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Hamsterprophecy: Prevision

It\'s All About Pen, Paper and People.

Last Build Date: Tue, 22 Aug 2017 12:38:20 +0000


End Of The LineNathan P.

Sat, 21 Aug 2010 18:13:56 +0000

As you may have been able to tell, this blog is pretty much defunct at this point. However, I’ve decided to start a new blog that hooks into my current branding, and will cover my experiences as a designer of physical things as well as games! The last year has been a pretty fallow one […](image)

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Some More WordsNathan P.PlayMatrix

Sun, 14 Mar 2010 17:14:43 +0000

I was thinking about how useless “crunch” and “ruleslight” are as terms to describe games. Which led me to this (click to embiggen): Difference between structured and “accidental” freeform is simply the difference between saying “we’re playing freeform” from the outset and playing a game with rules, but not actually using them because what you’re […](image)

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RPG Design Handbook: Four Spheres of DesignNathan P.

Sat, 21 Nov 2009 18:11:38 +0000

Note: This is a break from the overall outline. I’m not quite sure where it should go – maybe as the first part of “Why Design”? Maybe it’s almost an intro. I don’t really know. Also, since I made the first post for this thing, I’ve (a) grown a lot and (b) started a Masters […](image)

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Spring Cleaning of the SoulNathan P.

Mon, 04 May 2009 00:56:39 +0000

Hello Friends! It’s been a really exciting couple of years in the independent design and publishing scene, hasn’t it? I started getting involved over the course of 2005 and 2006, while I was developing, and then publishing, my first “real” game, Timestream. Now it’s 2009, I’ve made 2 more major releases (plus a smattering of […](image)

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Annalise Interim Edition Available NOW!Nathan P.

Tue, 24 Mar 2009 00:35:07 +0000

Finally, a print edition of Annalise is available. Please navigate to my storefront in order to purchase. The Interim Edition of Annalise is a 66-page perfectbound 9×7 landscape book. It comes in 4 flavors: there are two covers (red or white), and your choice of grayscale interior for $20.00 or full-color interior for $25.00. […](image)

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InsightNathan P.

Sat, 14 Mar 2009 01:27:35 +0000

There’s a substantial difference between gamers and designers, or at least designers who publish. When you play, you’re making something for the consumption of the people who are playing. The whole audience/participant thing. When you publish, you’re making something for an audience. Full stop. The lines blur, because they are both acts of creation. But […](image)

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Dreamation 09 Post PostNathan P.

Tue, 24 Feb 2009 00:48:48 +0000

Dreamation was very good for me this year! As per usual, I am amazed and humbled by all the of excellent people I got to see, meet, play with, talk to and drink and eat with over the course of the weekend. The atmosphere was really positive and inclusive this year, I think. I think […](image)

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Dreamation Aught Nine PlanNathan P.

Thu, 19 Feb 2009 15:17:10 +0000

Head down early. See all my awesome friends. Rachel is running one of my games! carry, 8 pm, Thursday. Connie is running one of my games! Annalise, 9 am, Friday. Judd & I are running Agon! Step up for the first round of the Kleos Cup, 8pm, Friday. I’m running Annalise! 2pm, Saturday. Adam is […](image)

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Note To SelfNathan P.

Thu, 29 Jan 2009 23:11:35 +0000

wrt the not-so-secret project. Weapons have three stats: Size, Reliability and Destruction. A starting weapon has one of these at 0, and you probably have some kind of points to spend between the other 2. Outside of fights, Size can apply to your skills that are of the Mind, Reliability can apply to your skills […](image)

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