine tottering along to top of some railings in search of a delicious herbaceous order!Less apocalyptic - though no less impressive - was another Monday evening in the company of the Snowdonia Dragons at the sumptuous marina-side Mulberry: the whole of the upstairs given over to those odd folk with large bags. There were plenty of players and games to go around and I took the chance to introduce Bernie to Agricola with the support of stalwarts Tim and Aaron:Pretty as a Revised Edition picture.Tim combo-ed out Occupations and was greeted with the sung cry of "Vegetable Man!" from Aaron everytime one of his bonuses netted him a pumpkin. Bernie, naturally, missed many opportunities but seemed to be enjoying himself - he was certainly pulling clay off the spaces immediately before I had intended to. Several times. Aaron saved up for a double-room build and pulled away, comfortably, in the final few rounds.My yearning for a face-to-face Agricola now sated, Aaron - as usual - produced something 'of the moment' for us to sample: the new Iello/Richard Garfield potentio-smash Bunny Kingdom:In summary: draft 2 cards from 10 and play them, then 2 cards from 8 and so on until all 10 cards have been drafted and played. The cards let you place your Bunnies on specific spaces (labelled A-J, 1-10 in a grid), build castles with 1/2/3 spires, add extra resource production to a space or provide hidden game-end scoring bonuses. The aim is to create a number of 'Fiefs', ie. contiguous, orthoganally-connected areas with your bunnies in, which will score X x Y at the end of the round, where X = the number of Towers in the Fief and Y = the number of different resources you produce in the Fief eg. I produce Carrots and Fish with a couple of 2 tower castles, so I score 4 points for the Fief. Play four rounds, calculate bonus scoring and tot all the numbers up.The scoring is a little fiddly (Kingdomino-style on a bigger, shared board) but you settle in to spotting the Fiefs that actual trigger (you need both towers AND resources together). Round one was a dribble of veeps but by Round two, I'd begun amassing a single, rich Fief and hopped off in to the distance ne'er to be caught. Round three saw me >100 points ahead of my nearest rival and it was only Aaron's 40+ points in the final summation that made it look even slightly like a contest (I was still 80+ points ahead!).Synchronicity released all of the tables simultaneously, so there was a mash-up leaving myself, Paul and Bernie to get serious with some Glory to Rome:Experience will out...two out of two wins for meeeeeeeeeeeee!!Agricola and Glory To Rome in the same night? By the flared nostrils of HG Wells, I think I may have time-travelled back to 2008! [...]



...wolverine in the moorland...

Wed, 21 Feb 2018 06:05:01 +0000

by Alexandre Correia Day 410. February 14, 2018. Lagos...Amazingly, Ana was not only surprised to realize that you can play Agricola solo, but she was also interested in trying out the expansion of one of her favorite games. It's one of the biggest issues that she has with this hobby. Learning new games... and when an expansion enters the shelves to potentially turn one of our household classic 180º it is seldom received with open arms. It took her ages to grasp the Pantheon and she still doesn't like it 100%. And when a new board shows up in Kingdom Builder, it always provokes frowns and sights.But not with Farmers of the Moor. And I just don't know why... I guess I'm just another man who doesn't understands women. There were a few frowns with the new Minor Improvement cards, however. But the new concepts (Special Actions, Fuel, Horses) were received extremely well! Considering we're talking about a game that provokes angst and anxiety when you struggle to make so many things in so little time while preventing your people to go hungry. And once you add the expansion those feelings just growth times 10!Glimpses of our farm life.Another thing that increases with the Moors expansion is the play time. At least in our first session around it. You now have one more (special) action to consider and add to the planning inside your head so it really adds up. However, the almost two hours of playing were barely noticed. It was the end of the day sleepiness and tiredness that told us it was late. Not the game.Like in our previous session, with only the base game, there was a lot of crossing paths. I was going for a clay advantage, with a first turn clay deliveryman? and a Renovator, but Ana was firmly holding the first player marker and quickly grabbing all the clay she could in order to build a double clay room further on. So I circled her instead and in retrospect, it was a good thing. There wasn't any lack of wood in this game for me. With it, I built barns and fences all over the farmyard and slowly introduced the various animals in the game, tending to them and never killing so many as to prevent offspring during harvest times. It felt good. It actually felt like tending to a real farm this time, since most of my games I verge towards the grain and bread for the win, never really caring for animals.A 58 farmyard.My farm was well rounded and in the end, the only thing lacking (or not!) was a moor tile to complete the scenario. Excellent game for both of us. The real question now his, can we go back to the base game from now on, when playing just the two of us? I don't think so...:star::star::star:Alice is on an afternoon roll with Gulo Gulo and I'm indulging her. But instead of following the rules, we keep it simple and just flip the next tile take the matching egg to move forward like we did yesterday. What I did add this time, however, was whenever it was my turn, and she was ahead in the path, I would take an egg to join her in the tile, instead of flipping up a tile. "I want to be next to you", I would say. Pretty soon, she was imitating my decisions about whether she would take an egg to join me or flip a tile to move forward. Slow Gulo Gulo, take it slow and pretty soon we will be playing by your rules.Steal those eggs, wolverine!See you soon and thanks for reading.:nostar::nostar::nostar:One year ago: ...traveling in the geekland....[microbadge=785]Photo & Image credits: ZombieBoard [...]



Reply: Agricola:: General:: Re: Agricola deluxe edition

Wed, 21 Feb 2018 05:40:06 +0000

by Hanno

Can someone please copy and paste this statement to all reappearing threads on this topic?

Klemens Franz is working on the artwork. The sheer number of cards and the other projects he's involved with has led to the decision not to put a final date stamp on this project. When it is ready, it is ready. We don't want a rushed project.



Reply: Agricola:: General:: Re: Agricola deluxe edition

Wed, 21 Feb 2018 05:31:55 +0000

by Muemmelmann

Yes now lookut got sold to asmodee so I'm not sure how that changes things.



Reply: Agricola:: General:: Re: Agricola deluxe edition

Wed, 21 Feb 2018 04:20:19 +0000

by ch82

Still no news on this it seems. I've been waiting for 3 years now!



New Image for Agricola

Mon, 19 Feb 2018 16:17:30 +0000

by LeMammouth

(image)
Funforge French edition (2016)



Doing it in Cheap Hotels

Mon, 19 Feb 2018 07:05:02 +0000

by John Shepherd When we're not board gaming, working, or trying to fix up the "new" house (which we bought exactly a year ago -- but it still feels new to me!), we do a fair bit of travelling around the country. Mrs Shep is a bit of an amateur historian, with a particular interest in British traditions and folklore, so we’ll often pop away to some distant part of the UK for a weekend to watch such things as cheese rolling, bog snorkelling, swan upping, morris dancing, mumming plays, maypoles being erected, virgins being sacrificed in ceremonial wicker men, and all kinds of stuff like that.This means we spend a lot of time in hotels. Usually cheap hotels (needs must!), frequently in the middle of nowhere, and with few diversions to keep us amused… so we’ll often chuck a board or card game into the our luggage as an alternative to just vegetating in front of the tv all night.Normally, it’ll be something small and easy to transport, which plays fairly quickly and doesn’t need a huge amount of table space… though, not always! I recall once managing to play a game of Agricola on a travelodge wall table… And on a trip where we didn’t have a table, or chairs (yes, some of those hotels are a bit spartan!) resorting to a bed top for a game of Glory to Rome:(and before you ask — that’s the french edition, with english paste-ups. I still reckon its one of the greatest crimes against board games that Lookout Games didn’t get to do an English edition with that art!)Whilst away on a trip THIS particular weekend, we broke the seal on brand new copy of Keltis: Das Kartenspiel, which I’d picked up for a mere fiver from amazon, following a tip in the BGG Hot Deals Europe forum. Basically, it’s Lost Cities, with a couple of tweaks/scoring quirks (and the ability to seat up to 4 players — though we haven’t tried that yet). We’ve played many games that could be described as “a bit like Lost Cities” over the years, but the basic mechanism — collecting ascending or descending numeric sets — doesn’t seem to get tired for us. Keltis: Das Kartenspiele is a light, quick variation on the theme… and while it doesn’t have anything like the depth of, say, Trambahn, there’s still some very pleasing push-your-luck decisions & lots of end-game-timing anguish involved. We enjoyed it a lot — so much so that we played 5 games back-to-back; January isn’t over*, and I already have a new entry on my fives and dimes list!Definitely a bargain, and a pleasingly-portable game :)*Time Traveller update: for reasons explained in a previous episode, this blog entry was actually written about a month ago. I've since had a couple of goes of Keltis: Das Kartenspeil with 4 players, and it held up really well. There are still copies on amazon UK for a shade over a fiver -- definitely worth grabbing, imho! [...]



...day off in the farm...

Mon, 19 Feb 2018 06:00:03 +0000

by Alexandre Correia Day 408. February 12, 2018. Lagos...An unusual occurrence in Ana's life. Monday = day off! Thank you, Carnival and all your masquerades and “free days” shenanigans! As soon as Alice went to nap, these were the games on the picking table. Alchemists, Agricola and Yedo. I was leaning for Yedo... but we missed a visit to the farm more than to stroll in ancient feudal Tokyo!The good forest.Life on the farm.This time there would be no bread baker in town. Instead, the cards showed me a path of free stuff every round, under the guise of Private Forests, Clay Deliveryman, Fruit Tree and Reef Pond. With Renovator and Master Builder in tow as well, right from the get-go I set my mind straight. Get a five-room stone house asap no matter what. For feeding, I was counting on the Gypsy's Crock for that extra piece of meat whenever I butchered more than two animals. And animals in this game barely touched my farmyard. Straight to beef and tasty stews I said!As for the construction of the house... It took a while. Ana's people kept blocking my plans and my people kept blocking her plans. Never a two player game of Agricola felt so tight. At least until a mid-game miss calculation by Ana, that turned the mood and vibe for the rest of the game. She forgot to feed her people and despite my offerings that we tried to go back a few turns, she would have none of it. She played the rest of the game with the four!! beggar cards at her side and just tried to do the best, even knowing that there was no way she could win now.Endgame... not enough crops.:star::star::star:But Ana wasn't the only one eager to play some games. Alice has been asking for gaming time for a while now and today I finally decided to indulge her. First, with a double session of Animal Upon Animal, with us vs the rabbit. Once again, the rules are set in stone in her mind. So much so, that she will actively root for the rabbit, by "accidentally" bump the dice for a sun to come out when I'm not looking!Rabbit, the cheater.And then a play with the Playful Unicorn. This time, it took a while to finish. The unicorn kept popping out of the deck, several times on our first flip of the card, despite my intensive shuffling! Alice no longer keeps flipping cards until a Unicorn is revealed and instead will imitate her father by keeping a single or a double pair of animals once they are on the floor. Excellent game!Pushing animals.:star::star::star:Night time, with Agricola still fresh in my mind, I decided to go back to the farm. But this time, alone and facing the forests and moors around the wooden house, with the Farmers of the Moor expansion! I keep reading that it becomes a ruthless solo game with the expansion, where the game keeps punishing you over and over without letting you accomplish almost anything! With 3 food per people and enough fuel to keep the house warm in every harvest, what can you do?Taming horses.Something tells me I did something wrong here...Well... you can build a forest kindergarten that's what you can do, putting three forest tiles to good use whenever the family growths! And with a Plow Maker and a Baker's Oven in your hand, a semblance of a baker's strategy can be followed to provide nourishment to the fearful increasing family! Somehow, during fourteen rounds, I managed to keep the family feed and only once did I fail to warm the house, making three of the four family members sick for a single round!The full game of farm life.My first moors farmyard.It was a very good first-time solo experience with the extra crunchi[...]



Reply: Agricola:: General:: Re: Is Agricola worth having if playing 2 player and already own ACBS?

Mon, 19 Feb 2018 04:51:33 +0000

by photocurio

ozradio wrote:

My wife and I just played our first game last night. No experience with the ACBS version but we had a lot of fun (me less so, losing 23-57) with the regular. It's not especially hard to play, mechanically, but definitely a lot of challenging decisions to make. We picked ours up when Amazon had it for $35 including taxes a few days ago, so I have no doubt we'll get our money's worth out of it. At closer to 60$ regular it might be worth trying it out first unless you've got the extra cash to burn.

I saw that too, and got me a copy. I noticed that the new edition has 1/3 the number of cards as the original. For me that's a plus. The huge number of cards was intimidating when the game first came out. For me it was a barrier to entry.



"What are you talking about, Arm?"

Fri, 16 Feb 2018 21:18:07 +0000

by Joseph Fisher Greetings and salutations!I will get the bad news out of the way immediately. I have done absolutely nothing with Fusion 360 for the last couple of weeks. I hope to start working on the next game soon. Whew, now that’s out of the way, on to the good stuff!I have completed the Agricola (base game) insert. AgricolaAs I was looking at these beautiful pieces, I realized I have missed an excellent opportunity for data reporting. Going forward, I will be logging my printing history data. For example, file name, printing duration, material used, links to the STLs and images. Have you ever seen that A&E show, Hoarders? My domicile is nothing like that. However, my cloud storage is EXACTLY like that! Chock-full of information that, I kid you not, I have refused to delete because I’ve said to myself, I might play World of Warcraft again…and I’ll need this complete breakdown of crafting recipes and materials or I might want to sort through a complete list of music that I have played on my Amazon Echo. Asterisk. The latter is super easy with an If Then That (IFTTT) and Google Sheets. Fortunately, I had some foresight when I set up OctoPrint. I installed plug-ins that tracked this type of information. I did some quick transcribing and I am on track. I will get an IFTTT setup to automate that process.As Agricola was nearing completion, a bartering opportunity emerged. Chad requested an insert for Anachrony. A amazingly painted version too. Shrewdly, I warmed him up by offering the insert for a six pack of beer and a lap dance. Then I hit him with the real request, to paint my Conan Kickstarter minis. After some haggling, we settled on him painting my Conan miniatures and me printing Anachrony along with “lifetime printed inserts/components at my command for eternity.” But that’s okay, because, we call him Paw Paw for a reason. And if he’s figured out some Sorcerer’s Stone nonsense, I’ll just follow Brody’s lead and get a second or third printer. So, pulling from the printing experiences thus far, I have started on this 16 STL print job. I slowed the speed down a bit to ensure immaculate results. I've completed the Player Resource tray and Box Toke Resource tray. I really like the design on the box token resource. That lid is awesome and will need to learn how to apply that principal to my designs. Player resource tray Box Resource Tray with sweet lidItemPlayer resource trayBox resource trayDuration7:33:0810:01:39Filament Used56.48 g86.26 gKey Take-Aways1. The Cloverfield Paradox ties the other Cloverfield movies together interestingly. It seemed a little rushed yet was worth watching. 10 Cloverfield Lane is still the best.2. Captain Fantastic is a great movie and available on Amazon Prime. Check it out if you want a dramedy about family life.3. I don’t know how to haggle. [...]



Reply: Agricola:: General:: Re: Minors improv that require 4 occup

Thu, 15 Feb 2018 19:49:14 +0000

by niczone

What I like most about the well known 4 occ cards is that they usually have a good benefit at zero cost. I don't find them broken and I often end up drafting them near the middle of the draft as they are usually solid yet not flashy. As a player with bias toward playing cards, more often then not I play 4+ occupations anyway. Swan Lake is the standard bearer in my mind for this type of card. It is a free 2 points and up to 5 food if you play it early enough. You can't build a strategy around Swan Lake, but it is the type of card I am always glad to have in my hand.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Wed, 14 Feb 2018 13:17:06 +0000

by greendayfan333

A tip I picked up for making sure you refresh properly:

1) Stack all the new resources in the box where it says the name
2) get everyone on the table to have a quick look to see if you missed any
3) slide everything into the other half of the area

Then there should be no confusion about whether something has been refreshed or not :)



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Wed, 14 Feb 2018 04:59:45 +0000

by GravyAnecdote

MisterG wrote:

Given that they were playing with both of the wussy tiles, and not being at all competitive, I'm thinking this mystery is mostly resolved. The animals still seem funky, and the misplacement of that lone field tile is certainly suspicious, but hey, tyros make mistakes.

Me, I'll just challenge 'em to put together a proper session report. ;)


Challenge accepted.:)



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Wed, 14 Feb 2018 02:15:52 +0000

by MisterG

Given that they were playing with both of the wussy tiles, and not being at all competitive, I'm thinking this mystery is mostly resolved. The animals still seem funky, and the misplacement of that lone field tile is certainly suspicious, but hey, tyros make mistakes.

Me, I'll just challenge 'em to put together a proper session report. ;)



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 21:15:10 +0000

by Thunkd

Woodenman wrote:

I'm not familiar with the Revised edition but are there spaces that provide resources which don't accumulate which they accumulated anyway? (ala RSF from the original game)
I think there's a "get one resource" spot?

But you're just robbing Peter to pay Paul with that explanation. It's hard to believe that they were able to accomplish pretty much everything in the game when they had to visit a single resource spot multiple times during the game. So yeah, it's a way to explain too many resources, but the more you have to rely on that explanation the less believable it is that they could have enough actions to do everything else.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 20:55:46 +0000

by Woodenman

I'm not familiar with the Revised edition but are there spaces that provide resources which don't accumulate which they accumulated anyway? (ala RSF from the original game)



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 20:42:51 +0000

by Alienka

Since it was a revised edition, could you make a mistake and use board extension for 3 players? It would bring additional reed.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 20:21:01 +0000

by Ranior

Thunkd wrote:

I mean maybe there's some other explanation, but there's just a lot of things that point to them putting out too much stuff.


I agree. I've been studying up things and there just clearly are a few too many resources.

The thing though is there really aren't that many extra resources. Given they were playing the revised version with the extra spaces, the 56 wood nearly covers the cost of 30 combined fences, 5 new rooms, and several stables plus Joinery. The reed situation is close to correct too--the biggest issue there is there are still 3 left on the board at the end of the game even though 5 rooms (10 reed) and 4 renovations occurred (4 reed).

The board at the end of the game looks to also have 3 wood left on it. As far as I can tell my best guess is that they just messed up refilling the spaces about 3 times during the game. That would also partially explain the number of animals which also seems pretty high.


From there the gameplay would just need to be focused on taking lots of actions and letting some fairly large piles of resources accumulate. My guess is they weren't immediately taking 6 wood or 2 reed all the time, and let some really nice piles develop in a fairly "friendly" game. Playing that way while prioritizing family growth could result in new players getting high scores...particularly with basically no worries over feeding. (Owing to fishing and the start player space accumulating 28 total food during the game, coupled with whatever food from improvements).


I do wonder what typical 2 player scores would even look like with all those changes in 2 player from the original though.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 19:37:19 +0000

by ryusora

If they used the 2p tile, and i guess they did, they had a total of 56 wood avaiable from the game alone.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 19:15:30 +0000

by Thunkd

toddpark75 wrote:

I dont see a definitive wood shortage. Its possible that a couple rooms were built from clay or stone.
The OP came back and commented "Thanks Bryan, this is great analysis." I feel like he would have said something if I had seriously misrepresented his wood consumption. It seems like an easy thing to say "Actually, I built my rooms out of clay." Even if that was true though, I'm not sure that this solves anything as clay and stone tend to be scarcer than wood.

Im more concerned about the reed shortage.
I think the thing that is clear here is that somehow they've introduced more resources into the game than is appropriate. Once you concede that they've used too much reed I think it's logical to be suspicious of the wood as well. It seems a lot more likely to me that they misunderstood a rule about resources and put too much reed and wood (and probably everything else) into the game than to suppose that they misunderstood only a rule about reed.

Maybe they started with 3 rooms each?
That's an explanation that could mean they didn't mess up a resource rule... but again the wood seems suspcious as does the prevalence of sheep and food left on the board. I mean maybe there's some other explanation, but there's just a lot of things that point to them putting out too much stuff.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 17:14:27 +0000

by toddpark75

GravyAnecdote wrote:

It certainly looks like we messed up Reed, and possibly Wood. All your arguments make total logical sense, and, yes, the amount of building we did is greater than Reed we needed.

But what's weird is I don't know what we did to play the rule wrong. I've rechecked the rules, and watched a how-to video: we played Reed correctly (as far as I can tell!).

We did try to be disciplined on replenishing: my wife let me do it all. I guess we might have double-replenished a couple of spaces, but I tried to avoid it.

Without a turn-by-turn, we'll have to put this mystery to rest, and hope that next time I score something humiliating low to restore balance to the BGG Universe.

Thanks everyone!

Thanks for humoring our need for answers. There are alot of people who are extremely passionate about this game. Its great that you finally found it.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 17:10:40 +0000

by GravyAnecdote

It certainly looks like we messed up Reed, and possibly Wood. All your arguments make total logical sense, and, yes, the amount of building we did is greater than Reed we needed.

But what's weird is I don't know what we did to play the rule wrong. I've rechecked the rules, and watched a how-to video: we played Reed correctly (as far as I can tell!).

We did try to be disciplined on replenishing: my wife let me do it all. I guess we might have double-replenished a couple of spaces, but I tried to avoid it.

Without a turn-by-turn, we'll have to put this mystery to rest, and hope that next time I score something humiliating low to restore balance to the BGG Universe.

Thanks everyone!



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 17:05:46 +0000

by GravyAnecdote

BeyondMonopoly wrote:

Maybe they put out the cards for the 3, 4, or 5 player versions of the game?

Edit to add: there is something to the left of the Major Improvements board, but i can' tell what it is...


Nope - just the recommended cards. We had Side Job (1-4 players) and the 2 player card with 4 action spaces (of which only one can be used each round).




Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 17:01:16 +0000

by GravyAnecdote

toddpark75 wrote:

GravyAnecdote wrote:

I had the joinery (3) plus a bunch of clay.

The joinery lets you eat one wood per harvest for 2 food. You werent eating multiple wood for 2 food each? How does the clay relate to this?


Oops - sorry. I had joinery and extra wood (not clay) so got the extra VP for those.




Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 16:59:39 +0000

by GravyAnecdote

Thunkd wrote:

This is going to bug me until we figure out what rule you got wrong.

Just wondering, you only played 14 rounds, right? And you flipped one action space card up each round, right?


Sorry for giving you something to worry about Bryan! :(

We did only play 14 rounds. Flipped one card each round.

One thing to add: in the variant as described in the Appendix, the Move First Player Action Space also gets +1 food each round, so there was 14 extra food in play throughout the game.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 16:57:52 +0000

by GravyAnecdote

morganpsherman wrote:

Let me make one further suggestion just in case you want to make sure you get the rules right. If you have a tablet consider buying the app and playing through a few times --- you'll figure out pretty quickly if you were getting a rule wrong. The app is great by the way.

Morgan


Ooh - might do that. Although then I'll get hooked and play more than my wife, and she'll get upset I know the game better than her! (a common probem with Game Apps!)



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 16:19:41 +0000

by BeyondMonopoly

Maybe they put out the cards for the 3, 4, or 5 player versions of the game?

Edit to add: there is something to the left of the Major Improvements board, but i can' tell what it is...



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 16:06:15 +0000

by toddpark75

Thunkd wrote:

toddpark75 wrote:

GravyAnecdote wrote:

I had the joinery (3) plus a bunch of clay.

The joinery lets you eat one wood per harvest for 2 food. You werent eating multiple wood for 2 food each?
Given the fact that they used more wood than was in the game already, I doubt they used the joinery for food. Or if they did, the wood surplus is even more puzzling.


I dont see a definitive wood shortage. Its possible that a couple rooms were built from clay or stone. With 56 available, thats enough for 30 fences and 3 rooms with some to spare. Im more concerned about the reed shortage. There is no chance they could have done all this with the amount of reed used. Maybe they started with 3 rooms each?
But anyway, Im trying to get any information available. Ive seen people make this mistake before with one time per harvest abilities.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 15:50:34 +0000

by Thunkd

toddpark75 wrote:

GravyAnecdote wrote:

I had the joinery (3) plus a bunch of clay.

The joinery lets you eat one wood per harvest for 2 food. You werent eating multiple wood for 2 food each?
Given the fact that they used more wood than was in the game already, I doubt they used the joinery for food. Or if they did, the wood surplus is even more puzzling.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 15:43:19 +0000

by toddpark75

GravyAnecdote wrote:

I had the joinery (3) plus a bunch of clay.

The joinery lets you eat one wood per harvest for 2 food. You werent eating multiple wood for 2 food each? How does the clay relate to this?



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 12:22:41 +0000

by tumorous grant5 wrote:ryusora wrote:If he is playing the revised edition with the new 2p tile bonus action, that alone would allow a much big score and a less tight game. Scoring around 45-550 isnt off in this particular scenario, but just make sure you got the rules right. The rulebbok is solid so i advise to reading that againI'd love to see the score sheet for THAT game :wow:What, a paltry 3 digits?dshin wrote:The ideas behind the strategy are based on this thread: http://play-agricola.com/forums/index.php?topic=2781.0. In that thread, Pain outlines how to score 1500+ points in solo mode, but relies on a bunch of weird cards from random decks that I’ve never heard of. Still, the key idea is the mega-Pumpkin Pie driven by Carrot Cake Baker.First, you need to play all your occupations efficiently. For this, you have Educator. Next, you need to play 20-30 minors efficiently. You can play 30+ by playing Broom (14 minors) and by playing a bunch of passing minors repeatedly. The key to playing them efficiently is Hobbyist, which you can activate ~20 times in a 4er. The occupations you play besides Educator and Hobbyist are: Market Crier, Greengrocer, Corn Profiteer, and two others which I’m undecided about. I’ll discuss the other two spots after highlighting the rest of the strategy. Market Crier with Corn Profiteer helps you feed and pay for your educating and hobbying.First, you need to plow a bunch of fields. The key card here is Punner, which you should easily activate 10-12 times from your opponents’ Harrow, Moldboard Plow, Swing Plow, etc. You should throw in Acreage, Lettuce Patch, Beanfield, Turnip Field, Winter Garden for some spots to sow.Second, you need to acquire grain and veggies. For that, you rely on your Greengrocer and Market Crier, until you attain a critical mass.Third, you need to sow repeatedly. Scythe helps you resow constantly onto occupied fields. Gardening Tools helps you sow several times per round. Your opponents will sow repeatedly each round with the help of Baker’s Daughter, Shovel, Field Warden, Seed Spreader, Irrigation Canal, and Corn Storehouse.Fourth, you need to harvest often so that you can sow often. Tourist Farm should activate 3 times per round with the help of your opponents’ Freeloader and Understudy. Your Manure will help as well. You’ll also rely on a repeatedly passing Almanac to try to squeeze out an extra harvest each round.Fifth, you need to sow a lot each time you sow. For that, you have Potato Dibber and Liquid Manure.Finally, you need to score points. For that, you rely on your opponent’s Harvest Feast, and then you convert each 2v2g into 3pts with Carrot Cake Baker and Pumpkin Pie.Once your entire system is set up, I believe the bottleneck lies in your ability to harvest your goods, and the number of spaces available to sow onto. Sowing actions should not be a bottleneck with your Gardening Tools. If we say we have 18 spaces [...]



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 12:18:13 +0000

by Thunkd

This is going to bug me until we figure out what rule you got wrong.

Just wondering, you only played 14 rounds, right? And you flipped one action space card up each round, right?



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 11:29:32 +0000

by grant5

ryusora wrote:

If he is playing the revised edition with the new 2p tile bonus action, that alone would allow a much big score and a less tight game. Scoring around 45-550 isnt off in this particular scenario, but just make sure you got the rules right. The rulebbok is solid so i advise to reading that again

I'd love to see the score sheet for THAT game :wow:



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 10:48:49 +0000

by ryusora

If he is playing the revised edition with the new 2p tile bonus action, that alone would allow a much big score and a less tight game. Scoring around 45-550 isnt off in this particular scenario, but just make sure you got the rules right. The rulebbok is solid so i advise to reading that again



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 05:39:49 +0000

by morganpsherman

Let me make one further suggestion just in case you want to make sure you get the rules right. If you have a tablet consider buying the app and playing through a few times --- you'll figure out pretty quickly if you were getting a rule wrong. The app is great by the way.

Morgan



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 05:17:59 +0000

by GravyAnecdote

plezercruz wrote:

Totally guessing, it sounds like they might be accumulating resources after every action instead of after every round.

Pete (thinks that would explain a lot)


We weren’t doing that. That would be some huge bounty!



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 05:16:59 +0000

by GravyAnecdote

Thanks Bryan, this is great analysis. I can’t recall now what we might have done wrong but this is helpful for our next play.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Tue, 13 Feb 2018 05:08:47 +0000

by GravyAnecdote

I had the joinery (3) plus a bunch of clay.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 22:39:18 +0000

by grant5

DarkVaati wrote:

toddpark75 wrote:

What have they been eating??


I'm starting to wonder whether you can keep taking family growth and directly convert the newborn child into food if you have no space for him :what:

Only if you've built the "Soylent Oven" improvement.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 22:33:01 +0000

by DarkVaati

toddpark75 wrote:

What have they been eating??


I'm starting to wonder whether you can keep taking family growth and directly convert the newborn child into food if you have no space for him :what:



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 19:34:23 +0000

by MisterG

I love these kinds of mysteries. My favorite, though, was the Aussie guy who claimed routine scores of 70+ in competitive play.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 17:38:51 +0000

by toddpark75

plezercruz wrote:

Totally guessing, it sounds like they might be accumulating resources after every action instead of after every round.

Pete (thinks that would explain a lot)

Wow, I cant even begin to imagine what kind of scores that would generate. But thats more plausible than sheep not being taken since round 10, and fishing since round 9... While everyone has full families. And with the white farm full of animals. What have they been eating??



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 17:35:19 +0000

by plezercruz

Totally guessing, it sounds like they might be accumulating resources after every action instead of after every round.

Pete (thinks that would explain a lot)



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 17:32:15 +0000

by toddpark75

I dont remember much about the revised edition, but I dont think there is any additional way to get reed in 2 player.

Its round 14, there are 3 reed on the accumulation space still.
Purple ends the game with 5 stone rooms, and white has 4.
Build rooms and renovate have already been taken this round, so all the building and renovating have already been done without those last 3 reed.

That means 11 reed were used to build 5 rooms and renovate 4 times. Do you remember how this could have happened?




Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 17:12:09 +0000

by toddpark75

cjfoster wrote:

OP—glad you enjoyed the game, but your scores do seem high.

Where are your six bonus points coming from?

In the family game, bonus points can only come from the Joinery, Pottery, or Basketmaker's Workshop, which can yield a maximum of 3bp each. For that, you'd have to have extra resources of the appropriate type. For example, Joinery + 7w (3bp), or Pottery + 7c (3bp).


Looking at the scorecard, there is no place for improvement points, so maybe they lumped those in together.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 16:23:01 +0000

by cjfoster

OP—glad you enjoyed the game, but your scores do seem high.

Where are your six bonus points coming from?

In the family game, bonus points can only come from the Joinery, Pottery, or Basketmaker's Workshop, which can yield a maximum of 3bp each. For that, you'd have to have extra resources of the appropriate type. For example, Joinery + 7w (3bp), or Pottery + 7c (3bp).



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 16:14:58 +0000

by chopkins828

I actually wonder if it’s the “unused spaces” scoring that they’re getting wrong. An unused space is any space that doesn’t have something on it (a field / house / pasture / stable). I wonder if the OPs interpretation is a space with something built on it, but whose function isn’t being used (a field with no crop / a pasture with no animal / etc). Even in my experience of scoring high, zero unused spaces for both players is pretty rare. Otherwise the score sheet looks typical to me.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 15:51:16 +0000

by Thunkd

chopkins828 wrote:

Forgot to mention, there’s a spot in the “no-cards” variant where you can build one stable for one wood.
Assuming he used that, his wood consumption would be 29 wood instead of 31. Oh wait. Looking at his scorecard I see he's got two fenced stables which I missed previously So he's built 4 stables. Even if he used the 1 wood per stable space that's 4 wood. So he's back up to 31. (But I doubt he took a spot that builds a single stable four times, so I suspect he used more wood than that.)

chopkins828 wrote:

To those commenting about resource availability. In the picture you can see that they are using the variant tile from the revised edition. The tile offers another 1 wood accumulating spot. So that’s another 14 wood added to the game.
So there's a total of 56 wood in the game, instead of 42. His scorepad shows that his wife had 1 fenced stable, so that's 1 wood at least. She has 5 stone rooms so she built 3 rooms (15 wood). She has no empty farmyard spaces and lots of sheep and boar and a cow. So I'm going to assume she also built all 15 fences. So altogether she's used 31 wood. That and his 31 wood, means they used 62 wood even though only 56 are in the game. Something is still wrong here.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 15:21:36 +0000

by Kalmar Wingfeather

In a similar vein, the first three times I played Agricola solo, I scored in the high 50s. Is that normal?



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 15:16:52 +0000

by DarkVaati

I didn't know about the 33% extra wood in the family version of the 2016 edition, so that pretty much explains how getting enough resources didn't look particularly difficult. I own the 2007 edition and IIRC playing without cards just gives some extra food in the starting player space and a "take 1 resource" spot instead of learning occupation.

Anyway, not being able to cook animals after breeding is a significant rule, so I would suggest going through the rules again before your next play and, after playing, let us know if your scores and the overall look of your farms are still the same.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 14:59:38 +0000

by GravyAnecdote

haha - totally agree. I got the game so we can play to enjoy our own little bit of farm building. Sure, tournament play would be different, but my goal is to enjoy games with my wife!



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 14:57:59 +0000

by GravyAnecdote

Thank you everyone: I greatly appreciate your time looking at this.

I can't deny the pure maths of available wood compared to the amount of fence-building and expanding we did. I'll check that next time.

I don't think we broke any feeding rules: two food per person per harvest. I think I killed a new born cow to feed the family at one point, though, so that's a good one to check next time.

But the feel of the game was one of generally easy access to resources, and lots of fun building our little farm. It certainly didn't feel mean (in fact, my first play, with 3 other experienced players didn't go as far as feeling mean, either)

My wife LOVED it, which is the big win. I'm forever trying to get her to play games which are super mean or super cooperative. 'But I just want to build my own little engine; too much interaction is tiring,' she says*. So perhaps I'll continue to play the broken version!

* I think starting our gaming relationship with Babel was the fundamentally wrong approach, all those years ago!




Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 14:45:09 +0000

by chopkins828

Forgot to mention, there’s a spot in the “no-cards” variant where you can build one stable for one wood.

Also, I always have to lol at “if you were better at the game, your scores would be worse”. I’ve been playing this game with my wife for years. We both play to win, but since we aren’t jerks about it, we usually both score high. We also have fun, which is kind of the point. Get any rules questions straightened out, but ignore the groupthink. Play how you want.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 14:29:13 +0000

by chopkins828

To those commenting about resource availability. In the picture you can see that they are using the variant tile from the revised edition. The tile offers another 1 wood accumulating spot. So that’s another 14 wood added to the game.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 13:55:30 +0000

by DarkVaati Thunkd wrote:GravyAnecdote wrote:Here's my final board. I had five people and the joinery.My wife's was similar. We seemed to find it easy to get all the resources. We played the beginner variant without hand cards but thought the cards made your engines more powerful so I don't think that could be it?Looking at your board, you have 15 fences (15 wood), 2 stables (4 wood) and built 2 rooms (10 wood). You also built the joinery (another 2 wood). Additionally, it would cost 6 reeds to build/renovate your rooms. And you’d need 6 stone (4 to ren. and 2 for the joinery). So that’s 31 wood. You also say you’re wife had something similar. Let’s say she had 15 fences and two rooms (25 wood). That’s a total of 56 wood.I haven’t played two player recently, and I’ve only once played the family version, but I thought there was only a single 3-wood space in the two player game. Which over a 14 turn game would generate 42 wood... which would be split between the two of you. It doesn’t seem possible for there to be enough wood for both of you to have done the same thing here. It’s hard to imagine she did much of anything when you took 31 of the 42 wood.Your comment about not having trouble gathering resources makes me think you’re doing something wrong. Also, there’s four sheep on an action spot and no one has taken them even though you’ve both placed several meeples. That seems a bit odd. I find it rare that four sheep accumulate and no one takes them. The pressure to feed means 8 food (assuming you have a fireplace/cooking hearth) is usually juicy.Maybe you could walk us through a few turns of the game explaining which actions you took, how many resources you get/spend on each action, etc. If you’re not playing a rule correctly it would become obvious fairly quickly that way. And I suspect that you might be missing some rule.And... your farm looks great. You got 5 workers, built all your fences, have breeding pairs of all the animals, have multiple fields planted with vegetables and grain, and built stone rooms. Apparently your wife did about the same based on the scores. That seems suspicious. Agricola is a mean game. For both of you to do so well, by which I mean doing pretty much everything, seems wei[...]



New Image for Agricola

Mon, 12 Feb 2018 13:33:12 +0000

by sverbeure

(image)
animal farm



New Image for Agricola

Mon, 12 Feb 2018 13:33:11 +0000

by sverbeure

(image)
central action board



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 12:36:32 +0000

by Thunkd

GravyAnecdote wrote:



Here's my final board. I had five people and the joinery.

My wife's was similar. We seemed to find it easy to get all the resources.

We played the beginner variant without hand cards but thought the cards made your engines more powerful so I don't think that could be it?
Looking at your board, you have 15 fences (15 wood), 2 stables (4 wood) and built 2 rooms (10 wood). You also built the joinery (another 2 wood). Additionally, it would cost 6 reeds to build/renovate your rooms. And you’d need 6 stone (4 to ren. and 2 for the joinery). So that’s 31 wood. You also say you’re wife had something similar. Let’s say she had 15 fences and two rooms (25 wood). That’s a total of 56 wood.

I haven’t played two player recently, and I’ve only once played the family version, but I thought there was only a single 3-wood space in the two player game. Which over a 14 turn game would generate 42 wood... which would be split between the two of you. It doesn’t seem possible for there to be enough wood for both of you to have done the same thing here.

Your comment about not having trouble gathering resources makes me think you’re doing something wrong. Also, there’s four sheep on an action spot and no one has taken them even though you’ve both placed several meeples. That seems a bit odd. I find it rare that four sheep accumulate and no one takes them. The pressure to feed means 8 food (assuming you have a fireplace/cooking hearth) is usually juicy.



Reply: Agricola:: General:: Re: Minors improv that require 4 occup

Mon, 12 Feb 2018 11:12:48 +0000

by PaulEvans

This comes to commitment to an approach of play. If you have a good plan for that minor (or you have a cluster of high pre-requ minors) then you have an incentive to get those Occs out. So, follow up on that commitment, and make it work. Short-term sacrifice for long-term gain, and all that.

They will repay you! Equally - if you are soft-and-fuzzy about getting the minor out, and sort-of-focus on playing the occs; then you will suddenly find the cards are playing you, and you will tank it.

Love the game - because it rewards commitment to a vision.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 11:06:18 +0000

by PaulEvans

A "good" score in 'gric is a relative concept. If you guys are supporting each other - allowing resources to accumulate before taking them, taking turns to get stuff, allowing one another the set the next move up - then these are reasonable scores.

But don't go thinking "high" is "good". A mid 20 can win a 2-player game between experts. You would be amazed at how "mean" this game can be played...

We can't really comment on what you have wrong (apart from the minor lack of respect for the "orthogonally adjacent" rule. Read the Common Mistakes link, watch a tutorial, and re-read the rules. I do all that with any new game I teach myself (especially re-reading rules).



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 06:23:43 +0000

by JoffW

BeyondMonopoly wrote:

Well, your board is illegal...

Your field (containing the 2 veg) is an illegal placement. Fields must be contiguous to one another.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 06:04:06 +0000

by MisterG

It does appear that the two of you were at the very least, either consciously or unconsciously, avoiding any interference with each other. I would consider it otherwise very rare for a 2-player family version session to finish with both players at 45+. Not saying it can't happen, but is far more likely without competitive, obstructive play than with.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 00:49:25 +0000

by chopkins828

BeyondMonopoly wrote:

Well, your board is illegal... You missed more than one rule if you played without cards and still thought it was easy to get resources. I would watch a how to play video and read the rules again if i were you.


It might be a good idea to explain why the board is illegal: your fields / pastures / and house spaces must be adjacent to the space of the same type. You have some fields with pastures between.

Anyway, having enough resources isn’t really that hard unless you’re being jerks to each other. You’ll find a lot of people who will tell you your scores are too high which means you’re not playing “right”. This is of course ridiculous and you should play how you want!



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 00:22:49 +0000

by grant5

GravyAnecdote wrote:

My wife and I played our first game together tonight. I've played once before, she's a beginner and yet we both scored over 45! Is this crazy or is there a commonly overlooked rule that may have made the game too easy?


Read this thread: Common Mistakes While Playing Agricola - A Summary



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Mon, 12 Feb 2018 00:01:47 +0000

by Kelanen

GravyAnecdote wrote:

My wife and I played our first game together tonight. I've played once before, she's a beginner and yet we both scored over 45!


40's is a good score, 50's is great. 45 wouldn't be a winning score most of the time in an experienced group, but sometimes it would be, and it would usually be 2nd or 3rd. That's with cards.

I think it's very unlikely that you got this correctly on your first and second games respectively. Playing without cards changes something else (food maybe?) I think?

Were you doing Harvests correctly? Food per person in the farm? You only breed a single pair of each type, NOT each pair? You can't eat either of the pair nor offspring that harvest? You can't get new family members if you have no room for them to live in?



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Sun, 11 Feb 2018 23:33:37 +0000

by StephenV

Most likely you were each playing to get as many points as possible, rather than focusing on beating your opponent by taking things that they desperately need.



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Sun, 11 Feb 2018 23:29:50 +0000

by BeyondMonopoly

Well, your board is illegal...



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Sun, 11 Feb 2018 23:22:22 +0000

by GravyAnecdote



Here's my final board. I had five people and the joinery.

My wife's was similar. We seemed to find it easy to get all the resources.

We played the beginner variant without hand cards but thought the cards made your engines more powerful so I don't think that could be it?



Reply: Agricola:: Strategy:: Re: Crazy beginner scores?

Sun, 11 Feb 2018 23:15:25 +0000

by byronczimmer

hard to tell without a play by play and/or shots of the final boards.



Thread: Agricola:: Strategy:: Crazy beginner scores?

Sun, 11 Feb 2018 23:05:41 +0000

by GravyAnecdote

My wife and I played our first game together tonight. I've played once before, she's a beginner and yet we both scored over 45! Is this crazy or is there a commonly overlooked rule that may have made the game too easy?




Ridiculous Box Sizes: How Much Shelf Space is Wasted?

Sun, 11 Feb 2018 16:54:42 +0000

by Tim Rice

(image)


There is an insidious affliction that has plagued the board game industry for quite some time: ridiculously oversized boxes. It fills my soul with fury when I open up a brand new game and realize that it probably could have fit in a box a quarter of the size. I have a hard enough time fitting games on my shelf as it is, I don’t need to be storing so much empty space...

Recently (in the middle of another one of my fits of rage), I got curious: exactly how much space would I actually need on my shelf if all the boxes were only big enough to store the actual components? How much space is actually going to waste? And since apparently I had nothing better to do, I decided to find out.

That’s right, I actually went through and measured the wasted volume of all the games in my collection, and I think you’ll be surprised at the results. If my shelf is at all representative of the average, game shelves all over the world are a lot more bloated than most people realize.

It’s time to call out the publishers that are guilty of this heinous crime (spoiler alert: it’s most of them).

Read the full article here: http://www.partyhatpotato.com/blog/2018/2/wasted-shelf-space...



Reply: Agricola:: Variants:: Re: Improved 2p action board

Sun, 11 Feb 2018 16:02:00 +0000

by ryusora

Nice work!

But i think the tile on the new gric just makes 2p PERFECT! Doesnt need any other addition, actually anything more than that tile will make gric 2p more like FoA / Caverna, just too easy and open.

I only play with the new tile and love it.



Reply: Agricola:: General:: Re: Minors improv that require 4 occup

Sun, 11 Feb 2018 15:38:08 +0000

by Simonjohn

I regularly play 4 occs, but then I regularly lose to my more tactical wife, who chooses her action very carefully, whilst I go about setting up hugely enjoyable but overelaborate schemes.



Reply: Agricola:: General:: Re: Minors improv that require 4 occup

Sun, 11 Feb 2018 12:35:10 +0000

by philcampeau

Yes, it’s harder to get 4 occupations out. Yes, those minor improvements that require 4 occupations are powerful. Do you see the balancing mechanism in there?

If you spend 5 actions to get that minor improvement out, that’s 5 actions you’ve used up. You’d better have a really good plan for that improvement, because it’s already slowed you down significantly.



Reply: Agricola:: General:: Re: Minors improv that require 4 occup

Sun, 11 Feb 2018 10:43:35 +0000

by ousgg

ryusora wrote:

Recently i have removed several cards from my copy of agricola. I basically removed all overpower cards, several underwhelming cards and cards with interactions that i do not particularly.

And i must say oh boy the card quality and utility feels way better TO ME i enjoy my copý of agricola even more. But playing recently i encountered a few minors with 4 occup requirement... Oh boy they are crazy strong but they are even crazier to play... to play 4 occup is just really really hard.

What do you guys think about those particular cards? Have you ever played one? I am now considering to remove them from the reck...


I have no problem playing four occupations in a regular game.

There is lots of discussion of 'overpowered' cards here, and those ones do not recur regularly.

(Edited to add inverted commas to overpowered)



Thread: Agricola:: General:: Minots improv that require 4 occup

Sun, 11 Feb 2018 10:17:04 +0000

by ryusora

Recently i have removed several cards from my copy of agricola. I basically removed all overpower cards, several underwhelming cards and cards with interactions that i do not particularly.

And i must say oh boy the card quality and utility feels way better TO ME i enjoy my copý of agricola even more. But playing recently i encountered a few minors with 4 occup requirement... Oh boy they are crazy strong but they are even crazier to play... to play 4 occup is just really really hard.

What do you guys think about those particular cards? Have you ever played one? I am now considering to remove them from the reck...



Reply: Agricola:: General:: Re: Is Agricola worth having if playing 2 player and already own ACBS?

Sat, 10 Feb 2018 20:02:35 +0000

by RustyInRT

Agricola and Agricola: All Creatures Big and Small are two entirely different games.

Yes, they are both worker placement games, but outside of that and the theme, that is where the similarity ends.

Even as a two player game, Agricola is a deep, rich experience which requires a lot of thought and preparation in how you leverage your particular occupation and minor improvement cards to best advantage.

Agricola: All Creatures Big and Small is figuring out how to acquire and use the available buildings to your advantage before your opponent does. A very satisfying 30 minute game.

Apologies to all of the ACBAS lovers, but that’s my take.

Agricola: gamer’s game

Agricola: All Creatures Big and Small: light 2 player game (perish the thought: filler)



Reply: Agricola:: General:: Re: Is Agricola worth having if playing 2 player and already own ACBS?

Sat, 10 Feb 2018 15:54:12 +0000

by ozradio

My wife and I just played our first game last night. No experience with the ACBS version but we had a lot of fun (me less so, losing 23-57) with the regular. It's not especially hard to play, mechanically, but definitely a lot of challenging decisions to make. We picked ours up when Amazon had it for $35 including taxes a few days ago, so I have no doubt we'll get our money's worth out of it. At closer to 60$ regular it might be worth trying it out first unless you've got the extra cash to burn.



Reply: Agricola:: General:: Re: How do you sort your cards ?

Fri, 09 Feb 2018 22:13:05 +0000

by droolinggimp

We have the Occupations in decks by player count. +1, +3 +4. the Minor Improvements for all 3 decks, E, I, and k are shuffled together for use in any game.

tonights games was just two of us,. We used the +1 Occupations deck and delt the 7 cards from the 'full' improvements deck each.



Reply: Agricola:: General:: Re: Is Agricola worth having if playing 2 player and already own ACBS?

Wed, 07 Feb 2018 09:19:02 +0000

by Florik

stlm wrote:

Florik wrote:

What is ACBS?

Agricola: All Creatures Big and Small

Thanks! My answer to the original question then: Yes, Agricola is excellent with two and also quite different from ... that two-player game ... in German, the name is, Agricola: Die Bauern und das liebe Vieh (ABULV :D).



Reply: Agricola:: General:: Re: Is Agricola worth having if playing 2 player and already own ACBS?

Wed, 07 Feb 2018 08:01:06 +0000

by Capn Hook

I like both, and fortunately have enough "resources" to own both !

ACBS is slightly more compact & thus more portable, easier to set up, quicker ...but I could live without it.

I could not live without my ( original) Agricola, though.









Reply: Agricola:: General:: Re: Is Agricola worth having if playing 2 player and already own ACBS?

Wed, 07 Feb 2018 06:54:05 +0000

by wojtkielewicz67

I like them both for different reasons



Reply: Agricola:: General:: Re: How do you sort your cards ?

Wed, 07 Feb 2018 05:36:33 +0000

by tellerium

We keep all our cards sorted by decks, randomly choose a deck and go.

We lay out 7 minors, and 7 occupations per player and let people take turns choose cards.

The only exception is the World Championship Decks where we give each player a full deck and use them as designed.




Reply: Agricola:: General:: Re: Is Agricola worth having if playing 2 player and already own ACBS?

Wed, 07 Feb 2018 04:57:12 +0000

by stevepop

Yes, it's a step up from ACBaS. I used to own both, but I sold ACBaS for an absurd amount of money and I'd just rather play Agricola anyway.



Reply: Agricola:: General:: Re: Is Agricola worth having if playing 2 player and already own ACBS?

Wed, 07 Feb 2018 04:45:03 +0000

by Soleia

Thanks very much for the input everyone! It looks like there's enough of a difference to justify owning both. Not sure I'll get it immediately, but will definitely keep it on my radar. :)



Reply: Agricola:: General:: Re: Is Agricola worth having if playing 2 player and already own ACBS?

Wed, 07 Feb 2018 03:33:55 +0000

by chopkins828 agrajag4242 wrote:philcampeau wrote:chopkins828 wrote:wojtkielewicz67 wrote:new edition lacks the family game and 5-6 player count. and there are copies for $20 on bgg marketplaceQuick correction: The new edition does include the family game. It is in the rules under Variants. Also, the original version never offered a 6 player option, but went from 1 to 5. The new version goes from 1 to 4 and there is an expansion for 5 or 6 players.Thanks for that correction. I don’t know why the myth of no family game persists over a year after its release. I bought the new edition about a month ago. Looking through the rule book and appendix, the family game is not one of the variants listed. I don't see rules for the family game anywhere in either book, unless it's called something else in this edition.It's not listed as "the family game". However, it is on the very first page of the appendix. "Beginner's Variant without Hand Cards". Again, it's not called the same thing, but it serves the same function and is almost identical. [...]