Subscribe: Incredible Vehicle
Added By: Feedage Forager Feedage Grade B rated
Language: English
didn  evernote  forgot  hack slash  mage  much  osr  pinterest amazing  pinterest  status quo  stinging nettle  stories  thought  time  write 
Rate this Feed
Rate this feedRate this feedRate this feedRate this feedRate this feed
Rate this feed 1 starRate this feed 2 starRate this feed 3 starRate this feed 4 starRate this feed 5 star

Comments (0)

Feed Details and Statistics Feed Statistics
Preview: Incredible Vehicle

Incredible Vehicle

(It's a blog.)

Last Build Date: Sun, 01 May 2016 04:57:14 +0000


D&D, Mage: the Ascension, and literalization

Fri, 29 Apr 2016 16:00:18 +0000

Inspired by On cultivating the fantastic Back in the ’90s and aughts, there were Debates in the Mage community around different ways of handling magic. If you’re not familiar, Mage was set in the modern times and the “real” magic in Mage was in the Spheres. The Spheres were described what you could do as […]

The best and worst excuse

Mon, 25 Apr 2016 16:00:57 +0000

I’ve bounced between video games and other hobbies lately, so when I landed in D&D territory, of course I thought of my lonely blog. I have tried to come up with material. The trouble is that I want to write original material. I could write such as reaction/reblogging posts easily enough. Writing about it adds […]

DM tools: Evernote

Mon, 29 Jun 2015 16:00:18 +0000

I first used Evernote in 2009. I didn’t think much of it; I imported my bookmarks from (or as it was at the time). Evernote was fine. Not having much need for a note-taking app nor for another bookmarking app, I forgot about it until someone mentioned it in passing as a great […]

Pinterest is amazing

Mon, 22 Jun 2015 16:00:55 +0000

Have you all been keeping Pinterest a secret? No, I don’t mean the service itself. I knew about it and I wanted to use it. It just wasn’t relevant to any of my interests. UNTIL NOW. Pinterest is amazing for RPG inspiration. For players, it’s character ideas. For GMs, holy mother of butts is it […]

Let the dice do your dirty work

Mon, 15 Jun 2015 16:00:25 +0000

Another reason why the OSR notion of objective difficulty paired with randomness appeals to me is simple: it’s more fun for me as a DM. Now, I do enjoy the dramatic aspects of roleplaying. But D&D is— and ought to be— different. It’s why we have dungeons and travel and treasure. When I plan everything, that […]

The sweet seduction of OSR

Mon, 08 Jun 2015 16:00:35 +0000

I’m getting sucked into OSR sensibilities and I like it. I’m not sure how it all started, if I’m being honest. I think I read one ebook or another which linked to Hack & Slash. I added that and some other blogs to my RSS reader, and forgot about them for ~9 months. At some […]

I talk too much

Mon, 01 Jun 2015 16:00:53 +0000

My least favorite part of DMing is the part where I’m explaining. If I am explaining, it means we’re in Exposition Mode. And unless I’m careful it can become a recitation of facts, or an otherwise weak setup. To avoid this I try to come up with descriptions ahead of time. But that’s treating a […]

Urtica dioica

Wed, 27 May 2015 16:00:52 +0000

I was walking in the woods the other day, and happened to pass by multiple patches of stinging nettle. I’ve got D&D on the brain lately so of course I thought, “how could we interpret this through the lens of D&D?” Growing up, I didn’t know what stinging nettle was. We didn’t have it where […]

Hex crawls

Tue, 26 May 2015 16:00:00 +0000

I’ve spent some time lately reading some OSR blogs, mostly one in particular: Hack & Slash. I started reading out of curiosity, and now I’ve noticed it’s begun to influence me. “Influence” is the operative word, though; I intend to pick and choose. I’m continuing to think about choice. I wrote a bit about choice […]

How to demolish the status quo

Wed, 20 May 2015 16:00:15 +0000

I’m thinking about stories with choices these days. Or more broadly I’m thinking about what makes a story interesting. To some extent the ability to create this comes from clarity of thought. At a high level, stories should have conflict and action. These are forces which change the status quo, and the consequences ricochet around […]